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C# IGameState.EnableState方法代码示例

本文整理汇总了C#中IGameState.EnableState方法的典型用法代码示例。如果您正苦于以下问题:C# IGameState.EnableState方法的具体用法?C# IGameState.EnableState怎么用?C# IGameState.EnableState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IGameState的用法示例。


在下文中一共展示了IGameState.EnableState方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GoToWonState

	public void GoToWonState()
	{
		currentGameState.DisableState ();
		currentGameState = levelWonState;
		currentGameState.EnableState();
	}
开发者ID:ghosty3d,项目名称:HalloweenPumpkins,代码行数:6,代码来源:GameStatesManager.cs

示例2: GoToExit

	public void GoToExit()
	{
		currentGameState = levelExitState;
		currentGameState.EnableState ();
	}
开发者ID:ghosty3d,项目名称:HalloweenPumpkins,代码行数:5,代码来源:GameStatesManager.cs

示例3: GoToMainMenuFromPause

	public void GoToMainMenuFromPause() {

		if (EnemiesSpawner.Instance.enemiesList != null && EnemiesSpawner.Instance.enemiesList.Count > 0) {
			for (int i = 0; i < EnemiesSpawner.Instance.enemiesList.Count; i++) {
				EnemiesSpawner.Instance.enemiesList [i].GetComponent<Enemy> ().exit = true;
			}
		}

		if (Time.timeScale < 1f) {
			Time.timeScale = 1f;
		}

		for (int i = 0; i < EnemiesSpawner.Instance.enemiesList.Count; i++) {
			EnemiesSpawner.Instance.enemiesList [i].GetComponent<Enemy> ().shouldStop = false;
		}

		currentGameState.DisableState ();
		currentGameState = mainMenuState;
		currentGameState.EnableState ();
	}
开发者ID:ghosty3d,项目名称:HalloweenPumpkins,代码行数:20,代码来源:GameStatesManager.cs

示例4: GoToLevelStart

	public void GoToLevelStart()
	{
		mainMenuState.DisableState ();
		levelSelectionState.DisableState ();
		levelWonState.DisableState ();
		levelLoseState.DisableState ();

		currentGameState = levelGameState;
		currentGameState.EnableState();
	}
开发者ID:ghosty3d,项目名称:HalloweenPumpkins,代码行数:10,代码来源:GameStatesManager.cs

示例5: GoToLevelsSelection

	public void GoToLevelsSelection()
	{
		currentGameState = levelSelectionState;
		currentGameState.EnableState();
	}
开发者ID:ghosty3d,项目名称:HalloweenPumpkins,代码行数:5,代码来源:GameStatesManager.cs

示例6: GoToMainMenu

	public void GoToMainMenu()
	{
		if (currentGameState != null) {
			currentGameState.DisableState ();
		}

		currentGameState = mainMenuState;
		currentGameState.EnableState();
	}
开发者ID:ghosty3d,项目名称:HalloweenPumpkins,代码行数:9,代码来源:GameStatesManager.cs


注:本文中的IGameState.EnableState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。