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C# ServerMessage.AppendBoolean方法代码示例

本文整理汇总了C#中ServerMessage.AppendBoolean方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendBoolean方法的具体用法?C# ServerMessage.AppendBoolean怎么用?C# ServerMessage.AppendBoolean使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ServerMessage的用法示例。


在下文中一共展示了ServerMessage.AppendBoolean方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Compose

 public static ServerMessage Compose(bool Bool1, bool Bool2)
 {
     ServerMessage Message = new ServerMessage(OpcodesOut.CATALOG_RECYLCER_CONFIG);
     Message.AppendBoolean(Bool1);
     Message.AppendBoolean(Bool2);
     return Message;
 }
开发者ID:BjkGkh,项目名称:BobbaRP,代码行数:7,代码来源:CatalogRecyclerConfigComposer.cs

示例2: Compose

        public static ServerMessage Compose(ClubSubscription SubscriptionManager, bool BoughtFromCatalog = false)
        {
            TimeSpan TimeSpan = SubscriptionManager.ExpireDateTime - DateTime.Now;
            int DisplayMonths = 0;
            int DisplayDays = 0;

            if (TimeSpan.TotalSeconds > 0)
            {
                DisplayMonths = (int)Math.Floor((double)(TimeSpan.Days / 31.0));
                DisplayDays = TimeSpan.Days - (31 * DisplayMonths);
            }

            // @Gclub_habboSGRBHJIH[MAHHHH

            ServerMessage Message = new ServerMessage(OpcodesOut.SUBSCRIPTION_STATUS);
            Message.AppendStringWithBreak("habbo_club");
            Message.AppendInt32(DisplayDays); // days left in the current month
            Message.AppendBoolean(SubscriptionManager.IsActive); // 1 if not expired
            Message.AppendInt32(DisplayMonths); // months left after the current month
            Message.AppendInt32(BoughtFromCatalog ? 2 : 1); // was true even w/o subscription
            Message.AppendInt32(1); // Unknown (Gift points?)
            Message.AppendBoolean(SubscriptionManager.IsActive && SubscriptionManager.SubscriptionLevel == ClubSubscriptionLevel.VipClub); // Is VIP (boolean)
            Message.AppendInt32((int)(SubscriptionManager.PastHcTime / 86400)); // Past HC Days
            Message.AppendInt32((int)(SubscriptionManager.PastVipTime / 86400)); // Past VIP Days
            Message.AppendInt32(0); // Discount message enable (boolean)
            Message.AppendInt32(30); // Discount message => "Regular price"
            Message.AppendInt32(25); // Discount message => "Your price"
            return Message;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:29,代码来源:SubscriptionStatusComposer.cs

示例3: Trade

        internal Trade(UInt32 UserOneId, UInt32 UserTwoId, UInt32 RoomId)
        {
            this.oneId = UserOneId;
            this.twoId = UserTwoId;

            this.Users = new TradeUser[2];
            this.Users[0] = new TradeUser(UserOneId, RoomId);
            this.Users[1] = new TradeUser(UserTwoId, RoomId);
            this.TradeStage = 1;
            this.RoomId = RoomId;

            foreach (TradeUser User in Users)
            {
                if (!User.GetRoomUser().Statusses.ContainsKey("trd"))
                {
                    User.GetRoomUser().AddStatus("trd", "");
                    User.GetRoomUser().UpdateNeeded = true;
                }
            }

            ServerMessage Message = new ServerMessage(104);
            Message.AppendUInt(UserOneId);
            Message.AppendBoolean(true);
            Message.AppendUInt(UserTwoId);
            Message.AppendBoolean(true);
            SendMessageToUsers(Message);
        }
开发者ID:habb0,项目名称:Bfly,代码行数:27,代码来源:Trade.cs

示例4: Compose

        public static ServerMessage Compose(uint ActorId, string MessageText, int EmotionId, ChatType ChatType)
        {
            StringBuilder TextBuilder = new StringBuilder();
            Dictionary<int, string> LinkRefs = new Dictionary<int, string>();
            string[] Bits = MessageText.Split(' ');

            int i = 0;
            int j = 0;

            foreach (string Bit in Bits)
            {
                if (j > 0)
                {
                    TextBuilder.Append(' ');
                }

                if (Bit.StartsWith("http://"))
                {
                    LinkRefs.Add(i, Bit);
                    TextBuilder.Append("{" + i++ + "}");
                }
                else if (Bit.StartsWith("www."))
                {
                    LinkRefs.Add(i, Bit);
                    TextBuilder.Append("{" + i++ + "}");
                }
                else
                {
                    TextBuilder.Append(Bit);
                }

                j++;
            }

            ServerMessage Message = new ServerMessage(ChatType == ChatType.Say ? OpcodesOut.ROOM_CHAT_SAY : (ChatType ==
                ChatType.Whisper ? OpcodesOut.ROOM_CHAT_WHISPER : OpcodesOut.ROOM_CHAT_SHOUT));
            Message.AppendUInt32(ActorId);
            Message.AppendStringWithBreak(TextBuilder.ToString());
            Message.AppendInt32(EmotionId);
            Message.AppendInt32(LinkRefs.Count);

            foreach (KeyValuePair<int, string> LinkedRef in LinkRefs)
            {
                string Url = LinkedRef.Value;

                if (!Url.StartsWith("http://"))
                {
                    Url = "http://" + Url;
                }

