本文整理汇总了C#中Unit.GetFloors方法的典型用法代码示例。如果您正苦于以下问题:C# Unit.GetFloors方法的具体用法?C# Unit.GetFloors怎么用?C# Unit.GetFloors使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Unit
的用法示例。
在下文中一共展示了Unit.GetFloors方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetUnitColor
public void SetUnitColor(Unit unit, FloorColor color)
{
Material material;
if (color == FloorColor.Warning) {
material = (Material)Resources.Load("Materials/warningFloorRadarMaterial", typeof(Material));
} else if (color == FloorColor.Protected) {
material = (Material)Resources.Load("Materials/protectedRoomRadarMaterial", typeof(Material));
} else if (color == FloorColor.Start) {
material = (Material)Resources.Load("Materials/startRoomRadarMaterial", typeof(Material));
} else {
material = (Material)Resources.Load("Materials/floorRadarMaterial", typeof(Material));
}
foreach (Vector2 pos in unit.GetFloors()) {
if (this.tiles.ContainsKey(pos)) {
GameObject tile = this.tiles[pos];
tile.renderer.material = material;
}
}
}
示例2: DestroyUnit
private void DestroyUnit(Unit unit)
{
Vector2 center = unit.GetCenter();
GameObject explosionPrefab = (GameObject)Resources.Load ("Prefabs/Radar/explosionRadarPrefab", typeof(GameObject));
GameObject explosion = (GameObject)Instantiate(explosionPrefab, Vector3.zero, Quaternion.identity);
explosion.transform.parent = this.transform;
explosion.transform.localPosition = this.levelManager.MatrixToPosition(center) / this.levelManager.WIDTH;
foreach (Vector2 floor in unit.GetFloors()) {
if (!tiles.ContainsKey(floor)) continue;
GameObject tile = this.tiles[floor];
this.tiles.Remove(floor);
Destroy(tile);
}
}
示例3: DestroyUnit
public void DestroyUnit(Unit unit)
{
bool rigidbody = this.IsExistPlayer(unit);
foreach (Vector2 point in unit.GetFloors()) {
this.DestroyTile(point, rigidbody);
}
GameObject player = GameObject.FindWithTag("Player");
Unit playerUnit = this.GetUnit(player.transform.position);
if (playerUnit == unit) {
// kill the player
player.SendMessage("Death", false);
} else {
if (unit.IsEnable()) {
GameObject radar = GameObject.FindWithTag("Radar");
radar.SendMessage("DestroyUnit", unit);
List<GameObject> enemies = new List<GameObject>();
// Send enemies to controller killed by explosion.
foreach (GameObject enemy in GameObject.FindGameObjectsWithTag("Enemy")) {
if (this.level.GetUnit(this.PositionToMatrix(enemy.transform.position)) == unit) {
enemy.SendMessage("Death");
enemies.Add(enemy);
}
}
GameObject controller = GameObject.FindWithTag("GameController");
controller.SendMessage("DestroyEnemy", enemies);
}
}
}