本文整理汇总了C#中ISceneEntity.Select方法的典型用法代码示例。如果您正苦于以下问题:C# ISceneEntity.Select方法的具体用法?C# ISceneEntity.Select怎么用?C# ISceneEntity.Select使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ISceneEntity
的用法示例。
在下文中一共展示了ISceneEntity.Select方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReturnObjects
/// <summary>
/// Return the given objects to the agent given
/// </summary>
/// <param name="returnobjects">The objects to return</param>
/// <param name="AgentId">The agent UUID that will get the inventory items for these objects</param>
/// <returns></returns>
public bool ReturnObjects(ISceneEntity[] returnobjects,
UUID AgentId)
{
if (returnobjects.Length == 0)
return true;
//AddReturns(returnobjects[0].OwnerID, returnobjects[0].Name, returnobjects.Length, returnobjects[0].AbsolutePosition, "parcel owner return");
#if (!ISWIN)
List<uint> IDs = new List<uint>();
foreach (ISceneEntity grp in returnobjects)
IDs.Add(grp.LocalId);
#else
List<uint> IDs = returnobjects.Select(grp => grp.LocalId).ToList();
#endif
IClientAPI client;
m_scene.ClientManager.TryGetValue(AgentId, out client);
//Its ok if the client is null, its taken care of
DeRezObjects(client, IDs, returnobjects[0].RootChild.GroupID, DeRezAction.Return, UUID.Zero);
return true;
}
示例2: ReturnObjects
/// <summary>
/// Return the given objects to the agent given
/// </summary>
/// <param name="returnobjects">The objects to return</param>
/// <param name="AgentId">The agent UUID that will get the inventory items for these objects</param>
/// <returns></returns>
public bool ReturnObjects(ISceneEntity[] returnobjects,
UUID AgentId)
{
if (returnobjects.Length == 0)
return true;
List<uint> IDs = returnobjects.Select(grp => grp.LocalId).ToList();
IClientAPI client;
m_scene.ClientManager.TryGetValue(AgentId, out client);
//Its ok if the client is null, its taken care of
DeRezObjects(client, IDs, returnobjects[0].RootChild.GroupID, DeRezAction.Return, UUID.Zero);
return true;
}