本文整理汇总了C#中Skill.EnqueueWait方法的典型用法代码示例。如果您正苦于以下问题:C# Skill.EnqueueWait方法的具体用法?C# Skill.EnqueueWait怎么用?C# Skill.EnqueueWait使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Skill
的用法示例。
在下文中一共展示了Skill.EnqueueWait方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: getShadowDrift
public static Skill getShadowDrift()
{
if(shadowDrift == null)
{
shadowDrift = new Skill();
shadowDrift.name = "Shadow\nDrift";
shadowDrift.icon = Resources.Load<Sprite>("SpellVisuals/ASSASSIN/SHADOW DRIFT/shadow drift");
shadowDrift.description = "Get out of a sticky situation or sneak behind an enemy! Also restores 15% health!";
shadowDrift.range = 5;
shadowDrift.targetType = Skill.TargetType.NONE;
shadowDrift.tileRestriction = Skill.TargetTileRestriction.EMPTY;
shadowDrift.cooldown = 3;
shadowDrift.manaCost = user => 3;
shadowDrift.OnTilePostEffects += (user, tile, args) =>
{
user.transform.position = tile.transform.position;
GameManager.instance.tasks.Add(new Task_ShowParticleAnimation((GameObject)Resources.Load("SpellVisuals/ASSASSIN/SHADOW DRIFT/sd arrive prefab"), tile.transform.position + Vector3.up, 2));
shadowDrift.EnqueueWait(0.5f);
tile.SetUnit(user);
};
shadowDrift.GenerateTasks = (user, tile, args) =>
{
//GameManager.instance.tasks.Add(new Task_Fire_Projectile(user.transform.position + Vector3.up, tile.transform.position + Vector3.up, (GameObject)Resources.Load("SpellVisuals/ASSASSIN/SHADOW DRIFT/sd disappear prefab")));
GameManager.instance.tasks.Add(new Task_PlaySound(Resources.Load<AudioClip>("SE/Wind10")));
shadowDrift.EnqueueExecuteTask(user, tile, args);
};
}
return shadowDrift;
}