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C# SharpDX.ToString方法代码示例

本文整理汇总了C#中SharpDX.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# SharpDX.ToString方法的具体用法?C# SharpDX.ToString怎么用?C# SharpDX.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SharpDX的用法示例。


在下文中一共展示了SharpDX.ToString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FormatInfo

        public static IFormatInfo FormatInfo(SharpDX.DXGI.Format dxgiFormat)
        {
            int numColors;
            int colorBits;
            FormatElementType colorFormatType;
            int alphaBits;
            FormatElementType alphaFormatType;
            int totalBits;
            ColorAlphaFormatFlags flags;

            Utility.Helpers.FormatHelper.GetExplicitColorAlphaFormatInfo((ExplicitFormat)dxgiFormat,
                out numColors, out colorBits, out colorFormatType, out alphaBits, out alphaFormatType, out totalBits, out flags);

            return new FormatInfo
            {
                ID = (int)dxgiFormat,
                Description = dxgiFormat.ToString(),
                ExplicitFormat = (ExplicitFormat)dxgiFormat,
                NumColors = numColors,
                ColorBits = colorBits,
                ColorFormatType = colorFormatType,
                AlphaBits = alphaBits,
                AlphaFormatType = alphaFormatType,
                TotalBits = totalBits,
                Flags = flags
            };
        }
开发者ID:Zulkir,项目名称:Beholder,代码行数:27,代码来源:CtBeholder.cs

示例2: GamepadCls

        /// <summary>
        /// ctor and init
        /// </summary>
        /// <param name="device">A DXInput device</param>
        /// <param name="hwnd">The WinHandle of the main window</param>
        /// <param name="panel">The respective JS panel to show the properties</param>
        public GamepadCls( SharpDX.XInput.Controller device, UC_GpadPanel panel, int tabIndex )
        {
            log.DebugFormat( "GamepadCls ctor - Entry with index {0}", device.ToString( ) );

              m_device = device;
              m_gPanel = panel;
              MyTabPageIndex = tabIndex;
              Activated = false;

              m_senseLimit = AppConfiguration.AppConfig.gpSenseLimit; // can be changed in the app.config file if it is still too little

              // Set BufferSize in order to use buffered data.
              log.Debug( "Get GP Objects" );
              try {
            m_gpCaps = m_device.GetCapabilities( DeviceQueryType.Gamepad );
              }
              catch ( Exception ex ) {
            log.Error( "Get GamepadCapabilities failed", ex );
              }

              m_gPanel.Caption = DevName;
              int n = 0;
              if ( Bit( m_gpCaps.Gamepad.Buttons, GamepadButtonFlags.DPadDown ) ) n++;
              if ( Bit( m_gpCaps.Gamepad.Buttons, GamepadButtonFlags.DPadLeft ) ) n++;
              if ( Bit( m_gpCaps.Gamepad.Buttons, GamepadButtonFlags.DPadRight ) ) n++;
              if ( Bit( m_gpCaps.Gamepad.Buttons, GamepadButtonFlags.DPadUp ) ) n++;
              m_gPanel.nDPads = n.ToString( );
              m_gPanel.DPadE = ( n > 0 );

              n = 0;
              if ( ( m_gpCaps.Gamepad.LeftThumbX != 0 ) || ( m_gpCaps.Gamepad.LeftThumbY != 0 ) || Bit( m_gpCaps.Gamepad.Buttons, GamepadButtonFlags.LeftThumb ) ) { n++; m_gPanel.TStickLE = true; }
              if ( ( m_gpCaps.Gamepad.RightThumbX != 0 ) || ( m_gpCaps.Gamepad.RightThumbY != 0 ) || Bit( m_gpCaps.Gamepad.Buttons, GamepadButtonFlags.RightThumb ) ) { n++; m_gPanel.TStickRE = true; }
              m_gPanel.nTSticks = n.ToString( );

              n = 0;
              if ( Bit( m_gpCaps.Gamepad.Buttons, GamepadButtonFlags.A ) ) n++;
              if ( Bit( m_gpCaps.Gamepad.Buttons, GamepadButtonFlags.B ) ) n++;
              if ( Bit( m_gpCaps.Gamepad.Buttons, GamepadButtonFlags.X ) ) n++;
              if ( Bit( m_gpCaps.Gamepad.Buttons, GamepadButtonFlags.Y ) ) n++;
              if ( Bit( m_gpCaps.Gamepad.Buttons, GamepadButtonFlags.Start ) ) { n++; m_gPanel.StartE = true; }
              if ( Bit( m_gpCaps.Gamepad.Buttons, GamepadButtonFlags.Back ) ) { n++; m_gPanel.BackE = true; }
              if ( Bit( m_gpCaps.Gamepad.Buttons, GamepadButtonFlags.LeftShoulder ) ) { n++; m_gPanel.ShoulderLE = true; }
              if ( Bit( m_gpCaps.Gamepad.Buttons, GamepadButtonFlags.RightShoulder ) ) { n++; m_gPanel.ShoulderRE = true; }
              m_gPanel.nButtons = n.ToString( );

              n = 0;
              if ( m_gpCaps.Gamepad.LeftTrigger > 0 ) { n++; m_gPanel.TriggerLE = true; }
              if ( m_gpCaps.Gamepad.RightTrigger > 0 ) { n++; m_gPanel.TriggerRE = true; }
              m_gPanel.nTriggers = n.ToString( );

              m_gPanel.ButtonE = true; // what else ...

              ApplySettings( ); // get whatever is needed here from Settings
              Activated = true;
        }
开发者ID:robsneeds,项目名称:SCJMapper-V2,代码行数:61,代码来源:GamepadCls.cs

示例3: FromFourCC

 /// <summary>
 /// Returns a standard Media foundation GUID format from a FourCC input
 /// </summary>
 /// <param name="fourCC">FourCC input</param>
 /// <returns>Media foundation unique ID</returns>
 public static Guid FromFourCC(SharpDX.Multimedia.FourCC fourCC)
 {
     return new Guid(string.Concat(fourCC.ToString(), "-0000-0010-8000-00aa00389b71"));
 }
开发者ID:alexey-bez,项目名称:SharpDX,代码行数:9,代码来源:VideoFormatGuids.cs


注:本文中的SharpDX.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。