                Message.AppendStringWithBreak("/link_to.php?url=" + HttpUtility.UrlEncode(Url) + "&hash=xx");
                Message.AppendStringWithBreak(LinkedRef.Value);
                Message.AppendBoolean(false); // Trusted URL (instaopen)
            }

            Message.AppendInt32(0); // No idea
            Message.AppendBoolean(true);
            return Message;
        }
开发者ID:fuding,项目名称:Snowlight,代码行数:59,代码来源:RoomChatComposer.cs

示例5: Compose

 public static ServerMessage Compose(uint UserOne, bool UserOneCanTrade, uint UserTwo, bool UserTwoCanTrade)
 {
     ServerMessage Message = new ServerMessage(OpcodesOut.ROOM_TRADE_INITIATED);
     Message.AppendUInt32(UserOne);
     Message.AppendBoolean(UserOneCanTrade);
     Message.AppendUInt32(UserTwo);
     Message.AppendBoolean(UserTwoCanTrade);
     return Message;
 }
开发者ID:habb0,项目名称:Snowlight,代码行数:9,代码来源:TradeInitiatedComposer.cs

示例6: SerializeInventoryItem

        public static void SerializeInventoryItem(ServerMessage Message, Item Item)
        {
            int TypeNumber = 1;
            uint SecondaryId = 0;

            switch (Item.Definition.Behavior)
            {
                default:
                case ItemBehavior.StaticItem:

                    TypeNumber = 1;
                    break;

                case ItemBehavior.Wallpaper:

                    TypeNumber = 2;
                    break;

                case ItemBehavior.Floor:

                    TypeNumber = 3;
                    break;

                case ItemBehavior.Landscape:

                    TypeNumber = 4;
                    break;

                case ItemBehavior.MusicDisk:

                    TypeNumber = 8;
                    uint.TryParse(Item.DisplayFlags, out SecondaryId);
                    break;
            }

            Message.AppendUInt32(Item.Id); // Item ID in the negatives (0 - id)
            Message.AppendStringWithBreak(Item.Definition.TypeLetter.ToUpper()); // Type (I, S, E, etc)
            Message.AppendUInt32(Item.Id); // Item ID in the positives (0 + id)
            Message.AppendUInt32(Item.Definition.SpriteId); // Sprite
            Message.AppendInt32(TypeNumber);
            Message.AppendStringWithBreak(Item.DisplayFlags); // Unknown
            Message.AppendBoolean(Item.CanRecycle);
            Message.AppendBoolean(Item.CanTrade);
            Message.AppendBoolean(Item.Definition.AllowInventoryStack);
            Message.AppendBoolean(Item.CanSell);
            Message.AppendInt32(-1);

            if (Item.Definition.Type == ItemType.FloorItem)
            {
                Message.AppendStringWithBreak(string.Empty);
                Message.AppendUInt32(SecondaryId);
            }
        }
开发者ID:DaimOwns,项目名称:ProRP,代码行数:53,代码来源:InventoryComposer.cs

示例7: Compose

        public static ServerMessage Compose(ReadOnlyCollection<uint> Friends)
        {
            // @LXKAXKAXVBXaCHIkXuzd0zoNeXxIHHH01-01-2011 13:18:32Alex BrookerPYQA
            ServerMessage Message = new ServerMessage(OpcodesOut.MESSENGER_FRIENDS_LIST);
            Message.AppendInt32(300);
            Message.AppendInt32(300);
            Message.AppendInt32(800);
            Message.AppendInt32(1100);
            Message.AppendInt32(0); // unknown. club membership limits y/n maybe??
            Message.AppendInt32(Friends.Count);

            using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
            {
                foreach (uint FriendId in Friends)
                {
                    CharacterInfo Info = CharacterInfoLoader.GetCharacterInfo(MySqlClient, FriendId);

                    if (Info == null)
                    {
                        continue;
                    }

                    Session Session = SessionManager.GetSessionByCharacterId(Info.Id);

                    Message.AppendUInt32(Info.Id);
                    Message.AppendStringWithBreak(Info.Username);
                    Message.AppendBoolean(true);
                    Message.AppendBoolean(Info.HasLinkedSession);
                    Message.AppendBoolean(Session != null && Session.InRoom);
                    Message.AppendStringWithBreak(Info.HasLinkedSession ? Info.Figure : string.Empty);
                    Message.AppendBoolean(false);
                    Message.AppendStringWithBreak(Info.HasLinkedSession ? Info.Motto : string.Empty);

                    if (Info.HasLinkedSession)
                    {
                        Message.AppendStringWithBreak(string.Empty);
                    }
                    else
                    {
                        DateTime LastOnline = UnixTimestamp.GetDateTimeFromUnixTimestamp(Info.TimestampLastOnline);
                        Message.AppendStringWithBreak(LastOnline.ToShortDateString() + " " + LastOnline.ToShortTimeString());
                    }

