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C# IGameState.GetOwnResources方法代码示例

本文整理汇总了C#中IGameState.GetOwnResources方法的典型用法代码示例。如果您正苦于以下问题:C# IGameState.GetOwnResources方法的具体用法?C# IGameState.GetOwnResources怎么用?C# IGameState.GetOwnResources使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IGameState的用法示例。


在下文中一共展示了IGameState.GetOwnResources方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleTrade

        public ITrade HandleTrade(IGameState state, ITrade offer, int proposingPlayerId)
        {
            // accept if convert extras to needed and opponent < 7 points
            List<Resource> extras = new List<Resource>();
            foreach (Resource r in Enum.GetValues(typeof(Resource)))
            {
                int extra = state.GetOwnResources().Count(res => res == r) - 1;
                for (int i = 0; i < extra; i++) extras.Add(r);
            }

            // good offer?
            var valid = offer.Give.Where(o => o.All(r => o.Count(cur => cur == r) <= extras.Count(e => e == r)));

            if (valid.Count() == 0) return offer.Decline();

            // take the one with least cards to give, and then by most duplicates
            List<Resource> bestGive = valid.OrderBy(o => o.Count)
                .ThenByDescending(o => state.GetOwnResources().Sum(r => state.GetOwnResources().Count(res => res == r)))
                .First();

            // find best "take" (cards we get) kind of the opposite of above
            List<Resource> bestTake = offer.Take.OrderBy(o => o.Count)
                .ThenBy(o => state.GetOwnResources().Sum(r => state.GetOwnResources().Count(res => res == r)))
                .First();

            return offer.Respond(bestGive, bestTake);
        }
开发者ID:rasmusgreve,项目名称:catan,代码行数:27,代码来源:StarterAgent.cs

示例2: DiscardCards

        public Resource[] DiscardCards(IGameState state, int toDiscard)
        {
            if (!silent)
                Console.WriteLine(id + ": Choosing cards to discard");

            List<Resource> chosenDiscard = new List<Resource>(toDiscard);
            List<Resource> hand = state.GetOwnResources().ToList();

            while (chosenDiscard.Count < toDiscard)
            {
                // pick one of the type we have most of
                Resource pick = hand.OrderByDescending(r => hand.Count(c => c == r)).First();
                chosenDiscard.Add(pick);
                hand.Remove(pick);
            }

            return chosenDiscard.ToArray();
        }
开发者ID:rasmusgreve,项目名称:catan,代码行数:18,代码来源:StarterAgent.cs

示例3: DiscardCards

        public Resource[] DiscardCards(IGameState state, int toDiscard)
        {
            Console.WriteLine("You must discard " + toDiscard + " cards from you hand:");
            var hand = state.GetOwnResources().ToList();
            var cards = new Resource[toDiscard];
            while (toDiscard-- > 0)
            {
                Console.WriteLine("Select a resource to discard:");
                foreach (Resource resource in Enum.GetValues(typeof (Resource)))
                {
                    if (hand.Count(r => r == resource) == 0) continue;
                    Console.WriteLine(((int)resource) + ") " + resource + " x " + hand.Count(r => r == resource));
                }

                //Keep trying if answering wrong
                do
                {
                    cards[toDiscard] = (Resource)int.Parse(Console.ReadLine());
                } while (!hand.Remove(cards[toDiscard]));
            }
            return cards;
        }
开发者ID:rasmusgreve,项目名称:catan,代码行数:22,代码来源:HumanAgent.cs

