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C# Orbit.getRelativePositionFromTrueAnomaly方法代码示例

本文整理汇总了C#中Orbit.getRelativePositionFromTrueAnomaly方法的典型用法代码示例。如果您正苦于以下问题:C# Orbit.getRelativePositionFromTrueAnomaly方法的具体用法?C# Orbit.getRelativePositionFromTrueAnomaly怎么用?C# Orbit.getRelativePositionFromTrueAnomaly使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Orbit的用法示例。


在下文中一共展示了Orbit.getRelativePositionFromTrueAnomaly方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReallyDrawOrbit

		// Fallback method: The orbit should be valid, but it's not showing as
		// active.  I've encountered this when targeting a vessel or planet.
		private static void ReallyDrawOrbit(Orbit o, CelestialBody referenceBody, Matrix4x4 screenTransform, int numSegments)
		{
			if (o.eccentricity >= 1.0) {
				Debug.Log("JSIOrbitDisplay.ReallyDrawOrbit(): I can't draw an orbit with e >= 1.0");
				return;
			}

			double dTheta = 2.0 * Math.PI / (double)numSegments;
			double theta = 0.0;
			double now = Planetarium.GetUniversalTime();
			double timeAtTA = o.GetUTforTrueAnomaly(theta, now);
			Vector3 lastVertex = screenTransform.MultiplyPoint3x4(o.getRelativePositionFromTrueAnomaly(theta).xzy + (o.referenceBody.getTruePositionAtUT(timeAtTA)) - (referenceBody.getTruePositionAtUT(timeAtTA)));
			for (int i = 0; i < numSegments; ++i) {
				GL.Vertex3(lastVertex.x, lastVertex.y, 0.0f);
				theta += dTheta;
				timeAtTA = o.GetUTforTrueAnomaly(theta, now);

				Vector3 newVertex = screenTransform.MultiplyPoint3x4(o.getRelativePositionFromTrueAnomaly(theta).xzy + (o.referenceBody.getTruePositionAtUT(timeAtTA)) - (referenceBody.getTruePositionAtUT(timeAtTA)));
				GL.Vertex3(newVertex.x, newVertex.y, 0.0f);

				lastVertex = newVertex;
			}
		}
开发者ID:dreadicon,项目名称:RasterPropMonitor,代码行数:25,代码来源:JSIOrbitDisplay.cs

示例2: DrawOrbit

		private static void DrawOrbit(Orbit o, CelestialBody referenceBody, Matrix4x4 screenTransform, int numSegments)
		{
			if (!o.activePatch) {
				return;
			}

			double startTA;
			double endTA;
			double now = Planetarium.GetUniversalTime();
			if (o.patchEndTransition != Orbit.PatchTransitionType.FINAL) {
				startTA = o.TrueAnomalyAtUT(o.StartUT);
				endTA = o.TrueAnomalyAtUT(o.EndUT);
				if (endTA < startTA) {
					endTA += 2.0 * Math.PI;
				}
			} else {
				startTA = o.GetUTforTrueAnomaly(0.0, now);
				endTA = startTA + 2.0 * Math.PI;
			}
			double dTheta = (endTA - startTA) / (double)numSegments;
			double theta = startTA;
			double timeAtTA = o.GetUTforTrueAnomaly(theta, now);
			Vector3 lastVertex = screenTransform.MultiplyPoint3x4(o.getRelativePositionFromTrueAnomaly(theta).xzy + (o.referenceBody.getTruePositionAtUT(timeAtTA)) - (referenceBody.getTruePositionAtUT(timeAtTA)));
			for (int i = 0; i < numSegments; ++i) {
				GL.Vertex3(lastVertex.x, lastVertex.y, 0.0f);
				theta += dTheta;
				timeAtTA = o.GetUTforTrueAnomaly(theta, now);

				Vector3 newVertex = screenTransform.MultiplyPoint3x4(o.getRelativePositionFromTrueAnomaly(theta).xzy + (o.referenceBody.getTruePositionAtUT(timeAtTA)) - (referenceBody.getTruePositionAtUT(timeAtTA)));
				GL.Vertex3(newVertex.x, newVertex.y, 0.0f);

				lastVertex = newVertex;
			}
		}
开发者ID:dreadicon,项目名称:RasterPropMonitor,代码行数:34,代码来源:JSIOrbitDisplay.cs

示例3: SolveClosestBSP

 static double SolveClosestBSP(ref double Fp, ref double Fs, double Ir, double dF, Orbit p, Orbit s, double epsilon, int maxIterations, ref int iterationCount)
 {
     double num = dF;
     double num2 = dF;
     if (Math.Abs(Ir) % 3.1415926535897931 * 2.0 > 1.5707963267948966)
     {
         num2 *= -1.0;
     }
     iterationCount = 0;
     double num3 = (p.getRelativePositionFromTrueAnomaly(Fp) - s.getRelativePositionFromTrueAnomaly(Fs)).sqrMagnitude;
     while (num > 0.0001)
     {
         if (iterationCount >= maxIterations)
         {
             return num3;
         }
         else
         {
             double sqrMagnitude = (p.getRelativePositionFromTrueAnomaly(Fp + num) - s.getRelativePositionFromTrueAnomaly(Fs + num2)).sqrMagnitude;
             double sqrMagnitude2 = (p.getRelativePositionFromTrueAnomaly(Fp - num) - s.getRelativePositionFromTrueAnomaly(Fs - num2)).sqrMagnitude;
             num3 = Math.Min(num3, Math.Min(sqrMagnitude, sqrMagnitude2));
             if (num3 == sqrMagnitude)
             {
                 Fp += num;
                 Fs += num2;
             }
             else if (num3 == sqrMagnitude2)
             {
                 Fp -= num;
                 Fs -= num2;
             }
             num *= 0.5;
             num2 *= 0.5;
             iterationCount++;
         }
     }
     return num3;
 }
开发者ID:Kerbas-ad-astra,项目名称:ThrottleControlledAvionics,代码行数:38,代码来源:OrbitDBG.cs


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