当前位置: 首页>>代码示例>>C#>>正文


C# ServerMessage.AppendInt32方法代码示例

本文整理汇总了C#中ServerMessage.AppendInt32方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendInt32方法的具体用法?C# ServerMessage.AppendInt32怎么用?C# ServerMessage.AppendInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ServerMessage的用法示例。


在下文中一共展示了ServerMessage.AppendInt32方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Compose

        public static ServerMessage Compose(ModerationTicket Ticket, RoomInfo Info, ReadOnlyCollection<ModerationChatlogEntry> Entries)
        {
            ServerMessage Message = new ServerMessage(OpcodesOut.MODERATION_CHATLOGS_TICKET);
            Message.AppendUInt32(Ticket.Id);
            Message.AppendUInt32(Ticket.ReporteeUserId);
            Message.AppendUInt32(Ticket.ReportedUserId);
            Message.AppendUInt32(Ticket.Id); // Number to display in title. Chatlog ID?
            Message.AppendBoolean(Info != null ? Info.Type == RoomType.Public : false);
            Message.AppendUInt32(Info != null ? Info.Id : 0);
            Message.AppendStringWithBreak(Info != null ? Info.Name : "(Unknown room)");

            Message.AppendInt32(Entries.Count);

            foreach (ModerationChatlogEntry Entry in Entries)
            {
                DateTime Time = UnixTimestamp.GetDateTimeFromUnixTimestamp(Entry.Timestamp);

                Message.AppendInt32(Time.Hour);
                Message.AppendInt32(Time.Minute);
                Message.AppendUInt32(Entry.UserId);
                Message.AppendStringWithBreak(Entry.UserName);
                Message.AppendStringWithBreak(Entry.Message);
            }

            return Message;
        }
开发者ID:BjkGkh,项目名称:BobbaRP,代码行数:26,代码来源:ModerationTicketChatlogsComposer.cs

示例2: Compose

        public static ServerMessage Compose(RoomEvent Event)
        {
            ServerMessage Message = new ServerMessage(OpcodesOut.ROOM_EVENT_INFO);

            if (Event == null)
            {
                Message.AppendStringWithBreak("-1");
            }
            else
            {
                Message.AppendStringWithBreak(Event.OwnerId.ToString());
                Message.AppendStringWithBreak(CharacterResolverCache.GetNameFromUid(Event.OwnerId));
                Message.AppendStringWithBreak(Event.RoomId.ToString());
                Message.AppendInt32(Event.CategoryId);
                Message.AppendStringWithBreak(Event.Name);
                Message.AppendStringWithBreak(Event.Description);
                Message.AppendStringWithBreak(UnixTimestamp.GetDateTimeFromUnixTimestamp(Event.TimestampStarted).ToShortTimeString());

                List<string> Tags = Event.Tags;

                Message.AppendInt32(Tags.Count);

                foreach (string Tag in Tags)
                {
                    Message.AppendStringWithBreak(Tag);
                }
            }

            return Message;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:30,代码来源:RoomEventInfoComposer.cs

示例3: Compose

        public static ServerMessage Compose(List<Achievement> Achievements)
        {
            ServerMessage Message = new ServerMessage(OpcodesOut.ACHIEVEMENT_DATA_LIST);
            Message.AppendInt32(Achievements.Count);

            foreach (Achievement Achievement in Achievements)
            {
                string DisplayName = Achievement.GroupName;

                if (DisplayName.StartsWith("ACH_"))
                {
                    DisplayName = DisplayName.Substring(4);
                }

                Message.AppendStringWithBreak(DisplayName);
                Message.AppendInt32(Achievement.Levels.Count);

                foreach (AchievementLevel Level in Achievement.Levels.Values)
                {
                    Message.AppendInt32(Level.Number);
                    Message.AppendInt32(Level.Requirement);
                }
            }

            return Message;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:26,代码来源:AchievementDataListComposer.cs