示例4: PerformTurn

        public void PerformTurn(IGameState state, IGameActions actions)
        {
            Console.WriteLine("It is now your turn (#" + assignedId + ")");
            while (true)
            {
                try
                {
                    Console.Write("Resources: [");
                    foreach (Resource resource in Enum.GetValues(typeof (Resource)))
                    {
                        var count = state.GetOwnResources().Count(r => r == resource);
                        if (count == 0) continue;
                        Console.Write(resource + " x " + count + ", ");
                    }
                    Console.WriteLine("]");
                    Console.Write("Dev. cards: [");
                    foreach (DevelopmentCard devcard in Enum.GetValues(typeof(DevelopmentCard)))
                    {
                        var count = state.GetOwnDevelopmentCards().Count(r => r == devcard);
                        if (count == 0) continue;
                        Console.Write(devcard + " x " + count + ", ");
                    }
                    Console.WriteLine("]");

                    bool canBuildRoad = hasRes(state, Resource.Lumber) && hasRes(state, Resource.Brick);
                    //TODO: has any more pieces
                    bool canBuildSettlement = hasRes(state, Resource.Brick) && hasRes(state, Resource.Lumber) &&
                                              hasRes(state, Resource.Grain) && hasRes(state, Resource.Wool);
                    //TODO: has any more pieces
                    bool canBuildCity = hasRes(state, Resource.Ore, 3) && hasRes(state, Resource.Grain, 2);
                    //TODO: has any more pieces
                    bool canBuyDevCard = hasRes(state, Resource.Grain) && hasRes(state, Resource.Ore) &&
                                         hasRes(state, Resource.Wool); //TODO: any more dev cards

                    bool canTradeBank = true, canTradePlayers = true; //TODO: Implement these

                    Console.WriteLine("Choose an action:");
                                            Console.WriteLine("0) End turn");
                    if (canBuildRoad)       Console.WriteLine("1) Build road");
                    if (canBuildSettlement) Console.WriteLine("2) Build settlement");
                    if (canBuildCity)       Console.WriteLine("3) Build city");
                    if (canBuyDevCard)      Console.WriteLine("4) Buy development card");
                    if (!hasPlayedDevCard &&
                        state.GetOwnDevelopmentCards().Count(d => d != DevelopmentCard.VictoryPoint) > 0)
                                            Console.WriteLine("5) Play development card");
                    if (canTradeBank)       Console.WriteLine("6) Trade resources with the bank");
                    if (canTradePlayers)    Console.WriteLine("7) Trade resources with the other players");

                    int answer = int.Parse(Console.ReadLine() ?? "0");

                    switch (answer)
                    {
                        case 1: //road
                            var roadPos = getRoadPosition();
                            state = actions.BuildRoad(roadPos);
                            break;
                        case 2: //settlement
                            var settlementPos = getSettlementPosition();
                            state = actions.BuildSettlement(settlementPos);
                            break;
                        case 3: //city
                            var cityPos = getCityPosition();
                            state = actions.BuildCity(cityPos);
                            break;
                        case 4: //buy dev
                            state = actions.DrawDevelopmentCard();
                            break;
                        case 5: //play dev
                            state = PlayDevelopmentCard(state, actions) ?? state;
                            break;
                        case 6: //trade bank
                            Console.WriteLine("Choose which resource to give");
                            var tbGive = selectResourceTradeBank(state.Board);
                            Console.WriteLine("Choose which resource to receive");
                            var tbTake = selectResource();
                            state = actions.TradeBank(tbGive, tbTake);
                            break;
                        case 7: //trade players
                            Console.WriteLine("Which resource type do you want to give away:");
                            var tpGiveType = selectResource();
                            Console.WriteLine("How many " + tpGiveType + " do you want to give:");
                            var tpGiveAmount = int.Parse(Console.ReadLine() ?? "2");
                            Console.WriteLine("Which resource type do you want to get in return for " + tpGiveAmount + " " + tpGiveType + "? :");
                            var tpTakeType = selectResource();
                            Console.WriteLine("How many " + tpTakeType + " do you want to get:");
                            var tpTakeAmount = int.Parse(Console.ReadLine() ?? "1");

                            var give = new List<List<Resource>>(){new List<Resource>()};
                            for (int i = 0; i < tpGiveAmount; i++)
                                give[0].Add(tpGiveType);
                            var take = new List<List<Resource>>(){new List<Resource>()};
                            for (int i = 0; i < tpTakeAmount; i++)
                                take[0].Add(tpTakeType);

