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C# Orbit.DescendingNodeEquatorialExists方法代码示例

本文整理汇总了C#中Orbit.DescendingNodeEquatorialExists方法的典型用法代码示例。如果您正苦于以下问题:C# Orbit.DescendingNodeEquatorialExists方法的具体用法?C# Orbit.DescendingNodeEquatorialExists怎么用?C# Orbit.DescendingNodeEquatorialExists使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Orbit的用法示例。


在下文中一共展示了Orbit.DescendingNodeEquatorialExists方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DeltaVToShiftLAN

        //Computes the deltaV of the burn needed to set a given LAN at a given UT.
        public static Vector3d DeltaVToShiftLAN(Orbit o, double UT, double newLAN)
        {
            Vector3d pos = o.SwappedAbsolutePositionAtUT(UT);
            // Burn position in the same reference frame as LAN
            double burn_latitude = o.referenceBody.GetLatitude(pos);
            double burn_longitude = o.referenceBody.GetLongitude(pos) + o.referenceBody.rotationAngle;

            const double target_latitude = 0; // Equator
            double target_longitude = 0; // Prime Meridian

            // Select the location of either the descending or ascending node.
            // If the descending node is closer than the ascending node, or there is no ascending node, target the reverse of the newLAN
            // Otherwise target the newLAN
            if (o.AscendingNodeEquatorialExists() && o.DescendingNodeEquatorialExists())
            {
                if (o.TimeOfDescendingNodeEquatorial(UT) < o.TimeOfAscendingNodeEquatorial(UT))
                {
                    // DN is closer than AN
                    // Burning for the AN would entail flipping the orbit around, and would be very expensive
                    // therefore, burn for the corresponding Longitude of the Descending Node
                    target_longitude = MuUtils.ClampDegrees360(newLAN + 180.0);
                }
                else
                {
                    // DN is closer than AN
                    target_longitude = MuUtils.ClampDegrees360(newLAN);
                }
            }
            else if (o.AscendingNodeEquatorialExists() && !o.DescendingNodeEquatorialExists())
            {
                // No DN
                target_longitude = MuUtils.ClampDegrees360(newLAN);
            }
            else if (!o.AscendingNodeEquatorialExists() && o.DescendingNodeEquatorialExists())
            {
                // No AN
                target_longitude = MuUtils.ClampDegrees360(newLAN + 180.0);
            }
            else
            {
                throw new ArgumentException("OrbitalManeuverCalculator.DeltaVToShiftLAN: No Equatorial Nodes");
            }
            double desiredHeading = MuUtils.ClampDegrees360(Heading(burn_latitude, burn_longitude, target_latitude, target_longitude));
            Vector3d actualHorizontalVelocity = Vector3d.Exclude(o.Up(UT), o.SwappedOrbitalVelocityAtUT(UT));
            Vector3d eastComponent = actualHorizontalVelocity.magnitude * Math.Sin(Math.PI / 180 * desiredHeading) * o.East(UT);
            Vector3d northComponent = actualHorizontalVelocity.magnitude * Math.Cos(Math.PI / 180 * desiredHeading) * o.North(UT);
            Vector3d desiredHorizontalVelocity = eastComponent + northComponent;
            return desiredHorizontalVelocity - actualHorizontalVelocity;
        }
开发者ID:Kerbas-ad-astra,项目名称:MechJeb2,代码行数:50,代码来源:OrbitalManeuverCalculator.cs

示例2: ComputeManeuverTime

        public double ComputeManeuverTime(Orbit o, double UT, MechJebModuleTargetController target)
        {
            switch (allowedTimeRef[currentTimeRef])
            {
            case TimeReference.X_FROM_NOW:
                UT += leadTime.val;
                break;

            case TimeReference.APOAPSIS:
                if (o.eccentricity < 1)
                {
                    UT = o.NextApoapsisTime(UT);
                }
                else
                {
                    throw new OperationException("Warning: orbit is hyperbolic, so apoapsis doesn't exist.");
                }
                break;

            case TimeReference.PERIAPSIS:
                UT = o.NextPeriapsisTime(UT);
                break;

            case TimeReference.CLOSEST_APPROACH:
                if (target.NormalTargetExists)
                {
                    UT = o.NextClosestApproachTime(target.TargetOrbit, UT);
                }
                else
                {
                    throw new OperationException("Warning: no target selected.");
                }
                break;

            case TimeReference.ALTITUDE:
                if (circularizeAltitude > o.PeA && (circularizeAltitude < o.ApA || o.eccentricity >= 1))
                {
                    UT = o.NextTimeOfRadius(UT, o.referenceBody.Radius + circularizeAltitude);
                }
                else
                {
                    throw new OperationException("Warning: can't circularize at this altitude, since current orbit does not reach it.");
                }
                break;

            case TimeReference.EQ_ASCENDING:
                if (o.AscendingNodeEquatorialExists())
                {
                    UT = o.TimeOfAscendingNodeEquatorial(UT);
                }
                else
                {
                    throw new OperationException("Warning: equatorial ascending node doesn't exist.");
                }
                break;

            case TimeReference.EQ_DESCENDING:
                if (o.DescendingNodeEquatorialExists())
                {
                    UT = o.TimeOfDescendingNodeEquatorial(UT);
                }
                else
                {
                    throw new OperationException("Warning: equatorial descending node doesn't exist.");
                }
                break;
            
            case TimeReference.EQ_NEAREST_AD:
                if(o.AscendingNodeEquatorialExists())
                {
                    UT = o.DescendingNodeEquatorialExists()
                        ? System.Math.Min(o.TimeOfAscendingNodeEquatorial(UT), o.TimeOfDescendingNodeEquatorial(UT))
                        : o.TimeOfAscendingNodeEquatorial(UT);
                }
                else if(o.DescendingNodeEquatorialExists())
                {
                    UT = o.TimeOfDescendingNodeEquatorial(UT);
                }
                else
                {
                    throw new OperationException("Warning: neither ascending nor descending node exists.");
                }
                break;

            case TimeReference.EQ_HIGHEST_AD:
                if(o.AscendingNodeEquatorialExists())
                {
                    if(o.DescendingNodeEquatorialExists())
                    {
                        var anTime = o.TimeOfAscendingNodeEquatorial(UT);
                        var dnTime = o.TimeOfDescendingNodeEquatorial(UT);
                        UT = o.getOrbitalVelocityAtUT(anTime).magnitude <= o.getOrbitalVelocityAtUT(dnTime).magnitude
                            ? anTime
                            : dnTime;
                    }
                    else
                    {
                        UT = o.TimeOfAscendingNodeEquatorial(UT);
                    }
                }
//.........这里部分代码省略.........
开发者ID:Kerbas-ad-astra,项目名称:MechJeb2,代码行数:101,代码来源:TimeSelector.cs


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