本文整理汇总了C#中GenericReader.ReadStrongItemList方法的典型用法代码示例。如果您正苦于以下问题:C# GenericReader.ReadStrongItemList方法的具体用法?C# GenericReader.ReadStrongItemList怎么用?C# GenericReader.ReadStrongItemList使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GenericReader
的用法示例。
在下文中一共展示了GenericReader.ReadStrongItemList方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: VendorInventory
public VendorInventory(BaseHouse house, GenericReader reader)
{
this.m_House = house;
int version = reader.ReadEncodedInt();
this.m_Owner = reader.ReadMobile();
this.m_VendorName = reader.ReadString();
this.m_ShopName = reader.ReadString();
this.m_Items = reader.ReadStrongItemList();
this.m_Gold = reader.ReadInt();
this.m_ExpireTime = reader.ReadDeltaTime();
if (this.m_Items.Count == 0 && this.m_Gold == 0)
{
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(Delete));
}
else
{
TimeSpan delay = this.m_ExpireTime - DateTime.Now;
this.m_ExpireTimer = new ExpireTimer(this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero);
this.m_ExpireTimer.Start();
}
}
示例2: Deserialize
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
this.m_Keys = reader.ReadStrongItemList<Key>();
}
示例3: Deserialize
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
this.m_Components = reader.ReadStrongItemList();
break;
}
}
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(this.Delete));
}
示例4: Deserialize
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 2:
{
m_GameItems = reader.ReadStrongItemList();
m_WinnerLocation = reader.ReadPoint3D();
goto case 1;
}
case 1:
{
m_GameArea = reader.ReadRect2D();
break;
}
}
}
示例5: Deserialize
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
this.m_DamageEntries = new Dictionary<Mobile, int>();
int version = reader.ReadInt();
switch( version )
{
case 6:
SpawnName = reader.ReadString();
AutoRestart = reader.ReadBool();
SpawnMod = reader.ReadDouble();
SpawnRadius = reader.ReadInt();
goto case 5;
case 5:
{
int entries = reader.ReadInt();
Mobile m;
int damage;
for (int i = 0; i < entries; ++i)
{
m = reader.ReadMobile();
damage = reader.ReadInt();
if (m == null)
continue;
this.m_DamageEntries.Add(m, damage);
}
goto case 4;
}
case 4:
{
this.m_ConfinedRoaming = reader.ReadBool();
this.m_Idol = reader.ReadItem<IdolOfTheChampion>();
this.m_HasBeenAdvanced = reader.ReadBool();
goto case 3;
}
case 3:
{
this.m_SpawnArea = reader.ReadRect2D();
goto case 2;
}
case 2:
{
this.m_RandomizeType = reader.ReadBool();
goto case 1;
}
case 1:
{
if (version < 3)
{
int oldRange = reader.ReadInt();
this.m_SpawnArea = new Rectangle2D(new Point2D(this.X - oldRange, this.Y - oldRange), new Point2D(this.X + oldRange, this.Y + oldRange));
}
this.m_Kills = reader.ReadInt();
goto case 0;
}
case 0:
{
if (version < 1)
this.m_SpawnArea = new Rectangle2D(new Point2D(this.X - 24, this.Y - 24), new Point2D(this.X + 24, this.Y + 24)); //Default was 24
bool active = reader.ReadBool();
this.m_Type = (ChampionSpawnType)reader.ReadInt();
this.m_Creatures = reader.ReadStrongMobileList();
this.m_RedSkulls = reader.ReadStrongItemList();
this.m_WhiteSkulls = reader.ReadStrongItemList();
this.m_Platform = reader.ReadItem<ChampionPlatform>();
this.m_Altar = reader.ReadItem<ChampionAltar>();
this.m_ExpireDelay = reader.ReadTimeSpan();
this.m_ExpireTime = reader.ReadDeltaTime();
this.m_Champion = reader.ReadMobile();
this.m_RestartDelay = reader.ReadTimeSpan();
if (reader.ReadBool())
{
this.m_RestartTime = reader.ReadDeltaTime();
this.BeginRestart(this.m_RestartTime - DateTime.UtcNow);
}
if (version < 4)
{
this.m_Idol = new IdolOfTheChampion(this);
this.m_Idol.MoveToWorld(new Point3D(this.X, this.Y, this.Z - 15), this.Map);
}
if (this.m_Platform == null || this.m_Altar == null || this.m_Idol == null)
this.Delete();
else if (active)
this.Start();
//.........这里部分代码省略.........
