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C# Skill.LevelUp方法代码示例

本文整理汇总了C#中Skill.LevelUp方法的典型用法代码示例。如果您正苦于以下问题:C# Skill.LevelUp方法的具体用法?C# Skill.LevelUp怎么用?C# Skill.LevelUp使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Skill的用法示例。


在下文中一共展示了Skill.LevelUp方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    void Start()
    {
        mCharacter = 		GetComponent<CharacterController>();
        mSprite = 			GetComponent<exSprite>();
        mLearnedSkills = 	new List<Skill>();
        mSelectedSkills = 	new List<Skill>();
        mPlayer = 			new PlayerData(1, mLearnedSkills, mSelectedSkills);
        mHealth = 			mPlayer.MaxHealth;
        mEnergy	=			mPlayer.MaxEnergy;
        mCombatantType = 	CombatantType.PLAYER;
        mMoveVelocity = 	new Vector3(0,0,0);
        mCurrentSkill = 	0;
        mRequestedSkill = 	0;
        mJumpCount = 		0;
        mDirection = 		1;
        mIsAirborne = 		true;
        mCanJump = 			true;
        mJumpChecked = 		true;
        mAttackChecked =	true;
        mRunChecked = 		true;
        mSkillChecked = 	true;
        locked = 			false;
        Skill fireball = 	new Skill(0, "Fireball", "Description", 30.0f, this, 0.6f, 0.2f, 0.1f, 3.0f, 0.1f, "Fireball");
        for (int i = 0; i < 4; i++)
        {
            fireball.LevelUp();
        }
        Skill icepick = 	new Skill(1, "Icepick", "D", 20.0f, this, 0.6f, 0.1f, 0.2f, 3.0f, 0.1f, "Icepick");

        mLearnedSkills.Add(fireball);
        mLearnedSkills.Add (icepick);
        mSelectedSkills.Add(fireball);
        mSelectedSkills.Add (icepick);

        GUITexture guit = (GUITexture)GameObject.FindGameObjectWithTag("SkillSetIcon1").GetComponent<GUITexture>();
        guit.texture = (Texture)Resources.Load("skill-fireball");

        guit = (GUITexture)GameObject.FindGameObjectWithTag("SkillSetIcon2").GetComponent<GUITexture>();
        guit.texture = (Texture)Resources.Load("skill-icepick");
        gameObject.AddComponent("PlayerAI");
    }
开发者ID:rjayako,项目名称:omega,代码行数:41,代码来源:PlayerScript.cs


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