本文整理汇总了C#中ServerMessage.AddBoolean方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AddBoolean方法的具体用法?C# ServerMessage.AddBoolean怎么用?C# ServerMessage.AddBoolean使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ServerMessage
的用法示例。
在下文中一共展示了ServerMessage.AddBoolean方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SerializeWall
internal void SerializeWall(ServerMessage Message, Boolean Inventory)
{
Message.AddUInt32(itemID);
Message.AddChar(char.ToUpper(itemBase.Type));
Message.AddUInt32(itemID);
Message.AddInt32(GetBaseItem().SpriteId);
if (GetBaseItem().Name.Contains("a2"))
Message.AddInt32(3);
else if (GetBaseItem().Name.Contains("wallpaper"))
Message.AddInt32(2);
else if (GetBaseItem().Name.Contains("landscape"))
Message.AddInt32(4);
else
Message.AddInt32(1);
Message.AddInt32(0);
Message.AddString(extraData);
Message.AddBoolean(false); //recycle
Message.AddBoolean(GetBaseItem().AllowTrade);
Message.AddBoolean(GetBaseItem().AllowInventoryStack);
Message.AddBoolean(false); //marketplace
Message.AddInt32(-1);
Message.AddBoolean(false);
Message.AddInt32(-1);
}
示例2: Searialize
internal void Searialize(ServerMessage reply)
{
reply.AddInt32((int)userID);
reply.AddString(username);
reply.AddString(motto);
bool Online = (ButterflyEnvironment.GetGame().GetClientManager().GetClient(userID) != null);
reply.AddBoolean(Online);
reply.AddBoolean(false);
reply.AddString(string.Empty);
reply.AddInt32(0);
reply.AddString(Online ? look : "");
reply.AddString(last_online);
}
示例3: Serialize
internal void Serialize(ref ServerMessage packet)
{
packet.AddInt32((int)ButterflyEnvironment.GetUnixTimestamp());
packet.AddUInt32(userID);
packet.AddString(username);
packet.AddString(message);
packet.AddBoolean(false); // reported msg
}
示例4: Serialize
internal void Serialize(ServerMessage Message)
{
Message.AddInt32((int)this.ID);
Message.AddString(this.catalogName);
Message.AddBoolean(false);
Message.AddInt32(this.creditCost);
Message.AddInt32(diamondCost > 0 ? this.diamondCost : this.pixelCost);
Message.AddInt32(diamondCost > 0 ? CURRENCY_USED : 0); // Pixel or diamonds?
Message.AddBoolean(false); // Allow gift =)
Message.AddInt32(baseID > 0 ? 1 : 0); // items on pack
if (baseID > 0)
{
// and serialize it
Message.AddString(GetBaseItem().Type.ToString());
Message.AddInt32(GetBaseItem().SpriteId);
// extradata
if (catalogName.Contains("wallpaper_single") || catalogName.Contains("floor_single") || catalogName.Contains("landscape_single"))
{
string[] Analyze = catalogName.Split('_');
Message.AddString(Analyze[2]);
}
else if (this.songID > 0 && GetBaseItem().InteractionType == InteractionType.musicdisc)
{
Message.AddString(songID.ToString());
}
else
{
Message.AddString(this.specialText);
}
Message.AddInt32(amount);
}
Message.AddBoolean(isLimited); // IsLimited
if (isLimited)
{
Message.AddInt32(this.limitedInStock);
Message.AddInt32(this.limitedInStock - this.limitedSold);
}
Message.AddInt32(0);
Message.AddBoolean(allowMassBuy); // IsOffer
}
示例5: SerializeQuest
internal static void SerializeQuest(ServerMessage Message, GameClient Session, Quest Quest, string Category)
{
int AmountInCat = ButterflyEnvironment.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(Category);
int Number = Quest == null ? AmountInCat : Quest.Number - 1;
int UserProgress = Quest == null ? 0 : Session.GetHabbo().GetQuestProgress(Quest.Id);
if (Quest != null && Quest.IsCompleted(UserProgress))
{
Number++;
}
Message.AddString(Category);
Message.AddInt32(Number); // Quest progress in this cat
Message.AddInt32(AmountInCat); // Total quests in this cat
Message.AddInt32((int)QuestRewardType.Pixels); // Reward type (1 = Snowflakes, 2 = Love hearts, 3 = Pixels, 4 = Seashells, everything else is pixels
Message.AddUInt32(Quest == null ? 0 : Quest.Id); // Quest id
Message.AddBoolean(Quest == null ? false : Session.GetHabbo().CurrentQuestId == Quest.Id); // Quest started
Message.AddString(Quest == null ? string.Empty : Quest.ActionName);
Message.AddString(Quest == null ? string.Empty : Quest.DataBit);
Message.AddInt32(Quest == null ? 0 : Quest.Reward);
Message.AddString(Quest == null ? string.Empty : Quest.Name);
Message.AddInt32(UserProgress); // Current progress
Message.AddUInt32(Quest == null ? 0 : Quest.GoalData); // Target progress
Message.AddInt32(0); // "Next quest available countdown" in seconds
Message.AddString(string.Empty); //set_kuurna
Message.AddString(string.Empty); // MAIN_CHAIN
Message.AddBoolean(true); // Euh?