示例6: Deserialize
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Owner = reader.ReadMobile();
m_EquippedItems = reader.ReadStrongItemList();
m_BackpackContent = new List<LocationStorage>();
int BackpackContentAmount = reader.ReadInt();
for( int i = 0; i < BackpackContentAmount; ++i )
m_BackpackContent.Add( LocationStorage.Deserialize( reader ) );
}
示例7: Deserialize
//.........这里部分代码省略.........
m_DoneQuests.Add(new QuestRestartInfo(questType, restartTime));
}
}
m_Profession = reader.ReadEncodedInt();
goto case 15;
}
case 15:
{
m_LastCompassionLoss = reader.ReadDeltaTime();
goto case 14;
}
case 14:
{
m_CompassionGains = reader.ReadEncodedInt();
if (m_CompassionGains > 0)
{
m_NextCompassionDay = reader.ReadDeltaTime();
}
goto case 13;
}
case 13: // just removed m_PayedInsurance list
case 12:
{
m_BOBFilter = new BOBFilter(reader);
goto case 11;
}
case 11:
{
if (version < 13)
{
var payed = reader.ReadStrongItemList();
for (int i = 0; i < payed.Count; ++i)
{
payed[i].PayedInsurance = true;
}
}
goto case 10;
}
case 10:
{
if (reader.ReadBool())
{
m_HairModID = reader.ReadInt();
m_HairModHue = reader.ReadInt();
m_BeardModID = reader.ReadInt();
m_BeardModHue = reader.ReadInt();
}
goto case 9;
}
case 9:
{
SavagePaintExpiration = reader.ReadTimeSpan();
if (SavagePaintExpiration > TimeSpan.Zero)
{
BodyMod = (Female ? 184 : 183);
HueMod = 0;
}
goto case 8;
示例8: Deserialize
public override void Deserialize( GenericReader reader )
{
int version = reader.ReadInt();
switch( version )
{
case 5:
case 4:
{
m_Signpost = reader.ReadItem();
m_SignpostGraphic = reader.ReadInt();
goto case 3;
}
case 3:
{
m_Type = (FoundationType)reader.ReadInt();
goto case 2;
}
case 2:
{
m_SignHanger = reader.ReadItem();
goto case 1;
}
case 1:
{
if( version < 5 )
m_DefaultPrice = reader.ReadInt();
goto case 0;
}
case 0:
{
if( version < 3 )
m_Type = FoundationType.Stone;
if( version < 4 )
m_SignpostGraphic = 9;
m_LastRevision = reader.ReadInt();
m_Fixtures = reader.ReadStrongItemList();
m_Current = new DesignState( this, reader );
m_Design = new DesignState( this, reader );
m_Backup = new DesignState( this, reader );
break;
}
}
base.Deserialize( reader );
}
示例9: Deserialize
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
ScoreModifier = 1.0;
switch (version)
{
case 3:
{
ScoringType = (Scoring) reader.ReadInt();
ScoreModifier = reader.ReadDouble();
goto case 2;
}
case 2:
{
m_EventSupplier = reader.ReadItem<EventSupplier>();
m_UseSphereRules = reader.ReadBool();
m_GiveHorses = reader.ReadBool();
goto case 1;
}
case 1:
{
m_MatchMin = reader.ReadInt();
m_LeaveLocation = reader.ReadPoint3D();
m_LeaveMap = reader.ReadMap();
goto case 0;
}
case 0:
{
Started = reader.ReadBool();
m_Active = reader.ReadBool();
m_AcceptingContestants = reader.ReadBool();
m_DMSpawnPoints = reader.ReadStrongItemList<DMSpawnPoint>();
#region Verify loaded spawn points
List<DMSpawnPoint> removalList = new List<DMSpawnPoint>();
foreach (DMSpawnPoint dmSpawnPoint in m_DMSpawnPoints)
if (dmSpawnPoint.StoneLink != this)
removalList.Add(dmSpawnPoint);
foreach (DMSpawnPoint dmSpawnPoint in removalList)
m_DMSpawnPoints.Remove(dmSpawnPoint);
#endregion
m_MountCollection = ReadMountCollection(reader);
break;
}
}
m_Started = false;
AcceptingContestants = false;
Active = false;
}
示例10: VendorInventory
public VendorInventory(BaseHouse house, GenericReader reader)
{
House = house;
reader.ReadEncodedInt();
Owner = reader.ReadMobile();
VendorName = reader.ReadString();
ShopName = reader.ReadString();
Items = reader.ReadStrongItemList();
Currency = reader.ReadInt();
ExpireTime = reader.ReadDeltaTime();
if (Items.Count == 0 && Currency == 0)
{
Timer.DelayCall(TimeSpan.Zero, Delete);
}
else
{
TimeSpan delay = ExpireTime - DateTime.UtcNow;
m_ExpireTimer = new ExpireTimer(this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero);
m_ExpireTimer.Start();
}
}
示例11: Deserialize
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
case 0:
{
this.m_Components = reader.ReadStrongItemList<AddonComponent>();
