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C# ICustomDataOutput.WriteByte方法代码示例

本文整理汇总了C#中ICustomDataOutput.WriteByte方法的典型用法代码示例。如果您正苦于以下问题:C# ICustomDataOutput.WriteByte方法的具体用法?C# ICustomDataOutput.WriteByte怎么用?C# ICustomDataOutput.WriteByte使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ICustomDataOutput的用法示例。


在下文中一共展示了ICustomDataOutput.WriteByte方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Serialize

 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(jobId);
     writer.WriteByte(jobLevel);
     writer.WriteBoolean(free);
     writer.WriteByte(minLevel);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:JobCrafterDirectoryEntryJobInfo.cs

示例2: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteByte(level);
     guildInfo.Serialize(writer);
     writer.WriteInt(experienceForGuild);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:FightResultTaxCollectorListEntry.cs

示例3: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, canChangeName);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, canChangeEmblem);
     writer.WriteByte(flag1);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:GuildModificationStartedMessage.cs

示例4: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(deathState);
     writer.WriteVarUhShort(deathCount);
     writer.WriteByte(deathMaxLevel);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:CharacterHardcoreOrEpicInformations.cs

示例5: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(companionGenericId);
     writer.WriteByte(level);
     writer.WriteInt(masterId);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:GameFightCompanionInformations.cs

示例6: Serialize

 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhInt(playerId);
     writer.WriteUTF(playerName);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
     writer.WriteByte(level);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:8,代码来源:DungeonPartyFinderPlayer.cs

示例7: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)emoteIds.Count());
     foreach (var entry in emoteIds)
     {
          writer.WriteByte(entry);
     }
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:8,代码来源:EmoteListMessage.cs

示例8: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteShort(identification.TypeId);
     identification.Serialize(writer);
     writer.WriteByte(guildLevel);
     writer.WriteInt(taxCollectorAttack);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:8,代码来源:GameRolePlayTaxCollectorInformations.cs

示例9: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, success);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, automaticAction);
     writer.WriteByte(flag1);
     writer.WriteInt(actionId);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:8,代码来源:StartupActionFinishedMessage.cs

示例10: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhShort(initiative);
     writer.WriteVarUhInt(lifePoints);
     writer.WriteVarUhInt(maxLifePoints);
     writer.WriteVarUhShort(prospecting);
     writer.WriteByte(regenRate);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:9,代码来源:PartyCompanionMemberInformations.cs

示例11: Serialize

 public virtual void Serialize(ICustomDataOutput writer)
 {
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, isSecret);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, isRestrictedToPartyOnly);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 2, isClosed);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 3, isAskingForHelp);
     writer.WriteByte(flag1);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:9,代码来源:FightOptionsInformations.cs

示例12: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, canBeCancelled);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, canSayReady);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 2, isFightStarted);
     writer.WriteByte(flag1);
     writer.WriteShort(timeMaxBeforeFightStart);
     writer.WriteSByte(fightType);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:10,代码来源:GameFightJoinMessage.cs

示例13: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteByte(level);
     writer.WriteUShort((ushort)additional.Count());
     foreach (var entry in additional)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:11,代码来源:FightResultPlayerListEntry.cs

示例14: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, tutorialAvailable);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, canCreateNewCharacter);
     writer.WriteByte(flag1);
     writer.WriteInt(accountId);
     writer.WriteUShort(breedsVisible);
     writer.WriteUShort(breedsAvailable);
     writer.WriteSByte(status);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:11,代码来源:AccountCapabilitiesMessage.cs

示例15: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(serverId);
     writer.WriteUTF(address);
     writer.WriteUShort(port);
     writer.WriteBoolean(canCreateNewCharacter);
     writer.WriteVarUhShort((ushort)ticket.Count());
     foreach (var entry in ticket)
     {
          writer.WriteByte(entry);
     }
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:12,代码来源:SelectedServerDataMessage.cs


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