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C# SharpDX.SetDepthStencilState方法代码示例

本文整理汇总了C#中SharpDX.SetDepthStencilState方法的典型用法代码示例。如果您正苦于以下问题:C# SharpDX.SetDepthStencilState方法的具体用法?C# SharpDX.SetDepthStencilState怎么用?C# SharpDX.SetDepthStencilState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SharpDX的用法示例。


在下文中一共展示了SharpDX.SetDepthStencilState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

        public void Draw(SharpDX.Toolkit.Graphics.GraphicsDevice graphicsDevice, Camera camera, SharpDX.Toolkit.Graphics.Texture skyCubemap)
        {
            if (heightmapTexture == null)
                return;

            clipmapRenderer.UpdateInstanceData(camera.Position);

            Matrix viewProjection = camera.ViewMatrix * camera.ProjectionMatrix;
            Matrix viewProjectionInverse = viewProjection; viewProjectionInverse.Invert();
            var cameraConstantBuffer = shader.Effect.ConstantBuffers["Camera"];
            cameraConstantBuffer.Parameters["View"].SetValue(camera.ViewMatrix);
            cameraConstantBuffer.Parameters["ViewProjection"].SetValue(viewProjection);
            cameraConstantBuffer.Parameters["InverseViewProjection"].SetValue(viewProjectionInverse);
            cameraConstantBuffer.Parameters["CameraPosition"].SetValue(camera.Position);
            cameraConstantBuffer.IsDirty = true;
            cameraConstantBuffer.Update();

            shader.Effect.Parameters["Heightmap"].SetResource(heightmapTexture);
              //  shader.Effect.Parameters["SkyCubemap"].SetResource(skyCubemap);

            //    graphicsDevice.SetRasterizerState(graphicsDevice.RasterizerStates.WireFrameCullNone);
            graphicsDevice.SetDepthStencilState(graphicsDevice.DepthStencilStates.Default);

            shader.Effect.CurrentTechnique.Passes[0].Apply();
            clipmapRenderer.DrawGeometry(graphicsDevice);
            shader.Effect.CurrentTechnique.Passes[0].UnApply();
        }
开发者ID:Wumpf,项目名称:mstbasedheightmapgen,代码行数:27,代码来源:TerrainRasterizer.cs


注:本文中的SharpDX.SetDepthStencilState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。