break;
}
}
if (version < 1 && this.Weight == 0)
this.Weight = -1;
}
示例12: Deserialize
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
int count = reader.ReadInt();
for( int i = 0; i < count; i++ )
TryToAddRank( reader.ReadInt(), new GuildRankInfo(reader) );
m_AlliedGuilds = (List<Item>)reader.ReadStrongItemList();
m_EnemyGuilds = (List<Item>)reader.ReadStrongItemList();
m_PayCycleInRLDays = reader.ReadInt();
m_Treasury = (Container)reader.ReadItem();
m_NextPay = reader.ReadDateTime();
m_OfficialGuild = reader.ReadBool();
m_ArmourHue = reader.ReadInt();
m_ClothingHue = reader.ReadInt();
m_Owner = (PlayerMobile)reader.ReadMobile();
m_OwnersName = reader.ReadString();
m_Members = reader.ReadStrongMobileList();
m_Applicants = reader.ReadStrongMobileList();
Guilds.Add( this );
CustomGuildStone.CheckMemberActivity(this);
}
示例13: Deserialize
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 27:
case 26: m_BetaNerf = reader.ReadBool(); goto case 25;
case 25: m_Components = reader.ReadStrongItemList(); goto case 24;
case 24: m_NewCrafting = reader.ReadBool(); m_QualityDefense = reader.ReadInt(); goto case 23;
case 23: m_HasHalo = reader.ReadBool(); goto case 22;
case 22:
case 21:
case 20:
{
m_QualityDamage = reader.ReadInt();
m_QualitySpeed = reader.ReadInt();
m_QualityAccuracy = reader.ReadInt();
goto case 19;
}
case 19:
case 18:
case 17:
case 16:
case 15:
case 14:
case 13:
case 12:
case 11:
case 10:
{
m_CraftersOriginalName = reader.ReadString();
goto case 9;
}
case 9:
{
m_Engraved1 = reader.ReadString();
m_Engraved2 = reader.ReadString();
m_Engraved3 = reader.ReadString();
goto case 5;
}
case 8:
case 7:
case 6:
case 5:
{
SaveFlag flags = (SaveFlag)reader.ReadInt();
if ( GetSaveFlag( flags, SaveFlag.DamageLevel ) )
{
m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();
if ( m_DamageLevel > WeaponDamageLevel.Vanq )
m_DamageLevel = WeaponDamageLevel.Ruin;
}
if ( GetSaveFlag( flags, SaveFlag.AccuracyLevel ) )
{
m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
if ( m_AccuracyLevel > WeaponAccuracyLevel.Supremely )
m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
}
if ( GetSaveFlag( flags, SaveFlag.DurabilityLevel ) )
{
m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
if ( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible )
m_DurabilityLevel = WeaponDurabilityLevel.Durable;
}
if ( GetSaveFlag( flags, SaveFlag.Quality ) )
m_Quality = (WeaponQuality)reader.ReadInt();
else
m_Quality = WeaponQuality.Regular;
if ( GetSaveFlag( flags, SaveFlag.Hits ) )
m_Hits = reader.ReadInt();
if ( GetSaveFlag( flags, SaveFlag.MaxHits ) )
m_MaxHits = reader.ReadInt();
if ( GetSaveFlag( flags, SaveFlag.Slayer ) )
m_Slayer = (SlayerName)reader.ReadInt();
if ( GetSaveFlag( flags, SaveFlag.Poison ) )
m_Poison = Poison.Deserialize( reader );
if ( GetSaveFlag( flags, SaveFlag.PoisonCharges ) )
m_PoisonCharges = reader.ReadInt();
if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
m_Crafter = reader.ReadMobile();
if ( GetSaveFlag( flags, SaveFlag.Identified ) )
m_Identified = ( version >= 6 || reader.ReadBool() );
//.........这里部分代码省略.........
示例14: Deserialize
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
m_Instance = reader.ReadItem() as PrimevalLichPuzzle;
this.m_Altar = reader.ReadItem() as ChampionSpawn;
this.m_Key = reader.ReadLong();
this.m_Successful = reader.ReadMobile();
this.m_Levers = reader.ReadStrongItemList<PrimevalLichPuzzleLever>();
break;
}
if (null == this.m_Levers)
this.m_Levers = new List<PrimevalLichPuzzleLever>();
// if ( null != m_Instance && m_Instance.Deleted && this == m_Instance )
// {
// m_Instance = null;
// return;
// }
// // remove if no altar exists
// if ( null == m_Altar )
// Timer.DelayCall( TimeSpan.FromSeconds( 0.0 ), new TimerCallback( Delete ) );
// ResetLevers();
}
示例15: Deserialize
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
this.m_Components = reader.ReadStrongItemList<PlagueBeastComponent>();
this.m_BrainHue = reader.ReadInt();
this.m_Opened = reader.ReadBool();
}