本文整理汇总了C#中IGameState.LoadContent方法的典型用法代码示例。如果您正苦于以下问题:C# IGameState.LoadContent方法的具体用法?C# IGameState.LoadContent怎么用?C# IGameState.LoadContent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IGameState
的用法示例。
在下文中一共展示了IGameState.LoadContent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ChangeState
/// <summary>
/// Removes the current running state and insert the state provide.
/// </summary>
/// <param name="gameState">State of the game.</param>
public void ChangeState(IGameState gameState)
{
PopStack();
gameState.LoadContent();
_gameStates.Push(gameState);
}
示例2: AddGameState
/// <summary>
/// Adds the state of the game.
/// </summary>
/// <param name="gameState">State of the game.</param>
public void AddGameState(IGameState gameState)
{
if( _isInitialized)
{
gameState.LoadContent();
}
_gameStates.Add(gameState);
}
示例3: LoadContent
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
input = new InputHandler();
gameState = new MenuState();
gameState.LoadContent(Content);
}