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C# IRenderable.GetVertices方法代码示例

本文整理汇总了C#中IRenderable.GetVertices方法的典型用法代码示例。如果您正苦于以下问题:C# IRenderable.GetVertices方法的具体用法?C# IRenderable.GetVertices怎么用?C# IRenderable.GetVertices使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IRenderable的用法示例。


在下文中一共展示了IRenderable.GetVertices方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GenerateCollisionMesh

        public static MobileMesh GenerateCollisionMesh(IRenderable r, float mass)
        {
            var Vertices = r.GetVertices();

            Vector3D[] verts = new Vector3D[Vertices.Length/3];

            for(int c = 0; c < verts.Length; c++)
            {
                verts[c] = new Vector3D(Vertices[c * 3], Vertices[c * 3 + 1], Vertices[c * 3 + 2]);
            }

            if(mass != 0)return new MobileMesh(verts, r.GetIndices(), new AffineTransform(new Vector3D(5,5,5),BEPUQuaternion.Identity, Vector3D.Zero), BEPUphysics.CollisionShapes.MobileMeshSolidity.DoubleSided, mass);
            else return new MobileMesh(verts, r.GetIndices(), new AffineTransform(new Vector3D(5,5,5), BEPUQuaternion.Identity, Vector3D.Zero),BEPUphysics.CollisionShapes.MobileMeshSolidity.DoubleSided);
        }
开发者ID:himanshugoel2797,项目名称:Aperture3D-PSM,代码行数:14,代码来源:RenderableFactory.cs

示例2: RenderNode

        public RenderNode(IRenderable renderableObject)
        {
            Textures = new Texture2D[7];

            this.renderableObject = renderableObject;
            //Vertex			TexCoord			//Normals			 //Tangents
            vbuffer = new VertexBuffer (renderableObject.GetVertexCount () / 3, renderableObject.GetIndexCount (), VertexFormat.Float3, VertexFormat.Float2, VertexFormat.Float3, VertexFormat.Float3);
            vbuffer.SetVertices (0, renderableObject.GetVertices ());

            if (renderableObject.GetTexCoords () != null)
                vbuffer.SetVertices (1, renderableObject.GetTexCoords ());
            if (renderableObject.HasNormals ())
                vbuffer.SetVertices (2, renderableObject.GetNormals ());
            if (renderableObject.GetTangents () != null)
                vbuffer.SetVertices (3, renderableObject.GetTangents ());

            vbuffer.SetIndices (renderableObject.GetIndices ());
        }
开发者ID:himanshugoel2797,项目名称:Aperture3D-PSM,代码行数:18,代码来源:RenderNode.cs


注:本文中的IRenderable.GetVertices方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。