本文整理汇总了C#中IRenderable.BeforeRenderFill方法的典型用法代码示例。如果您正苦于以下问题:C# IRenderable.BeforeRenderFill方法的具体用法?C# IRenderable.BeforeRenderFill怎么用?C# IRenderable.BeforeRenderFill使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IRenderable
的用法示例。
在下文中一共展示了IRenderable.BeforeRenderFill方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: StencilGlyph
internal void StencilGlyph(IRenderable path, ref Vector2 offset)
{
var effect = Device.EffectManager.StencilFill;
effect.SetPathOffset(ref offset);
// Render mesh
if (path.HasFill)
{
path.BeforeRenderFill();
if (State.Antialiasing == VGAntialiasing.None)
{
effect.Apply();
path.RenderFill();
}
else
for (int samples = (int)State.Antialiasing - 1, MSAAMask = _msaaMasks[State.Antialiasing]; samples >= 0; samples--, MSAAMask <<= 1)
{
_device.MultiSampleMask = MSAAMask;
effect.SetScreenOffset(ref Surface.MSAAPattern[samples]);
effect.Apply();
path.RenderFill();
}
}
}
示例2: StencilFill
internal void StencilFill(IRenderable path)
{
var effect = Device.EffectManager.StencilFill;
// Setup stenciling
_device.BlendState = Device.BlendStates.NoColor;
_device.DepthStencilState = State.FillRuleState;
effect.SetParameters(State.Projection.Matrix, State.PathToSurface.Matrix);
// Render mesh
if (path.HasFill)
{
path.BeforeRenderFill();
if (State.Antialiasing == VGAntialiasing.None)
{
effect.Apply();
path.RenderFill();
}
else
for (int samples = (int)State.Antialiasing - 1, MSAAMask = _msaaMasks[State.Antialiasing]; samples >= 0; samples--, MSAAMask <<= 1)
{
_device.MultiSampleMask = MSAAMask;
effect.SetScreenOffset(ref Surface.MSAAPattern[samples]);
effect.Apply();
path.RenderFill();
}
}
}