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C# Orbit.NextPeriapsisTime方法代码示例

本文整理汇总了C#中Orbit.NextPeriapsisTime方法的典型用法代码示例。如果您正苦于以下问题:C# Orbit.NextPeriapsisTime方法的具体用法?C# Orbit.NextPeriapsisTime怎么用?C# Orbit.NextPeriapsisTime使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Orbit的用法示例。


在下文中一共展示了Orbit.NextPeriapsisTime方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawNextPe

		private void DrawNextPe(Orbit o, CelestialBody referenceBody, double referenceTime, Color iconColor, Matrix4x4 screenTransform)
		{
			/*
			switch (o.patchEndTransition)
			{
				case Orbit.PatchTransitionType.ENCOUNTER:
					Debug.Log("ENCOUNTER patch end type");
					break;
				case Orbit.PatchTransitionType.ESCAPE:
					Debug.Log("ESCAPE patch end type");
					break;
				// FINAL is applied to the active vessel in a stable elliptical
				// orbit.
				case Orbit.PatchTransitionType.FINAL:
					Debug.Log("FINAL patch end type");
					break;
				// INITIAL patchEndTransition appears to be applied to inactive
				// vessels (targeted vessels).
				case Orbit.PatchTransitionType.INITIAL:
					Debug.Log("INITIAL patch end type");
					break;
				case Orbit.PatchTransitionType.MANEUVER:
					Debug.Log("MANEUVER patch end type");
					break;
			}
			 */

			double nextPeTime = o.NextPeriapsisTime(referenceTime);
			if (nextPeTime < o.EndUT || (o.patchEndTransition == Orbit.PatchTransitionType.FINAL)) {
				Vector3d relativePosition = o.SwappedRelativePositionAtUT(nextPeTime) + o.referenceBody.getTruePositionAtUT(nextPeTime) - referenceBody.getTruePositionAtUT(nextPeTime);
				var transformedPosition = screenTransform.MultiplyPoint3x4(relativePosition);
				DrawIcon(transformedPosition.x, transformedPosition.y, VesselType.Unknown, iconColor, MapIcons.OtherIcon.PE);
			}
		}
开发者ID:dreadicon,项目名称:RasterPropMonitor,代码行数:34,代码来源:JSIOrbitDisplay.cs

示例2: FindFreefallEndTime

        //This is a convenience function used by the reentry simulation. It does a binary search for the first UT
        //in the interval (lowerUT, upperUT) for which condition(UT, relative position, orbital velocity) is true
        double FindFreefallEndTime(Orbit initialOrbit)
        {
            if (FreefallEnded(initialOrbit, t))
            {
                return t;
            }

            double lowerUT = t;
            double upperUT = initialOrbit.NextPeriapsisTime(t);

            const double PRECISION = 1.0;
            while (upperUT - lowerUT > PRECISION)
            {
                double testUT = (upperUT + lowerUT) / 2;
                if (FreefallEnded(initialOrbit, testUT)) upperUT = testUT;
                else lowerUT = testUT;
            }
            return (upperUT + lowerUT) / 2;
        }
开发者ID:Conti,项目名称:MechJeb2,代码行数:21,代码来源:ReentrySimulation.cs

示例3: ComputeManeuverTime

        public double ComputeManeuverTime(Orbit o, double UT, MechJebModuleTargetController target)
        {
            switch (allowedTimeRef[currentTimeRef])
            {
            case TimeReference.X_FROM_NOW:
                UT += leadTime.val;
                break;

            case TimeReference.APOAPSIS:
                if (o.eccentricity < 1)
                {
                    UT = o.NextApoapsisTime(UT);
                }
                else
                {
                    throw new OperationException("Warning: orbit is hyperbolic, so apoapsis doesn't exist.");
                }
                break;

            case TimeReference.PERIAPSIS:
                UT = o.NextPeriapsisTime(UT);
                break;

            case TimeReference.CLOSEST_APPROACH:
                if (target.NormalTargetExists)
                {
                    UT = o.NextClosestApproachTime(target.TargetOrbit, UT);
                }
                else
                {
                    throw new OperationException("Warning: no target selected.");
                }
                break;

            case TimeReference.ALTITUDE:
                if (circularizeAltitude > o.PeA && (circularizeAltitude < o.ApA || o.eccentricity >= 1))
                {
                    UT = o.NextTimeOfRadius(UT, o.referenceBody.Radius + circularizeAltitude);
                }
                else
                {
                    throw new OperationException("Warning: can't circularize at this altitude, since current orbit does not reach it.");
                }
                break;

            case TimeReference.EQ_ASCENDING:
                if (o.AscendingNodeEquatorialExists())
                {
                    UT = o.TimeOfAscendingNodeEquatorial(UT);
                }
                else
                {
                    throw new OperationException("Warning: equatorial ascending node doesn't exist.");
                }
                break;

            case TimeReference.EQ_DESCENDING:
                if (o.DescendingNodeEquatorialExists())
                {
                    UT = o.TimeOfDescendingNodeEquatorial(UT);
                }
                else
                {
                    throw new OperationException("Warning: equatorial descending node doesn't exist.");
                }
                break;
            
            case TimeReference.EQ_NEAREST_AD:
                if(o.AscendingNodeEquatorialExists())
                {
                    UT = o.DescendingNodeEquatorialExists()
                        ? System.Math.Min(o.TimeOfAscendingNodeEquatorial(UT), o.TimeOfDescendingNodeEquatorial(UT))
                        : o.TimeOfAscendingNodeEquatorial(UT);
                }
                else if(o.DescendingNodeEquatorialExists())
                {
                    UT = o.TimeOfDescendingNodeEquatorial(UT);
                }
                else
                {
                    throw new OperationException("Warning: neither ascending nor descending node exists.");
                }
                break;

            case TimeReference.EQ_HIGHEST_AD:
                if(o.AscendingNodeEquatorialExists())
                {
                    if(o.DescendingNodeEquatorialExists())
                    {
                        var anTime = o.TimeOfAscendingNodeEquatorial(UT);
                        var dnTime = o.TimeOfDescendingNodeEquatorial(UT);
                        UT = o.getOrbitalVelocityAtUT(anTime).magnitude <= o.getOrbitalVelocityAtUT(dnTime).magnitude
                            ? anTime
                            : dnTime;
                    }
                    else
                    {
                        UT = o.TimeOfAscendingNodeEquatorial(UT);
                    }
                }
//.........这里部分代码省略.........
开发者ID:Kerbas-ad-astra,项目名称:MechJeb2,代码行数:101,代码来源:TimeSelector.cs


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