本文整理汇总了C#中IRenderable.BeforeRenderSolidStroke方法的典型用法代码示例。如果您正苦于以下问题:C# IRenderable.BeforeRenderSolidStroke方法的具体用法?C# IRenderable.BeforeRenderSolidStroke怎么用?C# IRenderable.BeforeRenderSolidStroke使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IRenderable
的用法示例。
在下文中一共展示了IRenderable.BeforeRenderSolidStroke方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: StencilStroke
internal void StencilStroke(IRenderable path)
{
var effect = Device.EffectManager.StencilStroke;
// Setup stenciling
_device.BlendState = Device.BlendStates.NoColor;
_device.DepthStencilState = State.Stencils.Set;
// Render solid mesh
if (path.HasSolidStroke)
{
effect.SetSolid(State.NonScalingStroke, State.Projection.Matrix, State.PathToSurface.Matrix, State.StrokeExpand);
effect.Apply();
_device.MultiSampleMask = -1;
path.BeforeRenderSolidStroke();
path.RenderSolidStroke();
}
// Render radial mesh
if (path.HasRadialStroke)
{
effect.SetRadial(State.NonScalingStroke, State.Projection.Matrix, State.PathToSurface.Matrix, State.StrokeExpand);
path.BeforeRenderRadialStroke();
if (State.Antialiasing == VGAntialiasing.None)
{
effect.Apply();
path.RenderRadialStroke();
}
else
for (int samples = (int)State.Antialiasing - 1, MSAAMask = _msaaMasks[State.Antialiasing]; samples >= 0; samples--, MSAAMask <<= 1)
{
_device.MultiSampleMask = MSAAMask;
effect.SetOffset(ref Surface.MSAAPattern[samples]);
effect.Apply();
path.RenderRadialStroke();
}
}
}