本文整理汇总了C#中Maze.generateMap方法的典型用法代码示例。如果您正苦于以下问题:C# Maze.generateMap方法的具体用法?C# Maze.generateMap怎么用?C# Maze.generateMap使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Maze
的用法示例。
在下文中一共展示了Maze.generateMap方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: generateNewStage
public void generateNewStage(GameObject floorTile,
GameObject wallBlock,
GameObject coin,
GameObject player,
GameObject targetSprite,
GameObject door,
int difficulty,
int maxDifficulty)
{
// Grab prefabs from function call
_floorTile = floorTile;
_wallBlock = wallBlock;
_coin = coin;
_player = player;
_targetSprite = Instantiate(targetSprite);
_door = door;
// Determine size and num coins for this stage
determineParamsBasedOnDifficulty(difficulty, maxDifficulty);
// Create our maze
_maze = new Maze(_size, difficulty, maxDifficulty);
_maze.generateMap();
// Allocate our arrays
_coins = new GameObject[_numCoins];
_components = new GameObject[(int)_size.x,(int)_size.y];
// Instantiate our prefabs
placeComponentsFromMap();
}