本文整理汇总了C#中Skill.Activate方法的典型用法代码示例。如果您正苦于以下问题:C# Skill.Activate方法的具体用法?C# Skill.Activate怎么用?C# Skill.Activate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Skill
的用法示例。
在下文中一共展示了Skill.Activate方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
public void Start(Creature creature, Skill skill, Packet packet)
{
// Get parameters
var stringParam = packet.NextIs(PacketElementType.String);
var dict = new MabiDictionary();
byte unkByte = 0;
if (stringParam)
dict.Parse(packet.GetString());
else
unkByte = packet.GetByte();
// Run skill
var result = this.Start(creature, skill, dict);
if (result == StartStopResult.Fail)
{
Send.SkillStartSilentCancel(creature, skill.Info.Id);
return;
}
skill.Activate(SkillFlags.InUse);
Send.StatUpdate(creature, StatUpdateType.Private, Stat.Mana, Stat.Stamina);
if (stringParam)
Send.SkillStart(creature, skill, dict.ToString());
else
Send.SkillStart(creature, skill, unkByte);
}
示例2: Start
public void Start(Creature creature, Skill skill, Packet packet)
{
// Check mana and stamina
if (!this.CheckMana(creature, skill))
{
Send.SystemMessage(creature, Localization.Get("Insufficient Mana"));
Send.SkillStartSilentCancel(creature, skill.Info.Id);
return;
}
if (!this.CheckStamina(creature, skill))
{
Send.SystemMessage(creature, Localization.Get("Insufficient Stamina"));
Send.SkillStartSilentCancel(creature, skill.Info.Id);
return;
}
// Get parameters
var stringParam = packet.NextIs(PacketElementType.String);
var dict = new MabiDictionary();
byte unkByte = 0;
if (stringParam)
dict.Parse(packet.GetString());
else
unkByte = packet.GetByte();
// Run skill
var result = this.Start(creature, skill, dict);
if (result == StartStopResult.Fail)
{
Send.SkillStartSilentCancel(creature, skill.Info.Id);
return;
}
skill.Activate(SkillFlags.InUse);
// Use mana/stamina
this.UseMana(creature, skill);
this.UseStamina(creature, skill);
Send.StatUpdate(creature, StatUpdateType.Private, Stat.Mana, Stat.Stamina);
if (stringParam)
Send.SkillStart(creature, skill, dict.ToString());
else
Send.SkillStart(creature, skill, unkByte);
}