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C# ServerMessage.AddUInt32方法代码示例

本文整理汇总了C#中ServerMessage.AddUInt32方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AddUInt32方法的具体用法?C# ServerMessage.AddUInt32怎么用?C# ServerMessage.AddUInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ServerMessage的用法示例。


在下文中一共展示了ServerMessage.AddUInt32方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SerializeWall

        internal void SerializeWall(ServerMessage Message, Boolean Inventory)
        {
            Message.AddUInt32(itemID);
			Message.AddChar(char.ToUpper(itemBase.Type));
            Message.AddUInt32(itemID);
            Message.AddInt32(GetBaseItem().SpriteId);

            if (GetBaseItem().Name.Contains("a2"))
                Message.AddInt32(3);
            else if (GetBaseItem().Name.Contains("wallpaper"))
                Message.AddInt32(2);
            else if (GetBaseItem().Name.Contains("landscape"))
                Message.AddInt32(4);
            else
                Message.AddInt32(1);

            Message.AddInt32(0);
            Message.AddString(extraData);
            Message.AddBoolean(false); //recycle
            Message.AddBoolean(GetBaseItem().AllowTrade);
            Message.AddBoolean(GetBaseItem().AllowInventoryStack);
            Message.AddBoolean(false); //marketplace
            Message.AddInt32(-1);
            Message.AddBoolean(false);
            Message.AddInt32(-1);
        }
开发者ID:BjkGkh,项目名称:R106,代码行数:26,代码来源:UserItem.cs

示例2: Serialize

 internal void Serialize(ref ServerMessage packet)
 {
     packet.AddInt32((int)ButterflyEnvironment.GetUnixTimestamp());
     packet.AddUInt32(userID);
     packet.AddString(username);
     packet.AddString(message);
     packet.AddBoolean(false); // reported msg
 }
开发者ID:BjkGkh,项目名称:R106,代码行数:8,代码来源:ChatMessage.cs

示例3: Serialize

 internal void Serialize(ServerMessage Request)
 {
     Request.AddUInt32(FromUser);
     Request.AddString(mUsername);
     Request.AddString("");
 }
开发者ID:BjkGkh,项目名称:R106,代码行数:6,代码来源:MessengerRequest.cs

示例4: SerializeInventory

 internal void SerializeInventory(ServerMessage message)
 {
     message.AddUInt32(petID);
     message.AddString(name);
     message.AddUInt32(petType);
     message.AddInt32(int.Parse(race));
     message.AddString(color);
     message.AddInt32(0);
     message.AddInt32(0);
     message.AddInt32(Level);
 }
开发者ID:BjkGkh,项目名称:R106,代码行数:11,代码来源:Pet.cs

示例5: SerializeQuest

        internal static void SerializeQuest(ServerMessage Message, GameClient Session, Quest Quest, string Category)
        {
            int AmountInCat = ButterflyEnvironment.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(Category);
            int Number = Quest == null ? AmountInCat : Quest.Number - 1;
            int UserProgress = Quest == null ? 0 : Session.GetHabbo().GetQuestProgress(Quest.Id);

            if (Quest != null && Quest.IsCompleted(UserProgress))
            {
                Number++;
            }

            Message.AddString(Category);
            Message.AddInt32(Number); // Quest progress in this cat
            Message.AddInt32(AmountInCat); // Total quests in this cat
            Message.AddInt32((int)QuestRewardType.Pixels); // Reward type (1 = Snowflakes, 2 = Love hearts, 3 = Pixels, 4 = Seashells, everything else is pixels
            Message.AddUInt32(Quest == null ? 0 : Quest.Id); // Quest id
            Message.AddBoolean(Quest == null ? false : Session.GetHabbo().CurrentQuestId == Quest.Id); // Quest started
            Message.AddString(Quest == null ? string.Empty : Quest.ActionName);
            Message.AddString(Quest == null ? string.Empty : Quest.DataBit);
            Message.AddInt32(Quest == null ? 0 : Quest.Reward);
            Message.AddString(Quest == null ? string.Empty : Quest.Name);
            Message.AddInt32(UserProgress); // Current progress
            Message.AddUInt32(Quest == null ? 0 : Quest.GoalData); // Target progress
            Message.AddInt32(0); // "Next quest available countdown" in seconds
            Message.AddString(string.Empty); //set_kuurna
            Message.AddString(string.Empty); // MAIN_CHAIN
            Message.AddBoolean(true); // Euh?
        }
开发者ID:BjkGkh,项目名称:R106,代码行数:28,代码来源:QuestListComposer.cs

示例6: Serialize

        internal ServerMessage Serialize(ServerMessage Response)
        {
            //ServerMessage Response = PacketHandelingManager.GetRecycledItem(OutputCode.IssueInfoMessageEvent);
            Response.AddUInt32(TicketId);
            Response.AddInt32(TabId);
            Response.AddInt32(Type);
            Response.AddInt32(CategoryId);
            Response.AddInt32((int)Math.Ceiling((ButterflyEnvironment.GetUnixTimestamp() - Timestamp) * 3600));
            Response.AddInt32(Score);
            Response.AddUInt32(RoomId);
            Response.AddUInt32(SenderId);
            Response.AddString(ButterflyEnvironment.GetGame().GetClientManager().GetNameById(SenderId)); // Reporter User Name 
            Response.AddUInt32(ReportedId);
            Response.AddString(ButterflyEnvironment.GetGame().GetClientManager().GetNameById(ReportedId)); // Reported User Name 
            Response.AddUInt32(ModeratorId);
            Response.AddString(ButterflyEnvironment.GetGame().GetClientManager().GetNameById(ModeratorId));// Moderator Name 
            Response.AddString(Message);
            Response.AddUInt32(RoomId);