示例4: Compose

        public static ServerMessage Compose(List<RoomActor> Actors)
        {
            ServerMessage Message = new ServerMessage(OpcodesOut.ROOM_USER_STATUS_LIST);
            Message.AppendInt32(Actors.Count);

            foreach (RoomActor Actor in Actors)
            {
                // a|rBPCRB0.0JJ//
                Message.AppendUInt32(Actor.Id);
                Message.AppendInt32(Actor.Position.X);
                Message.AppendInt32(Actor.Position.Y);
                Message.AppendRawDouble(Actor.Position.Z);
                Message.AppendInt32(Actor.HeadRotation);
                Message.AppendInt32(Actor.BodyRotation);
                Message.AppendRawString("/");

                foreach (KeyValuePair<string, string> Status in Actor.UserStatusses)
                {
                    Message.AppendRawString(Status.Key + ' ' + Status.Value + '/');
                }

                Message.AppendStringWithBreak("/");
            }

            return Message;
        }
开发者ID:DaimOwns,项目名称:ProRP,代码行数:26,代码来源:RoomUserStatusListComposer.cs

示例5: Compose

 public static ServerMessage Compose(int Balance, int NotifyAmount)
 {
     ServerMessage Message = new ServerMessage(OpcodesOut.ACTIVITY_POINTS_BALANCE);
     Message.AppendInt32(Balance);
     Message.AppendInt32(NotifyAmount);
     return Message;
 }
开发者ID:habb0,项目名称:Snowlight,代码行数:7,代码来源:ActivityPointsBalanceComposer.cs

示例6: Compose

        internal static ServerMessage Compose(List<Achievement> Achievements)
        {
            ServerMessage Message = new ServerMessage(627); //627
            Message.AppendInt32(Achievements.Count);

            foreach (Achievement Achievement in Achievements)
            {
                string DisplayName = Achievement.GroupName;

                if (DisplayName.StartsWith("ACH_"))
                {
                    DisplayName = DisplayName.Substring(4);
                }

                Message.AppendStringWithBreak(DisplayName);
                Message.AppendInt32(Achievement.Levels.Count);

                foreach (AchievementLevel Level in Achievement.Levels.Values)
                {
                    Message.AppendInt32(Level.Level);
                    Message.AppendInt32(Level.Requirement);
                }
            }

            return Message;
        }
开发者ID:habb0,项目名称:Bfly,代码行数:26,代码来源:AchievementDataListComposer.cs

示例7: Compose

 public static ServerMessage Compose(AvatarEffect Effect)
 {
     ServerMessage Message = new ServerMessage(OpcodesOut.USER_EFFECT_ADDED);
     Message.AppendInt32(Effect.SpriteId);
     Message.AppendInt32((int)Effect.Duration);
     return Message;
 }
开发者ID:habb0,项目名称:Snowlight,代码行数:7,代码来源:UserEffectAddedComposer.cs

示例8: Compose

        public static ServerMessage Compose(Vector3 Source, Vector3 Target, uint RollerId, uint ActorId, uint ItemId)
        {
            bool ItemMode = ItemId > 0;

            ServerMessage Message = new ServerMessage(OpcodesOut.ROLLER_EVENT);
            Message.AppendInt32(Source.X);
            Message.AppendInt32(Source.Y);
            Message.AppendInt32(Target.X);
            Message.AppendInt32(Target.Y);
            Message.AppendBoolean(ItemMode);

            if (ItemMode)
            {
                Message.AppendUInt32(ItemId);
            }
            else
            {
                Message.AppendUInt32(RollerId);
                Message.AppendInt32(2);
                Message.AppendUInt32(ActorId);
            }

            Message.AppendRawDouble(Source.Z);
            Message.AppendRawDouble(Target.Z);

            if (ItemMode)
            {
                Message.AppendUInt32(RollerId);
            }

            return Message;
        }
开发者ID:BjkGkh,项目名称:BobbaRP,代码行数:32,代码来源:RollerEventComposer.cs

示例9: Compose

        public static ServerMessage Compose(uint UserId, Dictionary<ModerationRoomVisit, ReadOnlyCollection<ModerationChatlogEntry>> Entries)
        {
            string CharacterNameString = CharacterResolverCache.GetNameFromUid(UserId);

