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C# ICustomDataOutput.WriteVarShort方法代码示例

本文整理汇总了C#中ICustomDataOutput.WriteVarShort方法的典型用法代码示例。如果您正苦于以下问题:C# ICustomDataOutput.WriteVarShort方法的具体用法?C# ICustomDataOutput.WriteVarShort怎么用?C# ICustomDataOutput.WriteVarShort使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ICustomDataOutput的用法示例。


在下文中一共展示了ICustomDataOutput.WriteVarShort方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Serialize

 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarShort(@base);
     writer.WriteVarShort(additionnal);
     writer.WriteVarShort(objectsAndMountBonus);
     writer.WriteVarShort(alignGiftBonus);
     writer.WriteVarShort(contextModif);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:8,代码来源:CharacterBaseCharacteristic.cs

示例2: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteInt(targetId);
     writer.WriteVarUhShort(spellId);
     writer.WriteVarShort(value);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:7,代码来源:GameActionFightSpellCooldownVariationMessage.cs

示例3: Serialize

 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(bonesId);
     writer.WriteUShort((ushort)skins.Count());
     foreach (var entry in skins)
     {
          writer.WriteVarUhShort(entry);
     }
     writer.WriteUShort((ushort)indexedColors.Count());
     foreach (var entry in indexedColors)
     {
          writer.WriteInt(entry);
     }
     writer.WriteUShort((ushort)scales.Count());
     foreach (var entry in scales)
     {
          writer.WriteVarShort(entry);
     }
     writer.WriteUShort((ushort)subentities.Count());
     foreach (var entry in subentities)
     {
          entry.Serialize(writer);
     }
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:24,代码来源:EntityLook.cs

示例4: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhInt(statId);
     writer.WriteVarUhShort(spellId);
     writer.WriteVarShort(value);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:6,代码来源:SpellItemBoostMessage.cs

示例5: Serialize

 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhInt(lifePoints);
     writer.WriteVarUhInt(maxLifePoints);
     writer.WriteVarUhInt(baseMaxLifePoints);
     writer.WriteVarUhInt(permanentDamagePercent);
     writer.WriteVarUhInt(shieldPoints);
     writer.WriteVarShort(actionPoints);
     writer.WriteVarShort(maxActionPoints);
     writer.WriteVarShort(movementPoints);
     writer.WriteVarShort(maxMovementPoints);
     writer.WriteInt(summoner);
     writer.WriteBoolean(summoned);
     writer.WriteVarShort(neutralElementResistPercent);
     writer.WriteVarShort(earthElementResistPercent);
     writer.WriteVarShort(waterElementResistPercent);
     writer.WriteVarShort(airElementResistPercent);
     writer.WriteVarShort(fireElementResistPercent);
     writer.WriteVarShort(neutralElementReduction);
     writer.WriteVarShort(earthElementReduction);
     writer.WriteVarShort(waterElementReduction);
     writer.WriteVarShort(airElementReduction);
     writer.WriteVarShort(fireElementReduction);
     writer.WriteVarShort(criticalDamageFixedResist);
     writer.WriteVarShort(pushDamageFixedResist);
     writer.WriteVarUhShort(dodgePALostProbability);
     writer.WriteVarUhShort(dodgePMLostProbability);
     writer.WriteVarShort(tackleBlock);
     writer.WriteVarShort(tackleEvade);
     writer.WriteSByte(invisibilityState);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:31,代码来源:GameFightMinimalStats.cs

示例6: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(reason);
     writer.WriteVarUhInt(memberId);
     writer.WriteInt(memberAccountId);
     writer.WriteUTF(memberName);
     writer.WriteInt(fightId);
     fightMap.Serialize(writer);
     writer.WriteVarShort(timeBeforeFightStart);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:11,代码来源:PartyMemberInFightMessage.cs


注:本文中的ICustomDataOutput.WriteVarShort方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。