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C# IGameState.GetDirections方法代码示例

本文整理汇总了C#中IGameState.GetDirections方法的典型用法代码示例。如果您正苦于以下问题:C# IGameState.GetDirections方法的具体用法?C# IGameState.GetDirections怎么用?C# IGameState.GetDirections使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IGameState的用法示例。


在下文中一共展示了IGameState.GetDirections方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoMoveLocation

 //Handles collision checking and movement tracking for a start and end point
 private bool DoMoveLocation(Location ant, Location destination, IGameState state)
 {
     //Collect the best directions to go to from state.getdirections
     //map.FindRoute(ant, destination);
     ICollection<Direction> directions = state.GetDirections(ant, destination);
     foreach (Direction direction in directions)
     {
         //Check whether those directions are appropriate
         if (DoMoveDirection(ant, direction, state))
             return true;
     }
     return false;
 }
开发者ID:TRdeBie,项目名称:KI_Project1,代码行数:14,代码来源:MyBot.cs

示例2: GetDirectionFromPath

 private Direction GetDirectionFromPath(List<Location> path, IGameState state)
 {
     if (path == null || path.Count <= 1)
         return Direction.None;
     else
         return new List<Direction>(state.GetDirections(path[0], path[1]))[0];
 }
开发者ID:CPutz,项目名称:KIPracticum1,代码行数:7,代码来源:MyBot.cs

示例3: DoTurn

        // DoTurn is run once per turn
        public override void DoTurn(IGameState state)
        {
            if(radius == default(int)) // Init
                radius = (int)Math.Sqrt(state.ViewRadius2) / 2;

            foreach (Agent agent in new List<Agent>(agents)) // Die
            {
                if (!state.MyAnts.Contains(new Ant(agent.location.Row, agent.location.Col, state.MyAnts[0].Team)))
                {
                    agent.decisionLog.AddReward(DIE);
                    agents.Remove(agent);
                }
            }

            foreach (Ant a in state.MyAnts) //Spawn new ants
            {
                bool spawn = true;
                foreach (Agent agent in agents)
                {
                    if (agent.location.Equals(a))
                    {
                        spawn = false;
                        break;
                    }
                }

                if (spawn)
                {
                    Agent ag = new Agent(a);
                    decisionLogs.Add(ag.decisionLog);
                    agents.Add(ag);

                    foreach (Agent age in agents) // Take food
                    {
                        if(age.path.Count > 0)
                            if (age.currentAction == Action.TakeFood && state.GetDistance(age.location, age.path[age.path.Count - 1]) <= 1)
                                age.decisionLog.AddReward(EAT);
                    }
                }
            }

            foreach(Agent agent in agents){

                if (agent.path.Count == 0)
                {
                    State s = CalculateState(agent.location, state);
                    double[] desirabilities = rewardLog.GetDesirabilities(s);
                    int i = -1;
                    HashSet<Action> aas = s.GetActions();
                    double x = random.NextDouble();
                    if (x <= exploration) // Explore
                    {
                        do
                        {
                            i = random.Next(Enum.GetValues(typeof(Action)).Length);
                        }
                        while (!aas.Contains((Action)i));
                    }
                    else // Exploit
                    {
                        x = random.NextDouble();
                        for (i = 0; i < Enum.GetValues(typeof(Action)).Length; i++)
                        {
                            if (x <= desirabilities[i])
                                break;
                            else
                                x -= desirabilities[i];
                        }
                    }

                    if (i == Enum.GetValues(typeof(Action)).Length)
                    {
                        do
                        {
                            i = random.Next(Enum.GetValues(typeof(Action)).Length);
                        }
                        while (!aas.Contains((Action)i));
                    }

                    PerformAction(agent, s, (Action)i, state);
                }

                if (agent.path.Count == 0)
                    continue;

                if (!state.GetIsPassable(agent.path[0]))
                    agent.path = Pathfinding.FindPath(agent.location, agent.path[agent.path.Count - 1], state);
                Location next = agent.path[0];
                agent.path.RemoveAt(0);

                if (state.EnemyHills.Count > 0)
                    if (state.EnemyHills.Contains(new AntHill(next.Row, next.Col, state.EnemyHills[0].Team)))
                        agent.decisionLog.AddReward(WIN);

                IssueOrder(agent.location, ((List<Direction>)state.GetDirections(agent.location, next))[0]);
                agent.location = next;
            }
        }
开发者ID:Lapixx,项目名称:CS-UU-KI2,代码行数:99,代码来源:MyBot.cs

示例4: PerformMove

 // Move ant
 public void PerformMove(CurrentTask task, Location to, IGameState state)
 {
     if (!to.Equals(task.from) && !task.warp)
         IssueOrder(task.from, ((List<Direction>)state.GetDirections(task.from, task.to))[0]);
     task.warp = false;
     task.resolved = true;
     nextTasks.Add(LocationToKey(to), task);
     currentTasks.Remove(LocationToKey(task.from));
 }
开发者ID:Lapixx,项目名称:CS-UU-KI1,代码行数:10,代码来源:MyBot.cs


注:本文中的IGameState.GetDirections方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。