}
示例6: Serialize
internal int Serialize(int Rank, ServerMessage Message)
{
Message.AddBoolean(Visible);
Message.AddInt32(IconImage);
Message.AddInt32(Id);
Message.AddString(Layout);
Message.AddString(Caption);
Message.AddInt32(0);
int k = ButterflyEnvironment.GetGame().GetCatalog().GetTreeSize(Rank, Id);
Message.AddInt32(k);
return k;
}
示例7: SerializeNavigatorRooms
private void SerializeNavigatorRooms(ServerMessage reply, ISortable<RoomData>[] rooms, int count)
{
reply.AddString(string.Empty);
reply.AddInt32(count);
for (int i = 0; i < count; i++)
rooms[i].GetValue().Serialize(reply, false);
reply.AddBoolean(false);
}
示例8: Serialize
internal void Serialize(ServerMessage Message)
{
Message.AddInt32(Id);
Message.AddString(this.itemType != PublicItemType.PUBLIC_FLAT ? Caption : String.Empty);
Message.AddString(Description); // description
Message.AddInt32(Type); // image size
Message.AddString(this.itemType == PublicItemType.PUBLIC_FLAT ? Caption : String.Empty);
Message.AddString(Image);
Message.AddInt32(ParentId > 0 ? ParentId : 0);
Message.AddInt32(RoomInfo != null ? RoomInfo.UsersNow : 0);
Message.AddInt32(itemType == PublicItemType.NONE ? 0 : (itemType == PublicItemType.TAG ? 1 : (itemType == PublicItemType.FLAT ? 2 : (itemType == PublicItemType.PUBLIC_FLAT ? 2 : (itemType == PublicItemType.CATEGORY ? 4 : 0)))));
if (this.itemType == PublicItemType.TAG)
{
Message.AddString(TagsToSearch); return;
}
else if (this.itemType == PublicItemType.CATEGORY)
{
Message.AddBoolean(false); return;
}
else if (this.itemType == PublicItemType.FLAT)
{
this.RoomInfo.Serialize(Message, false);
}
else if (this.itemType == PublicItemType.PUBLIC_FLAT)
{
this.RoomInfo.Serialize(Message, false);
}
if ((this.itemType == PublicItemType.FLAT || this.itemType == PublicItemType.PUBLIC_FLAT) && Message == null)
{
Console.WriteLine("ID: " + Id + " is pointing to a room not existing");
}
}
示例9: Serialize
internal void Serialize(ServerMessage reply)
{
reply.AddUInt32(UserId);
reply.AddString(mUsername);
reply.AddInt32(1);
reply.AddBoolean(IsOnline);
reply.AddBoolean(IsOnline ? InRoom : false);
reply.AddString(IsOnline ? mLook : "");
reply.AddInt32(0);
reply.AddString(mMotto);
reply.AddString(string.Empty);
reply.AddString(string.Empty);
reply.AddBoolean(false);//allow offline
reply.AddBoolean(false);//dont know
reply.AddBoolean(false);//Is on phone
reply.AddShort((Int16) relationship);
}
示例10: SerializeClub
internal void SerializeClub(ServerMessage Message, GameClients.GameClient Session)
{
try
{
Message.AddInt32((int)this.ID);
Message.AddString(catalogName);
Message.AddInt32(this.creditCost);
Message.AddBoolean(true); // don't know
int Days = 0;
int Months = 0;
if (catalogName.Contains("HABBO_CLUB_VIP_"))
{
if (catalogName.Contains("_DAY"))
{
Days = int.Parse(catalogName.Split('_')[3]);
}
else if (catalogName.Contains("_MONTH"))
{
Months = int.Parse(catalogName.Split('_')[3]);
Days = 31 * Months;
}
}
else if (catalogName.Equals("deal_vip_1_year_and_badge"))
{
Months = 12;
Days = 31 * Months;
}
else if (catalogName.Equals("HABBO_CLUB_VIP_5_YEAR"))
{
Months = 5 * 12;
Days = 31 * Months;
}
DateTime future = DateTime.Now;
