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C# UMAData.Validate方法代码示例

本文整理汇总了C#中UMAData.Validate方法的典型用法代码示例。如果您正苦于以下问题:C# UMAData.Validate方法的具体用法?C# UMAData.Validate怎么用?C# UMAData.Validate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UMAData的用法示例。


在下文中一共展示了UMAData.Validate方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleDirtyUpdate

        public virtual bool HandleDirtyUpdate(UMAData data)
        {
            if (data == null)
                return true;

            if (umaData != data)
            {
                umaData = data;

                if (!umaData.Validate())
                    return true;

                if (meshCombiner != null)
                {
                    meshCombiner.Preprocess(umaData);
                }
                umaData.FireCharacterBegunEvents();
            }

            if (umaData.isTextureDirty)
            {
                if (activeGeneratorCoroutine == null)
                {
                    activeGeneratorCoroutine = umaGeneratorCoroutine;
                    TextureProcessBaseCoroutine textureProcessCoroutine;
                    textureProcessCoroutine = new TextureProcessPROCoroutine();
                    textureProcessCoroutine.Prepare(data, this);
                    activeGeneratorCoroutine.Prepare(this, umaData, textureProcessCoroutine, !umaData.isMeshDirty);
                }

                bool workDone = umaGeneratorCoroutine.Work();
                if (workDone)
                {
                    activeGeneratorCoroutine = null;
                    umaData.isTextureDirty = false;
                    umaData.isAtlasDirty = true;
                }

                if (!workDone || !fastGeneration || umaData.isMeshDirty)
                    return false;
            }

            if (umaData.isMeshDirty)
            {
                UpdateUMAMesh(umaData.isAtlasDirty);
                umaData.isAtlasDirty = false;
                umaData.isMeshDirty = false;

                if (!fastGeneration)
                    return false;
            }

            if (umaData.isShapeDirty)
            {
                UpdateUMABody(umaData);
                umaData.isShapeDirty = false;
            }
            UMAReady();
            return true;
        }
开发者ID:petesimard,项目名称:UMA,代码行数:60,代码来源:UMAGeneratorBuiltin.cs

示例2: HandleDirtyUpdate

        public virtual bool HandleDirtyUpdate(UMAData data)
        {
			if (umaData != data)
			{
				umaData = data;
				if (!umaData.Validate())
				{
					return true;
				}
			}
			
            if (umaData.isMeshDirty)
            {
                if (!umaData.isTextureDirty)
                {
                    UpdateUMAMesh(false);
                }
                umaData.isMeshDirty = false;
            }
            if (umaData.isTextureDirty)
            {
                if( activeGeneratorCoroutine == null )
                {
                    activeGeneratorCoroutine = umaGeneratorCoroutine;
                    TextureProcessBaseCoroutine textureProcessCoroutine;
                    if (usePRO)
                    {
                        textureProcessCoroutine = new TextureProcessPROCoroutine();
                        textureProcessCoroutine.Prepare(data, this);
                    }
                    else
                    {
                        textureProcessCoroutine = new TextureProcessIndieCoroutine();
                    }
                    activeGeneratorCoroutine.Prepare(this, umaData, textureProcessCoroutine);
                }

                if (umaGeneratorCoroutine.Work())
                {
                    activeGeneratorCoroutine = null;
                    UpdateUMAMesh(true);
                    umaData.isTextureDirty = false;
                }
                else
                {
                    return false;
                }
            }
            else if (umaData.isShapeDirty)
            {
                UpdateUMABody(umaData);
                umaData.isShapeDirty = false;

                UMAReady();
                return true;

            }
            else
            {
                UMAReady();
                return true;
            }
            return false;
        }
开发者ID:CStudios15,项目名称:UMA,代码行数:64,代码来源:UMAGenerator.cs


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