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C# ISceneEntity.ScheduleGroupTerseUpdate方法代码示例

本文整理汇总了C#中ISceneEntity.ScheduleGroupTerseUpdate方法的典型用法代码示例。如果您正苦于以下问题:C# ISceneEntity.ScheduleGroupTerseUpdate方法的具体用法?C# ISceneEntity.ScheduleGroupTerseUpdate怎么用?C# ISceneEntity.ScheduleGroupTerseUpdate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ISceneEntity的用法示例。


在下文中一共展示了ISceneEntity.ScheduleGroupTerseUpdate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EventManagerOnSignificantObjectMovement

        //Like handleEventManagerOnSignificantClientMovement, but for objects for parcel incoming object permissions
        public void EventManagerOnSignificantObjectMovement(ISceneEntity group)
        {
            ILandObject over = GetLandObject((int) group.AbsolutePosition.X, (int) group.AbsolutePosition.Y);
            if (over != null)
            {
                //Entered this new parcel
                if (over.LandData.GlobalID != group.LastParcelUUID)
                {
                    if (!m_scene.Permissions.CanObjectEntry(group.UUID,
                                                            false, group.AbsolutePosition, group.OwnerID))
                    {
                        //Revert the position and do not update the parcel ID
                        group.AbsolutePosition = group.LastSignificantPosition;

                        //If the object has physics, stop it from moving
                        if ((group.RootChild.Flags & PrimFlags.Physics) == PrimFlags.Physics)
                        {
                            bool wasTemporary = ((group.RootChild.Flags & PrimFlags.TemporaryOnRez) != 0);
                            bool wasPhantom = ((group.RootChild.Flags & PrimFlags.Phantom) != 0);
                            bool wasVD = group.RootChild.VolumeDetectActive;
                            bool needsPhysicalRebuild = group.RootChild.UpdatePrimFlags(false,
                                                                                        wasTemporary,
                                                                                        wasPhantom,
                                                                                        wasVD, null);
                            if (needsPhysicalRebuild)
                                group.RebuildPhysicalRepresentation(true);
                        }
                        //Send an update so that all clients see it
                        group.ScheduleGroupTerseUpdate();
                    }
                    else
                    {
                        UUID oldParcelUUID = group.LastParcelUUID;
                        //Update the UUID then
                        group.LastParcelUUID = over.LandData.GlobalID;
                        //Trigger the event
                        object[] param = new object[3];
                        param[0] = group;
                        param[1] = over.LandData.GlobalID;
                        param[2] = oldParcelUUID;
                        m_scene.AuroraEventManager.FireGenericEventHandler("ObjectEnteringNewParcel", param);
                    }
                }
            }
        }
开发者ID:justasabc,项目名称:Aurora-Sim,代码行数:46,代码来源:ParcelManagementModule.cs


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