            Response.AddInt32(0);

            return Response;
        }
开发者ID:BjkGkh,项目名称:R106,代码行数:23,代码来源:SupportTicket.cs

示例7: Serialize

 internal void Serialize(ServerMessage reply)
 {
     reply.AddUInt32(UserId);
     reply.AddString(mUsername);
     reply.AddInt32(1);
     reply.AddBoolean(IsOnline);
     reply.AddBoolean(IsOnline ? InRoom : false);
     reply.AddString(IsOnline ? mLook : "");
     reply.AddInt32(0);
     reply.AddString(mMotto);
     reply.AddString(string.Empty);
     reply.AddString(string.Empty);
     reply.AddBoolean(false);//allow offline
     reply.AddBoolean(false);//dont know 
     reply.AddBoolean(false);//Is on phone
     reply.AddShort((Int16) relationship);
 }
开发者ID:BjkGkh,项目名称:R106,代码行数:17,代码来源:MessengerBuddy.cs

示例8: SerializeFloor

        internal void SerializeFloor(ServerMessage Message, Boolean Inventory)
        {
            if (GetBaseItem().IsGift)
            {
                if (giftData == null) LoadGift();

                string message = string.Empty;
                int spriteCode = 0;
                string figure = string.Empty;

                if (giftData != null)
                {
                    message = giftData.message;
                    spriteCode = (giftData.decorationType * 1000) + giftData.wrappingPaper;
                }

                Message.AddInt32((-1) * (int)this.itemID);
                Message.AddString(this.GetBaseItem().Type.ToString().ToUpper());
                Message.AddUInt32(this.itemID);
                Message.AddInt32(this.GetBaseItem().SpriteId);
                Message.AddInt32(9);
                Message.AddInt32(0);
                Message.AddString(message);
                Message.AddBoolean(false); // recycle
                Message.AddBoolean(this.GetBaseItem().AllowTrade);
                Message.AddBoolean(this.GetBaseItem().AllowInventoryStack);
                Message.AddBoolean(false); //marketplace
                Message.AddInt32(-1);
                Message.AddBoolean(false);
                Message.AddInt32(-1);
                Message.AddString("");
                Message.AddInt32(spriteCode);
            }
            else
            {
                Message.AddUInt32(this.itemID);
                Message.AddString(GetBaseItem().Type.ToString().ToUpper());
                Message.AddUInt32(this.itemID);
                Message.AddInt32(this.GetBaseItem().SpriteId);

                Message.AddInt32(1);

                if (GetBaseItem().InteractionType == InteractionType.badge_display)
                {
                    Message.AddInt32(2);
                    Message.AddInt32(4);

                    if (extraData != string.Empty)
                    {
                        Message.AddString("0"); // extradata check

                        for (int i = 0; i <= extraData.Split(Convert.ToChar(9)).Length - 1; i++)
                            Message.AddString(extraData.Split(Convert.ToChar(9))[i]);
                    }
                    else
                        Message.AddInt32(0);
                }
                else if (GetBaseItem().IsGroupItem && _extraData != null)
                {
                    uint groupID = TextHandling.ParseUInt32(_extraData.Split(':')[0]);
                    GroupData groupData = ButterflyEnvironment.GetGame().GetGroupManager().GetGroup(groupID);
                    if (groupData != null)
                    {
                        Message.AddInt32(2);
                        Message.AddInt32(5);
                        Message.AddString("0");
                        Message.AddString(groupID.ToString());
                        Message.AddString(groupData.image);
                        Message.AddString(groupData.htmlColorPrimary);
                        Message.AddString(groupData.htmlColorSecondary);
                    }
                    else
                    {
                        Message.AddInt32(0);
                        Message.AddString(extraData);
                    }
                }
                else
                {
                    Message.AddInt32(0);
                    Message.AddString(extraData);
                }

                Message.AddBoolean(false);
                Message.AddBoolean(this.GetBaseItem().AllowTrade);
                Message.AddBoolean(this.GetBaseItem().AllowInventoryStack);
                Message.AddBoolean(false);
                Message.AddInt32(-1); // secondsToExpiration
                Message.AddBoolean(false); // hasRentPeriodStarted
                Message.AddInt32(-1); // Roomid
                Message.AddString("S"); // slotId ??
                Message.AddInt32(0);
            }
        }
开发者ID:BjkGkh,项目名称:R106,代码行数:94,代码来源:UserItem.cs

示例9: SerializeInventory

 internal void SerializeInventory(ServerMessage message)
 {
     message.AddUInt32(BotId); // id
     message.AddString(Name); // name
     message.AddString("");
     message.AddString("m");
     message.AddString(Look); // color
 }
开发者ID:BjkGkh,项目名称:R106,代码行数:8,代码来源:RoomBot.cs


注:本文中的ServerMessage.AddUInt32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。