本文整理汇总了C#中ICustomDataOutput.WriteVarShort方法的典型用法代码示例。如果您正苦于以下问题:C# ICustomDataOutput.WriteVarShort方法的具体用法?C# ICustomDataOutput.WriteVarShort怎么用?C# ICustomDataOutput.WriteVarShort使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ICustomDataOutput
的用法示例。
在下文中一共展示了ICustomDataOutput.WriteVarShort方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Serialize
public virtual void Serialize(ICustomDataOutput writer)
{
writer.WriteVarShort(@base);
writer.WriteVarShort(additionnal);
writer.WriteVarShort(objectsAndMountBonus);
writer.WriteVarShort(alignGiftBonus);
writer.WriteVarShort(contextModif);
}
示例2: Serialize
public override void Serialize(ICustomDataOutput writer)
{
base.Serialize(writer);
writer.WriteInt(targetId);
writer.WriteVarUhShort(spellId);
writer.WriteVarShort(value);
}
示例3: Serialize
public virtual void Serialize(ICustomDataOutput writer)
{
writer.WriteVarUhShort(bonesId);
writer.WriteUShort((ushort)skins.Count());
foreach (var entry in skins)
{
writer.WriteVarUhShort(entry);
}
writer.WriteUShort((ushort)indexedColors.Count());
foreach (var entry in indexedColors)
{
writer.WriteInt(entry);
}
writer.WriteUShort((ushort)scales.Count());
foreach (var entry in scales)
{
writer.WriteVarShort(entry);
}
writer.WriteUShort((ushort)subentities.Count());
foreach (var entry in subentities)
{
entry.Serialize(writer);
}
}
示例4: Serialize
public override void Serialize(ICustomDataOutput writer)
{
writer.WriteVarUhInt(statId);
writer.WriteVarUhShort(spellId);
writer.WriteVarShort(value);
}
示例5: Serialize
public virtual void Serialize(ICustomDataOutput writer)
{
writer.WriteVarUhInt(lifePoints);
writer.WriteVarUhInt(maxLifePoints);
writer.WriteVarUhInt(baseMaxLifePoints);
writer.WriteVarUhInt(permanentDamagePercent);
writer.WriteVarUhInt(shieldPoints);
writer.WriteVarShort(actionPoints);
writer.WriteVarShort(maxActionPoints);
writer.WriteVarShort(movementPoints);
writer.WriteVarShort(maxMovementPoints);
writer.WriteInt(summoner);
writer.WriteBoolean(summoned);
writer.WriteVarShort(neutralElementResistPercent);
writer.WriteVarShort(earthElementResistPercent);
writer.WriteVarShort(waterElementResistPercent);
writer.WriteVarShort(airElementResistPercent);
writer.WriteVarShort(fireElementResistPercent);
writer.WriteVarShort(neutralElementReduction);
writer.WriteVarShort(earthElementReduction);
writer.WriteVarShort(waterElementReduction);
writer.WriteVarShort(airElementReduction);
writer.WriteVarShort(fireElementReduction);
writer.WriteVarShort(criticalDamageFixedResist);
writer.WriteVarShort(pushDamageFixedResist);
writer.WriteVarUhShort(dodgePALostProbability);
writer.WriteVarUhShort(dodgePMLostProbability);
writer.WriteVarShort(tackleBlock);
writer.WriteVarShort(tackleEvade);
writer.WriteSByte(invisibilityState);
}
示例6: Serialize
public override void Serialize(ICustomDataOutput writer)
{
base.Serialize(writer);
writer.WriteSByte(reason);
writer.WriteVarUhInt(memberId);
writer.WriteInt(memberAccountId);
writer.WriteUTF(memberName);
writer.WriteInt(fightId);
fightMap.Serialize(writer);
writer.WriteVarShort(timeBeforeFightStart);
}