本文整理汇总了C#中ICustomDataOutput.WriteShort方法的典型用法代码示例。如果您正苦于以下问题:C# ICustomDataOutput.WriteShort方法的具体用法?C# ICustomDataOutput.WriteShort怎么用?C# ICustomDataOutput.WriteShort使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ICustomDataOutput
的用法示例。
在下文中一共展示了ICustomDataOutput.WriteShort方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Serialize
public override void Serialize(ICustomDataOutput writer)
{
writer.WriteUTF(name);
writer.WriteShort(worldX);
writer.WriteShort(worldY);
writer.WriteUTF(liberator);
}
示例2: Serialize
public virtual void Serialize(ICustomDataOutput writer)
{
writer.WriteInt(memberId);
writer.WriteShort(worldX);
writer.WriteShort(worldY);
writer.WriteInt(mapId);
writer.WriteVarUhShort(subAreaId);
}
示例3: Serialize
public override void Serialize(ICustomDataOutput writer)
{
base.Serialize(writer);
writer.WriteShort(worldX);
writer.WriteShort(worldY);
writer.WriteInt(mapId);
writer.WriteShort(prism.TypeId);
prism.Serialize(writer);
}
示例4: Serialize
public virtual void Serialize(ICustomDataOutput writer)
{
writer.WriteUTF(guildOwner);
writer.WriteShort(worldX);
writer.WriteShort(worldY);
writer.WriteVarUhShort(subAreaId);
writer.WriteSByte(nbMount);
writer.WriteSByte(nbObject);
writer.WriteVarUhInt(price);
}
示例5: Serialize
public override void Serialize(ICustomDataOutput writer)
{
base.Serialize(writer);
writer.WriteShort(worldX);
writer.WriteShort(worldY);
writer.WriteInt(mapId);
writer.WriteVarUhShort(subAreaId);
writer.WriteUShort((ushort)companions.Count());
foreach (var entry in companions)
{
entry.Serialize(writer);
}
}
示例6: Serialize
public virtual void Serialize(ICustomDataOutput writer)
{
writer.WriteInt(collectorId);
writer.WriteUShort((ushort)allyCharactersInformations.Count());
foreach (var entry in allyCharactersInformations)
{
writer.WriteShort(entry.TypeId);
entry.Serialize(writer);
}
writer.WriteUShort((ushort)enemyCharactersInformations.Count());
foreach (var entry in enemyCharactersInformations)
{
writer.WriteShort(entry.TypeId);
entry.Serialize(writer);
}
}
示例7: Serialize
public override void Serialize(ICustomDataOutput writer)
{
base.Serialize(writer);
writer.WriteShort(humanoidInfo.TypeId);
humanoidInfo.Serialize(writer);
writer.WriteInt(accountId);
}
示例8: Serialize
public override void Serialize(ICustomDataOutput writer)
{
writer.WriteShort(fightId);
writer.WriteSByte(teamId);
writer.WriteSByte(option);
writer.WriteBoolean(state);
}
示例9: Serialize
public override void Serialize(ICustomDataOutput writer)
{
writer.WriteInt(accountId);
writer.WriteVarUhInt(playerId);
writer.WriteShort(status.TypeId);
status.Serialize(writer);
}
示例10: Serialize
public override void Serialize(ICustomDataOutput writer)
{
writer.WriteInt(duration);
writer.WriteShort(ageBonus);
writer.WriteShort(lootShareLimitMalus);
writer.WriteUShort((ushort)results.Count());
foreach (var entry in results)
{
writer.WriteShort(entry.TypeId);
entry.Serialize(writer);
}
writer.WriteUShort((ushort)namedPartyTeamsOutcomes.Count());
foreach (var entry in namedPartyTeamsOutcomes)
{
entry.Serialize(writer);
}
}
示例11: Serialize
public override void Serialize(ICustomDataOutput writer)
{
base.Serialize(writer);
writer.WriteInt(targetId);
writer.WriteShort(destinationCellId);
writer.WriteSByte(critical);
writer.WriteBoolean(silentCast);
}
示例12: Serialize
public override void Serialize(ICustomDataOutput writer)
{
base.Serialize(writer);
writer.WriteInt(arg1);
writer.WriteInt(arg2);
writer.WriteInt(arg3);
writer.WriteShort(delay);
}
示例13: Serialize
public override void Serialize(ICustomDataOutput writer)
{
base.Serialize(writer);
writer.WriteShort(identification.TypeId);
identification.Serialize(writer);
writer.WriteByte(guildLevel);
writer.WriteInt(taxCollectorAttack);
}
示例14: Serialize
public override void Serialize(ICustomDataOutput writer)
{
writer.WriteUShort((ushort)characters.Count());
foreach (var entry in characters)
{
writer.WriteShort(entry.TypeId);
entry.Serialize(writer);
}
}
示例15: Serialize
public override void Serialize(ICustomDataOutput writer)
{
writer.WriteUShort((ushort)friendsList.Count());
foreach (var entry in friendsList)
{
writer.WriteShort(entry.TypeId);
entry.Serialize(writer);
}
}