本文整理汇总了C#中ISceneEntity.ClearXMLRepresentation方法的典型用法代码示例。如果您正苦于以下问题:C# ISceneEntity.ClearXMLRepresentation方法的具体用法?C# ISceneEntity.ClearXMLRepresentation怎么用?C# ISceneEntity.ClearXMLRepresentation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ISceneEntity
的用法示例。
在下文中一共展示了ISceneEntity.ClearXMLRepresentation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ResetEntityIDs
/// <summary>
/// Reset all of the UUID's, localID's, etc in this group (includes children)
/// </summary>
/// <param name="entity"></param>
private void ResetEntityIDs (ISceneEntity entity)
{
List<ISceneChildEntity> children = entity.ChildrenEntities ();
//Sort so that we rebuild in the same order and the root being first
children.Sort(LinkSetSorter);
entity.ClearChildren();
IComponentManager manager = m_parentScene.RequestModuleInterface<IComponentManager> ();
foreach (ISceneChildEntity child in children)
{
UUID oldID = child.UUID;
child.ResetEntityIDs();
entity.AddChild (child, child.LinkNum);
if (manager != null)
manager.ResetComponentIDsToNewObject (oldID, child);
}
//This clears the xml file, which will need rebuilt now that we have changed the UUIDs
entity.HasGroupChanged = true;
entity.ClearXMLRepresentation();
foreach (ISceneChildEntity child in children)
{
if(!child.IsRoot)
{
child.SetParentLocalId (entity.RootChild.LocalId);
}
}
}