本文整理汇总了C#中IRenderable.GetIndices方法的典型用法代码示例。如果您正苦于以下问题:C# IRenderable.GetIndices方法的具体用法?C# IRenderable.GetIndices怎么用?C# IRenderable.GetIndices使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IRenderable
的用法示例。
在下文中一共展示了IRenderable.GetIndices方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GenerateCollisionMesh
public static MobileMesh GenerateCollisionMesh(IRenderable r, float mass)
{
var Vertices = r.GetVertices();
Vector3D[] verts = new Vector3D[Vertices.Length/3];
for(int c = 0; c < verts.Length; c++)
{
verts[c] = new Vector3D(Vertices[c * 3], Vertices[c * 3 + 1], Vertices[c * 3 + 2]);
}
if(mass != 0)return new MobileMesh(verts, r.GetIndices(), new AffineTransform(new Vector3D(5,5,5),BEPUQuaternion.Identity, Vector3D.Zero), BEPUphysics.CollisionShapes.MobileMeshSolidity.DoubleSided, mass);
else return new MobileMesh(verts, r.GetIndices(), new AffineTransform(new Vector3D(5,5,5), BEPUQuaternion.Identity, Vector3D.Zero),BEPUphysics.CollisionShapes.MobileMeshSolidity.DoubleSided);
}
示例2: RenderNode
public RenderNode(IRenderable renderableObject)
{
Textures = new Texture2D[7];
this.renderableObject = renderableObject;
//Vertex TexCoord //Normals //Tangents
vbuffer = new VertexBuffer (renderableObject.GetVertexCount () / 3, renderableObject.GetIndexCount (), VertexFormat.Float3, VertexFormat.Float2, VertexFormat.Float3, VertexFormat.Float3);
vbuffer.SetVertices (0, renderableObject.GetVertices ());
if (renderableObject.GetTexCoords () != null)
vbuffer.SetVertices (1, renderableObject.GetTexCoords ());
if (renderableObject.HasNormals ())
vbuffer.SetVertices (2, renderableObject.GetNormals ());
if (renderableObject.GetTangents () != null)
vbuffer.SetVertices (3, renderableObject.GetTangents ());
vbuffer.SetIndices (renderableObject.GetIndices ());
}