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C# ICustomDataOutput.WriteDouble方法代码示例

本文整理汇总了C#中ICustomDataOutput.WriteDouble方法的典型用法代码示例。如果您正苦于以下问题:C# ICustomDataOutput.WriteDouble方法的具体用法?C# ICustomDataOutput.WriteDouble怎么用?C# ICustomDataOutput.WriteDouble使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ICustomDataOutput的用法示例。


在下文中一共展示了ICustomDataOutput.WriteDouble方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Serialize

 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(id);
     writer.WriteSByte(status);
     writer.WriteSByte(completion);
     writer.WriteBoolean(isSelectable);
     writer.WriteSByte(charactersCount);
     writer.WriteDouble(date);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:9,代码来源:GameServerInformations.cs

示例2: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteByte(emoteId);
     writer.WriteDouble(emoteStartTime);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:5,代码来源:EmotePlayAbstractMessage.cs

示例3: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteDouble(value);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:5,代码来源:ServerSessionConstantLong.cs

示例4: Serialize

 public virtual void Serialize(ICustomDataOutput writer)
 {
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, sex);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, isRideable);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 2, isWild);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 3, isFecondationReady);
     writer.WriteByte(flag1);
     writer.WriteDouble(id);
     writer.WriteVarUhInt(model);
     writer.WriteUShort((ushort)ancestor.Count());
     foreach (var entry in ancestor)
     {
          writer.WriteInt(entry);
     }
     writer.WriteUShort((ushort)behaviors.Count());
     foreach (var entry in behaviors)
     {
          writer.WriteInt(entry);
     }
     writer.WriteUTF(name);
     writer.WriteInt(ownerId);
     writer.WriteVarUhLong(experience);
     writer.WriteVarUhLong(experienceForLevel);
     writer.WriteDouble(experienceForNextLevel);
     writer.WriteSByte(level);
     writer.WriteVarUhInt(maxPods);
     writer.WriteVarUhInt(stamina);
     writer.WriteVarUhInt(staminaMax);
     writer.WriteVarUhInt(maturity);
     writer.WriteVarUhInt(maturityForAdult);
     writer.WriteVarUhInt(energy);
     writer.WriteVarUhInt(energyMax);
     writer.WriteInt(serenity);
     writer.WriteInt(aggressivityMax);
     writer.WriteVarUhInt(serenityMax);
     writer.WriteVarUhInt(love);
     writer.WriteVarUhInt(loveMax);
     writer.WriteInt(fecondationTime);
     writer.WriteInt(boostLimiter);
     writer.WriteDouble(boostMax);
     writer.WriteInt(reproductionCount);
     writer.WriteVarUhInt(reproductionCountMax);
     writer.WriteUShort((ushort)effectList.Count());
     foreach (var entry in effectList)
     {
          entry.Serialize(writer);
     }
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:49,代码来源:MountClientData.cs

示例5: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, showExperience);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, showExperienceLevelFloor);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 2, showExperienceNextLevelFloor);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 3, showExperienceFightDelta);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 4, showExperienceForGuild);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 5, showExperienceForMount);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 6, isIncarnationExperience);
     writer.WriteByte(flag1);
     writer.WriteVarUhLong(experience);
     writer.WriteVarUhLong(experienceLevelFloor);
     writer.WriteDouble(experienceNextLevelFloor);
     writer.WriteVarInt(experienceFightDelta);
     writer.WriteVarUhInt(experienceForGuild);
     writer.WriteVarUhInt(experienceForMount);
     writer.WriteSByte(rerollExperienceMul);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:20,代码来源:FightResultExperienceData.cs

示例6: Serialize

 public override void Serialize(ICustomDataOutput writer)
 {
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, hasRights);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, wasAlreadyConnected);
     writer.WriteByte(flag1);
     writer.WriteUTF(login);
     writer.WriteUTF(nickname);
     writer.WriteInt(accountId);
     writer.WriteSByte(communityId);
     writer.WriteUTF(secretQuestion);
     writer.WriteDouble(accountCreation);
     writer.WriteDouble(subscriptionElapsedDuration);
     writer.WriteDouble(subscriptionEndDate);
 }
开发者ID:thomasvinot,项目名称:Symbioz,代码行数:15,代码来源:IdentificationSuccessMessage.cs


注:本文中的ICustomDataOutput.WriteDouble方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。