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C# Skill.EnqueueWait方法代码示例

本文整理汇总了C#中Skill.EnqueueWait方法的典型用法代码示例。如果您正苦于以下问题:C# Skill.EnqueueWait方法的具体用法?C# Skill.EnqueueWait怎么用?C# Skill.EnqueueWait使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Skill的用法示例。


在下文中一共展示了Skill.EnqueueWait方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: getShadowDrift

 public static Skill getShadowDrift()
 {
     if(shadowDrift == null)
     {
         shadowDrift = new Skill();
         shadowDrift.name = "Shadow\nDrift";
         shadowDrift.icon = Resources.Load<Sprite>("SpellVisuals/ASSASSIN/SHADOW DRIFT/shadow drift");
         shadowDrift.description = "Get out of a sticky situation or sneak behind an enemy! Also restores 15% health!";
         shadowDrift.range = 5;
         shadowDrift.targetType = Skill.TargetType.NONE;
         shadowDrift.tileRestriction = Skill.TargetTileRestriction.EMPTY;
         shadowDrift.cooldown = 3;
         shadowDrift.manaCost = user => 3;
         shadowDrift.OnTilePostEffects += (user, tile, args) =>
         {
             user.transform.position = tile.transform.position;
             GameManager.instance.tasks.Add(new Task_ShowParticleAnimation((GameObject)Resources.Load("SpellVisuals/ASSASSIN/SHADOW DRIFT/sd arrive prefab"), tile.transform.position + Vector3.up, 2));
             shadowDrift.EnqueueWait(0.5f);
             tile.SetUnit(user);
         };
         shadowDrift.GenerateTasks = (user, tile, args) =>
         {
             //GameManager.instance.tasks.Add(new Task_Fire_Projectile(user.transform.position + Vector3.up, tile.transform.position + Vector3.up, (GameObject)Resources.Load("SpellVisuals/ASSASSIN/SHADOW DRIFT/sd disappear prefab")));
             GameManager.instance.tasks.Add(new Task_PlaySound(Resources.Load<AudioClip>("SE/Wind10")));
             shadowDrift.EnqueueExecuteTask(user, tile, args);
         };
     }
     return shadowDrift;
 }
开发者ID:jegriffi,项目名称:SeanJamesMattAndrew,代码行数:29,代码来源:SkillFactory.cs


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