本文整理汇总了C#中ICustomDataOutput.WriteVarUhLong方法的典型用法代码示例。如果您正苦于以下问题:C# ICustomDataOutput.WriteVarUhLong方法的具体用法?C# ICustomDataOutput.WriteVarUhLong怎么用?C# ICustomDataOutput.WriteVarUhLong使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ICustomDataOutput
的用法示例。
在下文中一共展示了ICustomDataOutput.WriteVarUhLong方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Serialize
public override void Serialize(ICustomDataOutput writer)
{
writer.WriteVarUhLong(experienceCharacter);
writer.WriteVarUhLong(experienceMount);
writer.WriteVarUhLong(experienceGuild);
writer.WriteVarUhLong(experienceIncarnation);
}
示例2: Serialize
public override void Serialize(ICustomDataOutput writer)
{
base.Serialize(writer);
writer.WriteVarUhInt(kamas);
writer.WriteVarUhLong(experience);
writer.WriteVarUhInt(pods);
writer.WriteVarUhInt(itemsValue);
}
示例3: Serialize
public override void Serialize(ICustomDataOutput writer)
{
base.Serialize(writer);
writer.WriteVarUhShort(maxPods);
writer.WriteVarUhShort(prospecting);
writer.WriteVarUhShort(wisdom);
writer.WriteSByte(taxCollectorsCount);
writer.WriteInt(taxCollectorAttack);
writer.WriteVarUhInt(kamas);
writer.WriteVarUhLong(experience);
writer.WriteVarUhInt(pods);
writer.WriteVarUhInt(itemsValue);
}
示例4: Serialize
public virtual void Serialize(ICustomDataOutput writer)
{
byte flag1 = 0;
flag1 = BooleanByteWrapper.SetFlag(flag1, 0, sex);
flag1 = BooleanByteWrapper.SetFlag(flag1, 1, isRideable);
flag1 = BooleanByteWrapper.SetFlag(flag1, 2, isWild);
flag1 = BooleanByteWrapper.SetFlag(flag1, 3, isFecondationReady);
writer.WriteByte(flag1);
writer.WriteDouble(id);
writer.WriteVarUhInt(model);
writer.WriteUShort((ushort)ancestor.Count());
foreach (var entry in ancestor)
{
writer.WriteInt(entry);
}
writer.WriteUShort((ushort)behaviors.Count());
foreach (var entry in behaviors)
{
writer.WriteInt(entry);
}
writer.WriteUTF(name);
writer.WriteInt(ownerId);
writer.WriteVarUhLong(experience);
writer.WriteVarUhLong(experienceForLevel);
writer.WriteDouble(experienceForNextLevel);
writer.WriteSByte(level);
writer.WriteVarUhInt(maxPods);
writer.WriteVarUhInt(stamina);
writer.WriteVarUhInt(staminaMax);
writer.WriteVarUhInt(maturity);
writer.WriteVarUhInt(maturityForAdult);
writer.WriteVarUhInt(energy);
writer.WriteVarUhInt(energyMax);
writer.WriteInt(serenity);
writer.WriteInt(aggressivityMax);
writer.WriteVarUhInt(serenityMax);
writer.WriteVarUhInt(love);
writer.WriteVarUhInt(loveMax);
writer.WriteInt(fecondationTime);
writer.WriteInt(boostLimiter);
writer.WriteDouble(boostMax);
writer.WriteInt(reproductionCount);
writer.WriteVarUhInt(reproductionCountMax);
writer.WriteUShort((ushort)effectList.Count());
foreach (var entry in effectList)
{
entry.Serialize(writer);
}
}
示例5: Serialize
public override void Serialize(ICustomDataOutput writer)
{
byte flag1 = 0;
flag1 = BooleanByteWrapper.SetFlag(flag1, 0, enabled);
flag1 = BooleanByteWrapper.SetFlag(flag1, 1, abandonnedPaddock);
writer.WriteByte(flag1);
writer.WriteByte(level);
writer.WriteVarUhLong(expLevelFloor);
writer.WriteVarUhLong(experience);
writer.WriteVarUhLong(expNextLevelFloor);
writer.WriteInt(creationDate);
writer.WriteVarUhShort(nbTotalMembers);
writer.WriteVarUhShort(nbConnectedMembers);
}
示例6: Serialize
public override void Serialize(ICustomDataOutput writer)
{
base.Serialize(writer);
byte flag1 = 0;
flag1 = BooleanByteWrapper.SetFlag(flag1, 0, showExperience);
flag1 = BooleanByteWrapper.SetFlag(flag1, 1, showExperienceLevelFloor);
flag1 = BooleanByteWrapper.SetFlag(flag1, 2, showExperienceNextLevelFloor);
flag1 = BooleanByteWrapper.SetFlag(flag1, 3, showExperienceFightDelta);
flag1 = BooleanByteWrapper.SetFlag(flag1, 4, showExperienceForGuild);
flag1 = BooleanByteWrapper.SetFlag(flag1, 5, showExperienceForMount);
flag1 = BooleanByteWrapper.SetFlag(flag1, 6, isIncarnationExperience);
writer.WriteByte(flag1);
writer.WriteVarUhLong(experience);
writer.WriteVarUhLong(experienceLevelFloor);
writer.WriteDouble(experienceNextLevelFloor);
writer.WriteVarInt(experienceFightDelta);
writer.WriteVarUhInt(experienceForGuild);
writer.WriteVarUhInt(experienceForMount);
writer.WriteSByte(rerollExperienceMul);
}