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C# SharpDX.GetMemberTypeName方法代码示例

本文整理汇总了C#中SharpDX.GetMemberTypeName方法的典型用法代码示例。如果您正苦于以下问题:C# SharpDX.GetMemberTypeName方法的具体用法?C# SharpDX.GetMemberTypeName怎么用?C# SharpDX.GetMemberTypeName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SharpDX的用法示例。


在下文中一共展示了SharpDX.GetMemberTypeName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetParameterFromType

        private static EffectObject.d3dx_parameter GetParameterFromType(SharpDX.D3DCompiler.ShaderReflectionType type)
        {
            var param = new EffectObject.d3dx_parameter();
            param.rows = (uint)type.Description.RowCount;
            param.columns = (uint)type.Description.ColumnCount;
            param.name = type.Description.Name ?? string.Empty;
            param.semantic = string.Empty;
            param.bufferOffset = type.Description.Offset;

            switch (type.Description.Class)
            {
                case SharpDX.D3DCompiler.ShaderVariableClass.Scalar:
                    param.class_ = EffectObject.D3DXPARAMETER_CLASS.SCALAR;
                    break;

                case SharpDX.D3DCompiler.ShaderVariableClass.Vector:
                    param.class_ = EffectObject.D3DXPARAMETER_CLASS.VECTOR;
                    break;

                case SharpDX.D3DCompiler.ShaderVariableClass.MatrixColumns:
                    param.class_ = EffectObject.D3DXPARAMETER_CLASS.MATRIX_COLUMNS;
                    break;

                default:
                    throw new Exception("Unsupported parameter class!");
            }

            switch (type.Description.Type)
            {
                case SharpDX.D3DCompiler.ShaderVariableType.Bool:
                    param.type = EffectObject.D3DXPARAMETER_TYPE.BOOL;
                    break;

                case SharpDX.D3DCompiler.ShaderVariableType.Float:
                    param.type = EffectObject.D3DXPARAMETER_TYPE.FLOAT;
                    break;

                case SharpDX.D3DCompiler.ShaderVariableType.Int:
                    param.type = EffectObject.D3DXPARAMETER_TYPE.INT;
                    break;

                default:
                    throw new Exception("Unsupported parameter type!");
            }

            param.member_count = (uint)type.Description.MemberCount;
            param.element_count = (uint)type.Description.ElementCount;

            if (param.member_count > 0)
            {
                param.member_handles = new EffectObject.d3dx_parameter[param.member_count];
                for (var i = 0; i < param.member_count; i++)
                {
                    var mparam = GetParameterFromType(type.GetMemberType(i));
                    mparam.name = type.GetMemberTypeName(i) ?? string.Empty;
                    param.member_handles[i] = mparam;
                }
            }
            else
            {
                param.member_handles = new EffectObject.d3dx_parameter[param.element_count];
                for (var i = 0; i < param.element_count; i++)
                {
                    var mparam = new EffectObject.d3dx_parameter();

                    mparam.name = string.Empty;
                    mparam.semantic = string.Empty;
                    mparam.type = param.type;
                    mparam.class_ = param.class_;
                    mparam.rows = param.rows;
                    mparam.columns = param.columns;
                    mparam.data = new byte[param.columns * param.rows * 4];

                    param.member_handles[i] = mparam;
                }
            }

            return param;
        }
开发者ID:Cardanis,项目名称:MonoGame,代码行数:79,代码来源:ConstantBufferData.sharpdx.cs


注:本文中的SharpDX.GetMemberTypeName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。