本文整理汇总了C#中UMAData.EnsureBoneData方法的典型用法代码示例。如果您正苦于以下问题:C# UMAData.EnsureBoneData方法的具体用法?C# UMAData.EnsureBoneData怎么用?C# UMAData.EnsureBoneData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UMAData
的用法示例。
在下文中一共展示了UMAData.EnsureBoneData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateUMAMesh
public override void UpdateUMAMesh(bool updatedAtlas, UMAData umaData, string[] textureNameList, int atlasResolution)
{
this.umaData = umaData;
this.textureNameList = textureNameList;
this.atlasResolution = atlasResolution;
combinedMeshList = new List<SkinnedMeshCombiner.CombineInstance>();
combinedMaterialList = new List<Material>();
if (updatedAtlas)
{
CombineByShader();
}
else
{
CombineByMaterial();
}
if (umaData.firstBake)
{
umaData.myRenderer.sharedMesh = new Mesh();
}
else
{
umaData.cleanMesh(false);
}
var boneMap = new Dictionary<Transform, Transform>();
SkinnedMeshCombiner.CombineMeshes(umaData.myRenderer, combinedMeshList.ToArray(), boneMap);
if (updatedAtlas)
{
RecalculateUV();
}
umaData.umaRecipe.ClearDNAConverters();
for (int i = 0; i < umaData.umaRecipe.slotDataList.Length; i++)
{
SlotData slotData = umaData.umaRecipe.slotDataList[i];
if (slotData != null)
{
umaData.EnsureBoneData(slotData.umaBoneData, slotData.animatedBones, boneMap);
umaData.umaRecipe.AddDNAUpdater(slotData.slotDNA);
}
}
umaData.myRenderer.quality = SkinQuality.Bone4;
//umaData.myRenderer.useLightProbes = true;
umaData.myRenderer.sharedMaterials = combinedMaterialList.ToArray();
//umaData.myRenderer.sharedMesh.RecalculateBounds();
umaData.myRenderer.sharedMesh.name = "UMAMesh";
umaData.firstBake = false;
}