                    Message.AppendStringWithBreak(Info.RealName);
                    Message.AppendStringWithBreak(string.Empty); // Unknown - since RELEASE63-33530-33497
                }
            }

            return Message;
        }
开发者ID:habb0,项目名称:Snowlight,代码行数:50,代码来源:MessengerFriendListComposer.cs

示例8: Compose

 public static ServerMessage Compose(uint ItemId, bool CanGift)
 {
     ServerMessage Message = new ServerMessage(OpcodesOut.CATALOG_CAN_GIFT);
     Message.AppendUInt32(ItemId);
     Message.AppendBoolean(false/*CanGift*/);
     return Message;
 }
开发者ID:habb0,项目名称:Snowlight,代码行数:7,代码来源:CatalogCanGiftComposer.cs

示例9: Compose

 public static ServerMessage Compose(uint UserId, bool Accept)
 {
     ServerMessage Message = new ServerMessage(OpcodesOut.ROOM_TRADE_ACCEPT_STATE);
     Message.AppendUInt32(UserId);
     Message.AppendBoolean(Accept);
     return Message;
 }
开发者ID:DaimOwns,项目名称:ProRP,代码行数:7,代码来源:TradeAcceptStateComposer.cs

示例10: Compose

 public static ServerMessage Compose(uint RoomId)
 {
     ServerMessage Message = new ServerMessage(OpcodesOut.ROOM_UPDATED_NOTIFICATION_3);
     Message.AppendUInt32(RoomId);
     Message.AppendBoolean(true);
     return Message;
 }
开发者ID:habb0,项目名称:Snowlight,代码行数:7,代码来源:RoomUpdatedNotification3Composer.cs

示例11: Compose

 public static ServerMessage Compose(uint RoomId, bool Added)
 {
     ServerMessage Message = new ServerMessage(OpcodesOut.NAVIGATOR_FAVORITE_ROOMS_CHANGED);
     Message.AppendUInt32(RoomId);
     Message.AppendBoolean(Added);
     return Message;
 }
开发者ID:DaimOwns,项目名称:ProRP,代码行数:7,代码来源:NavigatorFavoriteRoomsChanged.cs

示例12: Compose

 public static ServerMessage Compose(int ErrorCode)
 {
     ServerMessage Message = new ServerMessage(OpcodesOut.ROOM_EVENT_CAN_CREATE);
     Message.AppendBoolean(ErrorCode < 1);
     Message.AppendInt32(ErrorCode);
     return Message;
 }
开发者ID:habb0,项目名称:Snowlight,代码行数:7,代码来源:RoomCanCreateEventComposer.cs

示例13: Compoze

 public static ServerMessage Compoze(uint ActorId, bool IsTyping)
 {
     ServerMessage Message = new ServerMessage(OpcodesOut.ROOM_USER_TYPING);
     Message.AppendUInt32(ActorId);
     Message.AppendBoolean(IsTyping);
     return Message;
 }
开发者ID:DaimOwns,项目名称:ProRP,代码行数:7,代码来源:RoomUserTypingComposer.cs

示例14: Compose

        public static ServerMessage Compose(Vector3 Source, Vector3 Target, uint RollerId, uint ActorId, uint ItemId)
        {
            bool ItemMode = ItemId > 0;

            ServerMessage Message = new ServerMessage(OpcodesOut.ROLLER_EVENT);
            Message.AppendInt32(Source.X);
            Message.AppendInt32(Source.Y);
            Message.AppendInt32(Target.X);
            Message.AppendInt32(Target.Y);
            Message.AppendBoolean(ItemMode);

            if (ItemMode)
            {
                Message.AppendUInt32(ItemId);
            }
            else
            {
                Message.AppendUInt32(RollerId);
                Message.AppendInt32(2);
                Message.AppendUInt32(ActorId);
            }

            Message.AppendRawDouble(Source.Z);
            Message.AppendRawDouble(Target.Z);

            if (ItemMode)
            {
                Message.AppendUInt32(RollerId);
            }

            return Message;
        }
开发者ID:BjkGkh,项目名称:BobbaRP,代码行数:32,代码来源:RollerEventComposer.cs

示例15: Compose

 public static ServerMessage Compose(bool Success, uint ItemId)
 {
     ServerMessage Message = new ServerMessage(OpcodesOut.CATALOG_RECYCLER_RESULT);
     Message.AppendBoolean(Success);
     Message.AppendUInt32(ItemId);
     return Message;
 }
开发者ID:habb0,项目名称:Snowlight,代码行数:7,代码来源:RecyclerResultComposer.cs


注:本文中的ServerMessage.AppendBoolean方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。