本文整理汇总了C#中UMAData.GetComponentInChildren方法的典型用法代码示例。如果您正苦于以下问题:C# UMAData.GetComponentInChildren方法的具体用法?C# UMAData.GetComponentInChildren怎么用?C# UMAData.GetComponentInChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UMAData
的用法示例。
在下文中一共展示了UMAData.GetComponentInChildren方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: updateCharacterData
private void updateCharacterData(UMAData umaData)
{
//Update its collider
CapsuleCollider tempCollider = umaData.GetComponentInChildren<CapsuleCollider>();
if (tempCollider)
{
UMADnaHumanoid umaDna = umaData.umaRecipe.umaDna[typeof(UMADnaHumanoid)] as UMADnaHumanoid;
tempCollider.height = (umaDna.height + 0.5f) * 2 + 0.1f;
tempCollider.center = new Vector3(0,tempCollider.height * 0.5f - 0.04f,0);
}
//Add mouse rotate for demo
CharacterRotate rotate = umaData.gameObject.GetComponent<CharacterRotate>();
if (rotate == null)
umaData.gameObject.AddComponent<CharacterRotate>();
//Disable locomotion
Locomotion loco = umaData.gameObject.GetComponentInChildren<Locomotion>();
if (loco != null)
loco.enabled = false;
//Enable UI again
_IsGenerating = false;
}