本文整理汇总了C#中Orbit.DeltaVToManeuverNodeCoordinates方法的典型用法代码示例。如果您正苦于以下问题:C# Orbit.DeltaVToManeuverNodeCoordinates方法的具体用法?C# Orbit.DeltaVToManeuverNodeCoordinates怎么用?C# Orbit.DeltaVToManeuverNodeCoordinates使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Orbit
的用法示例。
在下文中一共展示了Orbit.DeltaVToManeuverNodeCoordinates方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PlaceManeuverNode
public static ManeuverNode PlaceManeuverNode(this Vessel vessel, Orbit patch, Vector3d dV, double UT)
{
//placing a maneuver node with bad dV values can really mess up the game, so try to protect against that
//and log an exception if we get a bad dV vector:
for (int i = 0; i < 3; i++)
{
if (double.IsNaN(dV[i]) || double.IsInfinity(dV[i]))
{
throw new Exception("VesselExtensions.PlaceManeuverNode: bad dV: " + dV);
}
}
if (double.IsNaN(UT) || double.IsInfinity(UT))
{
throw new Exception("VesselExtensions.PlaceManeuverNode: bad UT: " + UT);
}
//It seems that sometimes the game can freak out if you place a maneuver node in the past, so this
//protects against that.
UT = Math.Max(UT, Planetarium.GetUniversalTime());
//convert a dV in world coordinates into the coordinate system of the maneuver node,
//which uses (x, y, z) = (radial+, normal-, prograde)
Vector3d nodeDV = patch.DeltaVToManeuverNodeCoordinates(UT, dV);
ManeuverNode mn = vessel.patchedConicSolver.AddManeuverNode(UT);
mn.OnGizmoUpdated(nodeDV, UT);
return mn;
}