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C# Skill.skillLogic方法代码示例

本文整理汇总了C#中Skill.skillLogic方法的典型用法代码示例。如果您正苦于以下问题:C# Skill.skillLogic方法的具体用法?C# Skill.skillLogic怎么用?C# Skill.skillLogic使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Skill的用法示例。


在下文中一共展示了Skill.skillLogic方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: playAttackAnimation

 public override IEnumerator playAttackAnimation(Skill skill, float attackTime)
 {
     int frame = 0;
     walkingFrame = 0;
     do {
         if (!isStunned()) {
             body.GetComponent<SpriteRenderer>().sprite = spriteAttack[frame];
             if (frame == 6)
                 skill.skillLogic(this, stats);
             frame++;
         }
         yield return new WaitForSeconds(attackTime / spriteAttack.Length);
     } while (frame < spriteAttack.Length);
     isAttacking = false;
 }
开发者ID:rwbysafire,项目名称:DemonHeart,代码行数:15,代码来源:RangedEnemy.cs

示例2: playAttackAnimation

 public override IEnumerator playAttackAnimation(Skill skill, float attackTime)
 {
     walkingFrame = 0;
     bool hasntAttacked = true;
     float endTime = Time.fixedTime + attackTime;
     float remainingTime = endTime - Time.fixedTime;
     while (remainingTime > 0) {
         int currentFrame = (int)(((attackTime - remainingTime) / attackTime) * spriteAttack.Length);
         body.GetComponent<SpriteRenderer>().sprite = spriteAttack[currentFrame];
         if (hasntAttacked && currentFrame > 3) {
             hasntAttacked = false;
             skill.skillLogic(this, stats);
         }
         yield return new WaitForSeconds(0);
         remainingTime = endTime - Time.fixedTime;
     }
     body.GetComponent<SpriteRenderer>().sprite = spriteAttack[0];
     if (hasntAttacked)
         skill.skillLogic(this, stats);
     isAttacking = false;
 }
开发者ID:rwbysafire,项目名称:DemonHeart,代码行数:21,代码来源:Zombie.cs

示例3: playAttackAnimation

 public override IEnumerator playAttackAnimation(Skill skill, float attackTime)
 {
     float endTime = Time.fixedTime + attackTime;
     float remainingTime = endTime - Time.fixedTime;
     while (remainingTime > 0) {
         int currentFrame = (int)(((attackTime - remainingTime) / attackTime) * spriteAttack.Length);
         body.GetComponent<SpriteRenderer>().sprite = spriteAttack[currentFrame];
         yield return new WaitForSeconds(0);
         remainingTime = endTime - Time.fixedTime;
     }
     skill.skillLogic(this, stats);
 }
开发者ID:rwbysafire,项目名称:DemonHeart,代码行数:12,代码来源:Kamikaze.cs


注:本文中的Skill.skillLogic方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。