本文整理汇总了C#中SharpDX.UpdateSubresource方法的典型用法代码示例。如果您正苦于以下问题:C# SharpDX.UpdateSubresource方法的具体用法?C# SharpDX.UpdateSubresource怎么用?C# SharpDX.UpdateSubresource使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SharpDX
的用法示例。
在下文中一共展示了SharpDX.UpdateSubresource方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Apply
public void Apply(SharpDX.Direct3D11.DeviceContext context)
{
if (VertexShader != null)
{
if (VertexShader.ConstantBufferSlots != null)
{
VertexShader.ConstantBufferSlots
.Where(slot => slot.BackingStore != null && slot.BackingStore.Buffer != null)
.ForEach(slot => {
var data = new SharpDX.DataBox(slot.BackingStore.Buffer.Ptr);
context.UpdateSubresource(data, slot.Buffer);
context.VertexShader.SetConstantBuffer(slot.Index, slot.Buffer);
});
}
}
if (GeometryShader != null)
{
if (GeometryShader.ConstantBufferSlots != null)
{
GeometryShader.ConstantBufferSlots
.Where(slot => slot.BackingStore != null && slot.BackingStore.Buffer != null)
.ForEach(slot =>
{
var data = new SharpDX.DataBox(slot.BackingStore.Buffer.Ptr);
context.UpdateSubresource(data, slot.Buffer);
context.GeometryShader.SetConstantBuffer(slot.Index, slot.Buffer);
});
}
}
if (PixelShader != null)
{
if (PixelShader.ConstantBufferSlots != null)
{
PixelShader.ConstantBufferSlots
.Where(slot => slot.BackingStore != null && slot.BackingStore.Buffer != null)
.ForEach(slot =>
{
var data = new SharpDX.DataBox(slot.BackingStore.Buffer.Ptr);
context.UpdateSubresource(data, slot.Buffer);
context.PixelShader.SetConstantBuffer(slot.Index, slot.Buffer);
});
}
}
/*
// set textures
Textures.ForEach((t, i) => context.PixelShader.SetShaderResource(i, t.ShaderResourceView));
// sampler
Samplers.ForEach((s, i) => context.PixelShader.SetSampler(i, s.State));
*/
}