            ServerMessage Message = new ServerMessage(OpcodesOut.MODERATION_CHATLOGS_USER);
            Message.AppendUInt32(UserId);
            Message.AppendStringWithBreak(CharacterNameString);
            Message.AppendInt32(Entries.Count);

            foreach (KeyValuePair<ModerationRoomVisit, ReadOnlyCollection<ModerationChatlogEntry>> EntryData in Entries)
            {
                RoomInfo Info = RoomInfoLoader.GetRoomInfo(EntryData.Key.RoomId);

                Message.AppendBoolean(Info != null && Info.Type == RoomType.Public);
                Message.AppendUInt32(Info != null ? Info.Id : 0);
                Message.AppendStringWithBreak(Info != null ? Info.Name : "(Unknown room)");
                Message.AppendInt32(EntryData.Value.Count);

                foreach (ModerationChatlogEntry Entry in EntryData.Value)
                {
                    DateTime Time = UnixTimestamp.GetDateTimeFromUnixTimestamp(Entry.Timestamp);

                    Message.AppendInt32(Time.Hour);
                    Message.AppendInt32(Time.Minute);
                    Message.AppendUInt32(Entry.UserId);
                    Message.AppendStringWithBreak(Entry.UserId == UserId ? CharacterNameString :
                        CharacterResolverCache.GetNameFromUid(Entry.UserId));
                    Message.AppendStringWithBreak(Entry.Message);
                }
            }

            return Message;
        }
开发者ID:BjkGkh,项目名称:BobbaRP,代码行数:33,代码来源:ModerationUserChatlogsComposer.cs

示例10: Compose

        public static ServerMessage Compose(uint ActorId, string MessageText, int EmotionId, ChatType ChatType)
        {
            StringBuilder TextBuilder = new StringBuilder();
            Dictionary<int, string> LinkRefs = new Dictionary<int, string>();
            string[] Bits = MessageText.Split(' ');

            int i = 0;
            int j = 0;

            foreach (string Bit in Bits)
            {
                if (j > 0)
                {
                    TextBuilder.Append(' ');
                }

                if (Bit.StartsWith("http://"))
                {
                    LinkRefs.Add(i, Bit);
                    TextBuilder.Append("{" + i++ + "}");
                }
                else if (Bit.StartsWith("www."))
                {
                    LinkRefs.Add(i, Bit);
                    TextBuilder.Append("{" + i++ + "}");
                }
                else
                {
                    TextBuilder.Append(Bit);
                }

                j++;
            }

            ServerMessage Message = new ServerMessage(ChatType == ChatType.Say ? OpcodesOut.ROOM_CHAT_SAY : (ChatType ==
                ChatType.Whisper ? OpcodesOut.ROOM_CHAT_WHISPER : OpcodesOut.ROOM_CHAT_SHOUT));
            Message.AppendUInt32(ActorId);
            Message.AppendStringWithBreak(TextBuilder.ToString());
            Message.AppendInt32(EmotionId);
            Message.AppendInt32(LinkRefs.Count);

            foreach (KeyValuePair<int, string> LinkedRef in LinkRefs)
            {
                string Url = LinkedRef.Value;

                if (!Url.StartsWith("http://"))
                {
                    Url = "http://" + Url;
                }

                Message.AppendStringWithBreak("/link_to.php?url=" + HttpUtility.UrlEncode(Url) + "&hash=xx");
                Message.AppendStringWithBreak(LinkedRef.Value);
                Message.AppendBoolean(false); // Trusted URL (instaopen)
            }

            Message.AppendInt32(0); // No idea
            Message.AppendBoolean(true);
            return Message;
        }
开发者ID:fuding,项目名称:Snowlight,代码行数:59,代码来源:RoomChatComposer.cs

示例11: Compose

        public static ServerMessage Compose(List<CharacterInfo> Friends, List<CharacterInfo> NonFriends)
        {
            ServerMessage Message = new ServerMessage(OpcodesOut.MESSENGER_SEARCH_RESULT);
            Message.AppendInt32(Friends.Count);

            foreach (CharacterInfo Info in Friends)
            {
                Session FriendSession = SessionManager.GetSessionByCharacterId(Info.Id);

