本文整理汇总了C#中SharpDX.SetDepthStencilState方法的典型用法代码示例。如果您正苦于以下问题:C# SharpDX.SetDepthStencilState方法的具体用法?C# SharpDX.SetDepthStencilState怎么用?C# SharpDX.SetDepthStencilState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SharpDX
的用法示例。
在下文中一共展示了SharpDX.SetDepthStencilState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
public void Draw(SharpDX.Toolkit.Graphics.GraphicsDevice graphicsDevice, Camera camera, SharpDX.Toolkit.Graphics.Texture skyCubemap)
{
if (heightmapTexture == null)
return;
clipmapRenderer.UpdateInstanceData(camera.Position);
Matrix viewProjection = camera.ViewMatrix * camera.ProjectionMatrix;
Matrix viewProjectionInverse = viewProjection; viewProjectionInverse.Invert();
var cameraConstantBuffer = shader.Effect.ConstantBuffers["Camera"];
cameraConstantBuffer.Parameters["View"].SetValue(camera.ViewMatrix);
cameraConstantBuffer.Parameters["ViewProjection"].SetValue(viewProjection);
cameraConstantBuffer.Parameters["InverseViewProjection"].SetValue(viewProjectionInverse);
cameraConstantBuffer.Parameters["CameraPosition"].SetValue(camera.Position);
cameraConstantBuffer.IsDirty = true;
cameraConstantBuffer.Update();
shader.Effect.Parameters["Heightmap"].SetResource(heightmapTexture);
// shader.Effect.Parameters["SkyCubemap"].SetResource(skyCubemap);
// graphicsDevice.SetRasterizerState(graphicsDevice.RasterizerStates.WireFrameCullNone);
graphicsDevice.SetDepthStencilState(graphicsDevice.DepthStencilStates.Default);
shader.Effect.CurrentTechnique.Passes[0].Apply();
clipmapRenderer.DrawGeometry(graphicsDevice);
shader.Effect.CurrentTechnique.Passes[0].UnApply();
}