本文整理汇总了C#中Orbit.NextTimeOfRadius方法的典型用法代码示例。如果您正苦于以下问题:C# Orbit.NextTimeOfRadius方法的具体用法?C# Orbit.NextTimeOfRadius怎么用?C# Orbit.NextTimeOfRadius使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Orbit
的用法示例。
在下文中一共展示了Orbit.NextTimeOfRadius方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SuicideBurnCountdown
public static double SuicideBurnCountdown(Orbit orbit, VesselState vesselState, Vessel vessel)
{
if (vesselState.mainBody == null) return 0;
if (orbit.PeA > 0) return Double.PositiveInfinity;
double angleFromHorizontal = 90 - Vector3d.Angle(-vessel.srf_velocity, vesselState.up);
angleFromHorizontal = MuUtils.Clamp(angleFromHorizontal, 0, 90);
double sine = Math.Sin(angleFromHorizontal * Math.PI / 180);
double g = vesselState.localg;
double T = vesselState.limitedMaxThrustAccel;
double effectiveDecel = 0.5 * (-2 * g * sine + Math.Sqrt((2 * g * sine) * (2 * g * sine) + 4 * (T * T - g * g)));
double decelTime = vesselState.speedSurface / effectiveDecel;
Vector3d estimatedLandingSite = vesselState.CoM + 0.5 * decelTime * vessel.srf_velocity;
double terrainRadius = vesselState.mainBody.Radius + vesselState.mainBody.TerrainAltitude(estimatedLandingSite);
double impactTime = 0;
try
{
impactTime = orbit.NextTimeOfRadius(vesselState.time, terrainRadius);
}
catch (ArgumentException)
{
return 0;
}
return impactTime - decelTime / 2 - vesselState.time;
}
示例2: ComputeManeuverTime
public double ComputeManeuverTime(Orbit o, double UT, MechJebModuleTargetController target)
{
switch (allowedTimeRef[currentTimeRef])
{
case TimeReference.X_FROM_NOW:
UT += leadTime.val;
break;
case TimeReference.APOAPSIS:
if (o.eccentricity < 1)
{
UT = o.NextApoapsisTime(UT);
}
else
{
throw new OperationException("Warning: orbit is hyperbolic, so apoapsis doesn't exist.");
}
break;
case TimeReference.PERIAPSIS:
UT = o.NextPeriapsisTime(UT);
break;
case TimeReference.CLOSEST_APPROACH:
if (target.NormalTargetExists)
{
UT = o.NextClosestApproachTime(target.TargetOrbit, UT);
}
else
{
throw new OperationException("Warning: no target selected.");
}
break;
case TimeReference.ALTITUDE:
if (circularizeAltitude > o.PeA && (circularizeAltitude < o.ApA || o.eccentricity >= 1))
{
UT = o.NextTimeOfRadius(UT, o.referenceBody.Radius + circularizeAltitude);
}
else
{
throw new OperationException("Warning: can't circularize at this altitude, since current orbit does not reach it.");
}
break;
case TimeReference.EQ_ASCENDING:
if (o.AscendingNodeEquatorialExists())
{
UT = o.TimeOfAscendingNodeEquatorial(UT);
}
else
{
throw new OperationException("Warning: equatorial ascending node doesn't exist.");
}
break;
case TimeReference.EQ_DESCENDING:
if (o.DescendingNodeEquatorialExists())
{
UT = o.TimeOfDescendingNodeEquatorial(UT);
}
else
{
throw new OperationException("Warning: equatorial descending node doesn't exist.");
}
break;
case TimeReference.EQ_NEAREST_AD:
if(o.AscendingNodeEquatorialExists())
{
UT = o.DescendingNodeEquatorialExists()
? System.Math.Min(o.TimeOfAscendingNodeEquatorial(UT), o.TimeOfDescendingNodeEquatorial(UT))
: o.TimeOfAscendingNodeEquatorial(UT);
}
else if(o.DescendingNodeEquatorialExists())
{
UT = o.TimeOfDescendingNodeEquatorial(UT);
}
else
{
throw new OperationException("Warning: neither ascending nor descending node exists.");
}
break;
case TimeReference.EQ_HIGHEST_AD:
if(o.AscendingNodeEquatorialExists())
{
if(o.DescendingNodeEquatorialExists())
{
var anTime = o.TimeOfAscendingNodeEquatorial(UT);
var dnTime = o.TimeOfDescendingNodeEquatorial(UT);
UT = o.getOrbitalVelocityAtUT(anTime).magnitude <= o.getOrbitalVelocityAtUT(dnTime).magnitude
? anTime
: dnTime;
}
else
{
UT = o.TimeOfAscendingNodeEquatorial(UT);
}
}
//.........这里部分代码省略.........