                            var feedback = actions.ProposeTrade(give, take);
                            Console.WriteLine("The other players responded:");
                            foreach (var f in feedback)
                            {
                                Console.Write(f.Key + ") ");
                                Console.Write(f.Value.Status + " ");
//.........这里部分代码省略.........
开发者ID:rasmusgreve,项目名称:catan,代码行数:101,代码来源:HumanAgent.cs

示例5: hasRes

 private bool hasRes(IGameState state, Resource res, int amount = 1)
 {
     return state.GetOwnResources().Count(r => r == res) >= amount;
 }
开发者ID:rasmusgreve,项目名称:catan,代码行数:4,代码来源:HumanAgent.cs

示例6: PerformTurn

        public void PerformTurn(IGameState state, IGameActions actions)
        {
            if (!silent)
                Console.WriteLine(id + ": Performing main turn");

            for (bool changed = true; changed; )
            {
                changed = false;
                var resources = state.GetOwnResources();

                //Build city
                if (state.GetCitiesLeft(id) > 0 && resources.Count(r => r == Resource.Grain) >= 2 && resources.Count(r => r == Resource.Ore) >= 3)
                {
                    var pos = state.Board.GetPossibleCities(id);
                    if (pos.Length > 0)
                    {
                        changed = true;
                        state = actions.BuildCity(FindBestIntersection(pos,state.Board));
                    }
                }
                //Build settlement
                if (!changed && state.GetSettlementsLeft(id) > 0 && resources.Contains(Resource.Grain) && resources.Contains(Resource.Wool) && resources.Contains(Resource.Lumber) && resources.Contains(Resource.Brick))
                {
                    var pos = state.Board.GetPossibleSettlements(id);
                    if (pos.Length > 0)
                    {
                        changed = true;
                        state = actions.BuildSettlement(FindBestIntersection(pos,state.Board));
                    }
                }
                //Build road
                if (!changed && state.GetRoadsLeft(id) > 0 && resources.Contains(Resource.Lumber) && resources.Contains(Resource.Brick))
                {
                    var pos = state.Board.GetPossibleRoads(id);
                    if (pos.Length > 0)
                    {
                        changed = true;
                        state = actions.BuildRoad(FindBestRoad(pos, state.Board));
                    }
                }

                //Trade players
                if (!changed && Enum.GetValues(typeof(Resource)).Cast<Resource>().Any(r => resources.Count(res => res == r) > 2))
                {
                    // trade 1 of most for 1 missing
                    List<List<Resource>> give = resources.OrderByDescending(r => resources.Count(res => res == r))
                                                    .GroupBy(r => resources.Count(res => res == r)).First().Distinct()
                                                    .Select(r => { var list = new List<Resource>(); list.Add(r); return list; }).ToList();
                    List<List<Resource>> take = Enum.GetValues(typeof(Resource)).Cast<Resource>()
                                                    .OrderBy(r => resources.Count(res => res == r))
                                                    .GroupBy(r => resources.Count(res => res == r)).First()
                                                    .Select(r => { var list = new List<Resource>(); list.Add(r); return list; }).ToList();
                    if (give.Count > 0 && take.Count > 0)
                    {
                        Dictionary<int,ITrade> answers = actions.ProposeTrade(give, take);

                        if (answers.Count > 0)
                        {
                            // trade with lowest score
                            int otherPlayer = answers.OrderBy(kv => state.GetPlayerScore(kv.Key)).First().Key;
                            state = actions.Trade(otherPlayer);
                            changed = true;
                        }
                    }
                }

                //Trade bank
                foreach (Resource give in Enum.GetValues(typeof(Resource)))
                {
                    if (changed) break;
                    if (resources.Count(r => r == give) > 4)
                    {
                        foreach (Resource take in Enum.GetValues(typeof(Resource)))
                        {
                            if (changed) break;
                            if (resources.Count(r => r == take) == 0 && state.ResourceBank[(int)take] > 0)
                            {
                                state = actions.TradeBank(give, take);
                                changed = true;
                            }
                        }
                    }
                }
            }
        }
开发者ID:rasmusgreve,项目名称:catan,代码行数:85,代码来源:StarterAgent.cs


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