本文整理汇总了C#中IGameState.GetOwnDevelopmentCards方法的典型用法代码示例。如果您正苦于以下问题:C# IGameState.GetOwnDevelopmentCards方法的具体用法?C# IGameState.GetOwnDevelopmentCards怎么用?C# IGameState.GetOwnDevelopmentCards使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IGameState
的用法示例。
在下文中一共展示了IGameState.GetOwnDevelopmentCards方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BeforeDiceRoll
public void BeforeDiceRoll(IGameState state, IGameActions actions)
{
hasPlayedDevCard = false;
if (!state.GetOwnDevelopmentCards().Any(dc => dc != DevelopmentCard.VictoryPoint))
return; //No cards to play
Console.WriteLine("Do you want to use a Development Card before roling the dice? Y/N");
var r = Console.ReadLine() ?? "";
if (!r.ToLower().StartsWith("y")) return;
PlayDevelopmentCard(state, actions);
}
示例2: PerformTurn
public void PerformTurn(IGameState state, IGameActions actions)
{
Console.WriteLine("It is now your turn (#" + assignedId + ")");
while (true)
{
try
{
Console.Write("Resources: [");
foreach (Resource resource in Enum.GetValues(typeof (Resource)))
{
var count = state.GetOwnResources().Count(r => r == resource);
if (count == 0) continue;
Console.Write(resource + " x " + count + ", ");
}
Console.WriteLine("]");
Console.Write("Dev. cards: [");
foreach (DevelopmentCard devcard in Enum.GetValues(typeof(DevelopmentCard)))
{
var count = state.GetOwnDevelopmentCards().Count(r => r == devcard);
if (count == 0) continue;
Console.Write(devcard + " x " + count + ", ");
}
Console.WriteLine("]");
bool canBuildRoad = hasRes(state, Resource.Lumber) && hasRes(state, Resource.Brick);
//TODO: has any more pieces
bool canBuildSettlement = hasRes(state, Resource.Brick) && hasRes(state, Resource.Lumber) &&
hasRes(state, Resource.Grain) && hasRes(state, Resource.Wool);
//TODO: has any more pieces
bool canBuildCity = hasRes(state, Resource.Ore, 3) && hasRes(state, Resource.Grain, 2);
//TODO: has any more pieces
bool canBuyDevCard = hasRes(state, Resource.Grain) && hasRes(state, Resource.Ore) &&
hasRes(state, Resource.Wool); //TODO: any more dev cards
bool canTradeBank = true, canTradePlayers = true; //TODO: Implement these
Console.WriteLine("Choose an action:");
Console.WriteLine("0) End turn");
if (canBuildRoad) Console.WriteLine("1) Build road");
if (canBuildSettlement) Console.WriteLine("2) Build settlement");
if (canBuildCity) Console.WriteLine("3) Build city");
if (canBuyDevCard) Console.WriteLine("4) Buy development card");
if (!hasPlayedDevCard &&
state.GetOwnDevelopmentCards().Count(d => d != DevelopmentCard.VictoryPoint) > 0)
Console.WriteLine("5) Play development card");
if (canTradeBank) Console.WriteLine("6) Trade resources with the bank");
if (canTradePlayers) Console.WriteLine("7) Trade resources with the other players");
int answer = int.Parse(Console.ReadLine() ?? "0");
switch (answer)
{
case 1: //road
var roadPos = getRoadPosition();
state = actions.BuildRoad(roadPos);
break;
case 2: //settlement
var settlementPos = getSettlementPosition();
state = actions.BuildSettlement(settlementPos);
break;
case 3: //city
var cityPos = getCityPosition();
state = actions.BuildCity(cityPos);
break;
case 4: //buy dev
state = actions.DrawDevelopmentCard();
break;
case 5: //play dev
state = PlayDevelopmentCard(state, actions) ?? state;
break;
case 6: //trade bank
Console.WriteLine("Choose which resource to give");
var tbGive = selectResourceTradeBank(state.Board);
Console.WriteLine("Choose which resource to receive");
var tbTake = selectResource();
state = actions.TradeBank(tbGive, tbTake);
break;
case 7: //trade players
Console.WriteLine("Which resource type do you want to give away:");
var tpGiveType = selectResource();
Console.WriteLine("How many " + tpGiveType + " do you want to give:");
var tpGiveAmount = int.Parse(Console.ReadLine() ?? "2");
Console.WriteLine("Which resource type do you want to get in return for " + tpGiveAmount + " " + tpGiveType + "? :");
var tpTakeType = selectResource();
Console.WriteLine("How many " + tpTakeType + " do you want to get:");
var tpTakeAmount = int.Parse(Console.ReadLine() ?? "1");
var give = new List<List<Resource>>(){new List<Resource>()};
for (int i = 0; i < tpGiveAmount; i++)
give[0].Add(tpGiveType);
var take = new List<List<Resource>>(){new List<Resource>()};
for (int i = 0; i < tpTakeAmount; i++)
take[0].Add(tpTakeType);
var feedback = actions.ProposeTrade(give, take);
Console.WriteLine("The other players responded:");
foreach (var f in feedback)
{
Console.Write(f.Key + ") ");
Console.Write(f.Value.Status + " ");
//.........这里部分代码省略.........
示例3: PlayDevelopmentCard
private IGameState PlayDevelopmentCard(IGameState state, IGameActions actions)
{
Console.WriteLine("Which development card do you wish to play:");
Console.WriteLine("0) None");
int i = 1;
var cards = new Dictionary<int, DevelopmentCard>();
foreach (var c in state.GetOwnDevelopmentCards().Where(c => c != DevelopmentCard.VictoryPoint))
{
Console.WriteLine(i + ") " + c);
cards.Add(i, c);
i++;
}
int selection = int.Parse(Console.ReadLine() ?? "0");
if (selection == 0) return null;
Console.WriteLine("You played the card " + cards[selection]);
hasPlayedDevCard = true;
switch (cards[selection])
{
case DevelopmentCard.Knight:
return actions.PlayKnight();
case DevelopmentCard.Monopoly:
Console.WriteLine("Choose the resource type to get monopoly on");
return actions.PlayMonopoly(selectResource());
case DevelopmentCard.RoadBuilding:
Console.WriteLine("Decide where to build the two roads");
var road1 = getRoadPosition();
var road2 = getRoadPosition();
return actions.PlayRoadBuilding(road1, road2);
case DevelopmentCard.YearOfPlenty:
Console.WriteLine("Choose which two resources you want to draw");
return actions.PlayYearOfPlenty(selectResource(), selectResource());
}
return null;
}