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C# ICustomDataOutput类代码示例

本文整理汇总了C#中ICustomDataOutput的典型用法代码示例。如果您正苦于以下问题:C# ICustomDataOutput类的具体用法?C# ICustomDataOutput怎么用?C# ICustomDataOutput使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ICustomDataOutput类属于命名空间,在下文中一共展示了ICustomDataOutput类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Serialize

 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(jobId);
     writer.WriteByte(jobLevel);
     writer.WriteBoolean(free);
     writer.WriteByte(minLevel);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:JobCrafterDirectoryEntryJobInfo.cs

示例2: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhInt(mountUid);
     writer.WriteSByte(mountLocation);
     writer.WriteVarUhInt(mountFoodUid);
     writer.WriteVarUhInt(quantity);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:MountFeedRequestMessage.cs

示例3: Serialize

 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(alignmentSide);
     writer.WriteSByte(alignmentValue);
     writer.WriteSByte(alignmentGrade);
     writer.WriteVarUhInt(characterPower);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:ActorAlignmentInformations.cs

示例4: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(deathState);
     writer.WriteVarUhShort(deathCount);
     writer.WriteByte(deathMaxLevel);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:CharacterHardcoreOrEpicInformations.cs

示例5: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(companionGenericId);
     writer.WriteByte(level);
     writer.WriteInt(masterId);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:GameFightCompanionInformations.cs

示例6: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteInt(accountId);
     writer.WriteVarUhInt(playerId);
     writer.WriteShort(status.TypeId);
     status.Serialize(writer);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:PlayerStatusUpdateMessage.cs

示例7: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     foreach (var entry in dispositions)
     {
         entry.Serialize(writer);
     }
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:GameFightPlacementSwapPositionsMessage.cs

示例8: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, canChangeName);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, canChangeEmblem);
     writer.WriteByte(flag1);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:GuildModificationStartedMessage.cs

示例9: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteShort(humanoidInfo.TypeId);
     humanoidInfo.Serialize(writer);
     writer.WriteInt(accountId);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:GameRolePlayHumanoidInformations.cs

示例10: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUTF(name);
     writer.WriteShort(worldX);
     writer.WriteShort(worldY);
     writer.WriteUTF(liberator);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:ExchangeMountFreeFromPaddockMessage.cs

示例11: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhInt(entityId);
     writer.WriteVarUhInt(elemId);
     writer.WriteVarUhShort(skillId);
     writer.WriteVarUhShort(duration);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:InteractiveUsedMessage.cs

示例12: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteShort(fightId);
     writer.WriteSByte(teamId);
     writer.WriteSByte(option);
     writer.WriteBoolean(state);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:GameFightOptionStateUpdateMessage.cs

示例13: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteInt(targetId);
     writer.WriteVarUhShort(spellId);
     writer.WriteVarShort(value);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:GameActionFightSpellCooldownVariationMessage.cs

示例14: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(experienceCharacter);
     writer.WriteVarUhLong(experienceMount);
     writer.WriteVarUhLong(experienceGuild);
     writer.WriteVarUhLong(experienceIncarnation);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:CharacterExperienceGainMessage.cs

示例15: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhShort(days);
     writer.WriteSByte(hours);
     writer.WriteSByte(minutes);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:ObjectEffectDuration.cs


注:本文中的ICustomDataOutput类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。