本文整理汇总了C#中Skill.onInstall方法的典型用法代码示例。如果您正苦于以下问题:C# Skill.onInstall方法的具体用法?C# Skill.onInstall怎么用?C# Skill.onInstall使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Skill
的用法示例。
在下文中一共展示了Skill.onInstall方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: install
// Possibly need to add the progNumb value to the parameters so that it will not update as progNumb is updated??
void install(Skill skill, int numProg, int numHard, int numRes)
{
print("Install");
if (!rcReady)
{
Debug.Log("RunnerController not found yet");
return;
}
if (skill.type == "Program" || skill.type == "program")
{
//print("it was a program");
//TODO fix this
if (progNumb < Programs.Count)
{
print("You have space for more programs!");
Programs[numProg].name = skill.name;
Programs[numProg].transform.GetChild(0).GetComponent<Text>().text = "X";
Programs[numProg].onClick.AddListener(() => skill.effect());
skill.onInstall();
progNumb ++;
}
else
{
// Popup saying it can't be done!!
Debug.Log("Popup and all that, but you gots no room left!");
}
}
if (skill.type == "Hardware" || skill.type == "hardware")
{
// ATTACH TO hardware
if (hardNumb < Hardware.Count)
{
print("You have space for more programs!");
Hardware[numHard].name = skill.name;
Hardware[numHard].transform.GetChild(0).GetComponent<Text>().text = "X";
Hardware[numHard].onClick.AddListener(() => skill.effect());
skill.onInstall();
hardNumb++;
}
else
{
// Popup saying it can't be done!!
Debug.Log("Popup and all that, but you gots no room left!");
}
}
if (skill.type == "Resource" || skill.type == "resource")
{
// attach to resources
if (resNumb < Resources.Count)
{
print("You have space for more programs!");
Resources[numRes].name = skill.name;
Resources[numRes].transform.GetChild(0).GetComponent<Text>().text = "X";
Resources[numRes].onClick.AddListener(() => skill.effect());
skill.onInstall();
resNumb++;
}
else
{
// Popup saying it can't be done!!
Debug.Log("Popup and all that, but you gots no room left!");
}
}
if (skill.type == "Event" || skill.type == "event")
{
skill.effect();
}
}