本文整理汇总了C#中ISceneEntity.UpdateGroupPosition方法的典型用法代码示例。如果您正苦于以下问题:C# ISceneEntity.UpdateGroupPosition方法的具体用法?C# ISceneEntity.UpdateGroupPosition怎么用?C# ISceneEntity.UpdateGroupPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ISceneEntity
的用法示例。
在下文中一共展示了ISceneEntity.UpdateGroupPosition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateAttachmentPosition
/// <summary>
/// Update the position of the given attachment
/// </summary>
/// <param name="client"></param>
/// <param name="sog"></param>
/// <param name="localID"></param>
/// <param name="pos"></param>
public void UpdateAttachmentPosition(IClientAPI client, ISceneEntity sog, uint localID, Vector3 pos)
{
if (sog != null)
{
// If this is an attachment, then we need to save the modified
// object back into the avatar's inventory. First we save the
// attachment point information, then we update the relative
// positioning (which caused this method to get driven in the
// first place. Then we have to mark the object as NOT an
// attachment. This is necessary in order to correctly save
// and retrieve GroupPosition information for the attachment.
// Then we save the asset back into the appropriate inventory
// entry. Finally, we restore the object's attachment status.
byte attachmentPoint = (byte) sog.RootChild.AttachmentPoint;
sog.UpdateGroupPosition(pos, true);
sog.RootChild.AttachedPos = pos;
sog.RootChild.FixOffsetPosition((pos), false);
//sog.AbsolutePosition = sog.RootChild.AttachedPos;
sog.SetAttachmentPoint(attachmentPoint);
sog.ScheduleGroupUpdate(PrimUpdateFlags.TerseUpdate);
//Don't update right now, wait until logout
//UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID);
}
else
{
MainConsole.Instance.Warn("[Attachments]: Could not find attachment by ItemID!");
}
}