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C# Orbit.DeltaVToManeuverNodeCoordinates方法代码示例

本文整理汇总了C#中Orbit.DeltaVToManeuverNodeCoordinates方法的典型用法代码示例。如果您正苦于以下问题:C# Orbit.DeltaVToManeuverNodeCoordinates方法的具体用法?C# Orbit.DeltaVToManeuverNodeCoordinates怎么用?C# Orbit.DeltaVToManeuverNodeCoordinates使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Orbit的用法示例。


在下文中一共展示了Orbit.DeltaVToManeuverNodeCoordinates方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PlaceManeuverNode

        public static ManeuverNode PlaceManeuverNode(this Vessel vessel, Orbit patch, Vector3d dV, double UT)
        {
            //placing a maneuver node with bad dV values can really mess up the game, so try to protect against that
            //and log an exception if we get a bad dV vector:
            for (int i = 0; i < 3; i++)
            {
                if (double.IsNaN(dV[i]) || double.IsInfinity(dV[i]))
                {
                    throw new Exception("VesselExtensions.PlaceManeuverNode: bad dV: " + dV);
                }
            }

            if (double.IsNaN(UT) || double.IsInfinity(UT))
            {
                throw new Exception("VesselExtensions.PlaceManeuverNode: bad UT: " + UT);
            }

            //It seems that sometimes the game can freak out if you place a maneuver node in the past, so this
            //protects against that.
            UT = Math.Max(UT, Planetarium.GetUniversalTime());

            //convert a dV in world coordinates into the coordinate system of the maneuver node,
            //which uses (x, y, z) = (radial+, normal-, prograde)
            Vector3d nodeDV = patch.DeltaVToManeuverNodeCoordinates(UT, dV);
            ManeuverNode mn = vessel.patchedConicSolver.AddManeuverNode(UT);
            mn.OnGizmoUpdated(nodeDV, UT);
            return mn;
        }
开发者ID:antonytrupe,项目名称:GravityTurn,代码行数:28,代码来源:VesselExtensions.cs


注:本文中的Orbit.DeltaVToManeuverNodeCoordinates方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。