当前位置: 首页>>代码示例>>C#>>正文


C# UMAData.cleanMesh方法代码示例

本文整理汇总了C#中UMAData.cleanMesh方法的典型用法代码示例。如果您正苦于以下问题:C# UMAData.cleanMesh方法的具体用法?C# UMAData.cleanMesh怎么用?C# UMAData.cleanMesh使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UMAData的用法示例。


在下文中一共展示了UMAData.cleanMesh方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdateUMAMesh

        public override void UpdateUMAMesh(bool updatedAtlas, UMAData umaData, string[] textureNameList, int atlasResolution)
        {
            this.umaData = umaData;
            this.textureNameList = textureNameList;
            this.atlasResolution = atlasResolution;

            combinedMeshList = new List<SkinnedMeshCombiner.CombineInstance>();
            combinedMaterialList = new List<Material>();

            if (updatedAtlas)
            {
                CombineByShader();
            }
            else
            {
                CombineByMaterial();
            }

            if (umaData.firstBake)
            {
                umaData.myRenderer.sharedMesh = new Mesh();
            }
            else
            {
                umaData.cleanMesh(false);
            }

            var boneMap = new Dictionary<Transform, Transform>();
            SkinnedMeshCombiner.CombineMeshes(umaData.myRenderer, combinedMeshList.ToArray(), boneMap);

            if (updatedAtlas)
            {
                RecalculateUV();
            }

            umaData.umaRecipe.ClearDNAConverters();
            for (int i = 0; i < umaData.umaRecipe.slotDataList.Length; i++)
            {
                SlotData slotData = umaData.umaRecipe.slotDataList[i];
                if (slotData != null)
                {

                    umaData.EnsureBoneData(slotData.umaBoneData, slotData.animatedBones, boneMap);

                    umaData.umaRecipe.AddDNAUpdater(slotData.slotDNA);
                }
            }

            umaData.myRenderer.quality = SkinQuality.Bone4;
            //umaData.myRenderer.useLightProbes = true;
            umaData.myRenderer.sharedMaterials = combinedMaterialList.ToArray();
            //umaData.myRenderer.sharedMesh.RecalculateBounds();
            umaData.myRenderer.sharedMesh.name = "UMAMesh";

            umaData.firstBake = false;
        }
开发者ID:CStudios15,项目名称:UMA,代码行数:56,代码来源:UMADefaultMeshCombiner.cs


注:本文中的UMAData.cleanMesh方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。