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C# ISceneEntity.Select方法代码示例

本文整理汇总了C#中ISceneEntity.Select方法的典型用法代码示例。如果您正苦于以下问题:C# ISceneEntity.Select方法的具体用法?C# ISceneEntity.Select怎么用?C# ISceneEntity.Select使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ISceneEntity的用法示例。


在下文中一共展示了ISceneEntity.Select方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReturnObjects

        /// <summary>
        /// Return the given objects to the agent given
        /// </summary>
        /// <param name="returnobjects">The objects to return</param>
        /// <param name="AgentId">The agent UUID that will get the inventory items for these objects</param>
        /// <returns></returns>
        public bool ReturnObjects(ISceneEntity[] returnobjects,
                UUID AgentId)
        {
            if (returnobjects.Length == 0)
                return true;
            //AddReturns(returnobjects[0].OwnerID, returnobjects[0].Name, returnobjects.Length, returnobjects[0].AbsolutePosition, "parcel owner return");
#if (!ISWIN)
            List<uint> IDs = new List<uint>();
            foreach (ISceneEntity grp in returnobjects)
                IDs.Add(grp.LocalId);
#else
            List<uint> IDs = returnobjects.Select(grp => grp.LocalId).ToList();
#endif
            IClientAPI client;
            m_scene.ClientManager.TryGetValue(AgentId, out client);
            //Its ok if the client is null, its taken care of
            DeRezObjects(client, IDs, returnobjects[0].RootChild.GroupID, DeRezAction.Return, UUID.Zero);
            return true;
        }
开发者ID:samiam123,项目名称:Aurora-Sim,代码行数:25,代码来源:LLClientInventory.cs

示例2: ReturnObjects

 /// <summary>
 ///     Return the given objects to the agent given
 /// </summary>
 /// <param name="returnobjects">The objects to return</param>
 /// <param name="AgentId">The agent UUID that will get the inventory items for these objects</param>
 /// <returns></returns>
 public bool ReturnObjects(ISceneEntity[] returnobjects,
                           UUID AgentId)
 {
     if (returnobjects.Length == 0)
         return true;
     List<uint> IDs = returnobjects.Select(grp => grp.LocalId).ToList();
     IClientAPI client;
     m_scene.ClientManager.TryGetValue(AgentId, out client);
     //Its ok if the client is null, its taken care of
     DeRezObjects(client, IDs, returnobjects[0].RootChild.GroupID, DeRezAction.Return, UUID.Zero);
     return true;
 }
开发者ID:emperorstarfinder,项目名称:My-Aurora-Sim,代码行数:18,代码来源:LLClientInventory.cs


注:本文中的ISceneEntity.Select方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。