                Message.AppendUInt32(Info.Id);
                Message.AppendStringWithBreak(Info.Username);
                Message.AppendStringWithBreak(Info.Motto);
                Message.AppendBoolean(Info.HasLinkedSession);
                Message.AppendBoolean(FriendSession != null ? FriendSession.InRoom : false);
                Message.AppendStringWithBreak(string.Empty);
                Message.AppendBoolean(true);
                Message.AppendStringWithBreak(Info.HasLinkedSession ? Info.Figure : string.Empty);

                if (Info.HasLinkedSession)
                {
                    Message.AppendStringWithBreak(string.Empty);
                }
                else
                {
                    DateTime LastOnline = UnixTimestamp.GetDateTimeFromUnixTimestamp(Info.TimestampLastOnline);
                    Message.AppendStringWithBreak(LastOnline.ToShortDateString() + " " + LastOnline.ToShortTimeString());
                }

                Message.AppendStringWithBreak(string.Empty);
            }

            Message.AppendInt32(NonFriends.Count);

            foreach (CharacterInfo Info in NonFriends)
            {
                Message.AppendUInt32(Info.Id);
                Message.AppendStringWithBreak(Info.Username);
                Message.AppendStringWithBreak(Info.Motto);
                Message.AppendBoolean(Info.HasLinkedSession);
                Message.AppendBoolean(false); // TODO: InRoom (really needed here??)
                Message.AppendStringWithBreak(string.Empty);
                Message.AppendBoolean(false);
                Message.AppendStringWithBreak(Info.HasLinkedSession ? Info.Figure : string.Empty);

                if (Info.HasLinkedSession)
                {
                    Message.AppendStringWithBreak(string.Empty);
                }
                else
                {
                    DateTime LastOnline = UnixTimestamp.GetDateTimeFromUnixTimestamp(Info.TimestampLastOnline);
                    Message.AppendStringWithBreak(LastOnline.ToShortDateString() + " " + LastOnline.ToShortTimeString());
                }

                Message.AppendStringWithBreak(string.Empty);
            }

            return Message;
        }
开发者ID:BjkGkh,项目名称:BobbaRP,代码行数:59,代码来源:MessengerSearchResultsComposer.cs

示例12: Serialize

 internal void Serialize(ref ServerMessage packet)
 {
     packet.AppendInt32(timeSpoken.Hour);
     packet.AppendInt32(timeSpoken.Minute);
     packet.AppendUInt(userID);
     packet.AppendStringWithBreak(username);
     packet.AppendStringWithBreak(message);
 }
开发者ID:habb0,项目名称:Bfly,代码行数:8,代码来源:ChatMessage.cs

示例13: Compose

 public static ServerMessage Compose(int errorcode)
 {
     //Send a server error alert (connection.server.error)
     ServerMessage Message = new ServerMessage(OpcodesOut.ERROR_NOTIFICATION);
     Message.AppendInt32(1);
     Message.AppendInt32(errorcode);
     return Message;
 }
开发者ID:rayooh,项目名称:Snowlight,代码行数:8,代码来源:ErrorsComposer.cs

示例14: Compose

 public static ServerMessage Compose()
 {
     // com.sulake.habbo.communication.messages.incoming.availability.AvailabilityStatusMessageEvent;
     ServerMessage Message = new ServerMessage(290); // TODO: Update opcodes + find out what this is used for?
     Message.AppendInt32(1);
     Message.AppendInt32(0);
     return Message;
 }
开发者ID:rayooh,项目名称:Snowlight,代码行数:8,代码来源:AvailabilityStatusMessageComposer.cs

示例15: Compose

 public static ServerMessage Compose()
 {
     ServerMessage Message = new ServerMessage(628); // TODO: Update Opcodes
     Message.AppendInt32(1);
     Message.AppendInt32(0);
     Message.AppendInt32(2971);
     return Message;
 }
开发者ID:rayooh,项目名称:Snowlight,代码行数:8,代码来源:ActivityPointsMessageComposer.cs


注:本文中的ServerMessage.AppendInt32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。