if (Session.GetHabboDataContainer().GetSubscriptionManager().HasSubscription())
{
Double Expire = Session.GetHabboDataContainer().GetSubscriptionManager().GetSubscription().ExpireTime;
Double TimeLeft = Expire - ButterflyEnvironment.GetUnixTimestamp();
int TotalDaysLeft = (int)Math.Ceiling(TimeLeft / 86400);
future = DateTime.Now.AddDays(TotalDaysLeft);
}
future = future.AddDays(Days);
Message.AddInt32(Months); // months
Message.AddInt32(Days); // days
Message.AddInt32(Days); // wtf
Message.AddInt32(future.Year); // year
Message.AddInt32(future.Month); // month
Message.AddInt32(future.Day); // day
}
catch
{
//Console.WriteLine("Unable to load club item " + Id + ": " + Name);
}
}
示例11: SerializeFloor
internal void SerializeFloor(ServerMessage Message, Boolean Inventory)
{
if (GetBaseItem().IsGift)
{
if (giftData == null) LoadGift();
string message = string.Empty;
int spriteCode = 0;
string figure = string.Empty;
if (giftData != null)
{
message = giftData.message;
spriteCode = (giftData.decorationType * 1000) + giftData.wrappingPaper;
}
Message.AddInt32((-1) * (int)this.itemID);
Message.AddString(this.GetBaseItem().Type.ToString().ToUpper());
Message.AddUInt32(this.itemID);
Message.AddInt32(this.GetBaseItem().SpriteId);
Message.AddInt32(9);
Message.AddInt32(0);
Message.AddString(message);
Message.AddBoolean(false); // recycle
Message.AddBoolean(this.GetBaseItem().AllowTrade);
Message.AddBoolean(this.GetBaseItem().AllowInventoryStack);
Message.AddBoolean(false); //marketplace
Message.AddInt32(-1);
Message.AddBoolean(false);
Message.AddInt32(-1);
Message.AddString("");
Message.AddInt32(spriteCode);
}
else
{
Message.AddUInt32(this.itemID);
Message.AddString(GetBaseItem().Type.ToString().ToUpper());
Message.AddUInt32(this.itemID);
Message.AddInt32(this.GetBaseItem().SpriteId);
Message.AddInt32(1);
if (GetBaseItem().InteractionType == InteractionType.badge_display)
{
Message.AddInt32(2);
Message.AddInt32(4);
if (extraData != string.Empty)
{
Message.AddString("0"); // extradata check
for (int i = 0; i <= extraData.Split(Convert.ToChar(9)).Length - 1; i++)
Message.AddString(extraData.Split(Convert.ToChar(9))[i]);
}
else
Message.AddInt32(0);
}
else if (GetBaseItem().IsGroupItem && _extraData != null)
{
uint groupID = TextHandling.ParseUInt32(_extraData.Split(':')[0]);
GroupData groupData = ButterflyEnvironment.GetGame().GetGroupManager().GetGroup(groupID);
if (groupData != null)
{
Message.AddInt32(2);
Message.AddInt32(5);
Message.AddString("0");
Message.AddString(groupID.ToString());
Message.AddString(groupData.image);
Message.AddString(groupData.htmlColorPrimary);
Message.AddString(groupData.htmlColorSecondary);
}
else
{
Message.AddInt32(0);
Message.AddString(extraData);
}
}
else
{
Message.AddInt32(0);
Message.AddString(extraData);
}
Message.AddBoolean(false);
Message.AddBoolean(this.GetBaseItem().AllowTrade);
Message.AddBoolean(this.GetBaseItem().AllowInventoryStack);
Message.AddBoolean(false);
Message.AddInt32(-1); // secondsToExpiration
Message.AddBoolean(false); // hasRentPeriodStarted
Message.AddInt32(-1); // Roomid
Message.AddString("S"); // slotId ??
Message.AddInt32(0);
}
}