本文整理汇总了C#中Skill.LevelUp方法的典型用法代码示例。如果您正苦于以下问题:C# Skill.LevelUp方法的具体用法?C# Skill.LevelUp怎么用?C# Skill.LevelUp使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Skill
的用法示例。
在下文中一共展示了Skill.LevelUp方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
void Start()
{
mCharacter = GetComponent<CharacterController>();
mSprite = GetComponent<exSprite>();
mLearnedSkills = new List<Skill>();
mSelectedSkills = new List<Skill>();
mPlayer = new PlayerData(1, mLearnedSkills, mSelectedSkills);
mHealth = mPlayer.MaxHealth;
mEnergy = mPlayer.MaxEnergy;
mCombatantType = CombatantType.PLAYER;
mMoveVelocity = new Vector3(0,0,0);
mCurrentSkill = 0;
mRequestedSkill = 0;
mJumpCount = 0;
mDirection = 1;
mIsAirborne = true;
mCanJump = true;
mJumpChecked = true;
mAttackChecked = true;
mRunChecked = true;
mSkillChecked = true;
locked = false;
Skill fireball = new Skill(0, "Fireball", "Description", 30.0f, this, 0.6f, 0.2f, 0.1f, 3.0f, 0.1f, "Fireball");
for (int i = 0; i < 4; i++)
{
fireball.LevelUp();
}
Skill icepick = new Skill(1, "Icepick", "D", 20.0f, this, 0.6f, 0.1f, 0.2f, 3.0f, 0.1f, "Icepick");
mLearnedSkills.Add(fireball);
mLearnedSkills.Add (icepick);
mSelectedSkills.Add(fireball);
mSelectedSkills.Add (icepick);
GUITexture guit = (GUITexture)GameObject.FindGameObjectWithTag("SkillSetIcon1").GetComponent<GUITexture>();
guit.texture = (Texture)Resources.Load("skill-fireball");
guit = (GUITexture)GameObject.FindGameObjectWithTag("SkillSetIcon2").GetComponent<GUITexture>();
guit.texture = (Texture)Resources.Load("skill-icepick");
gameObject.AddComponent("PlayerAI");
}