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C# GenericReader.ReadRect2D方法代码示例

本文整理汇总了C#中GenericReader.ReadRect2D方法的典型用法代码示例。如果您正苦于以下问题:C# GenericReader.ReadRect2D方法的具体用法?C# GenericReader.ReadRect2D怎么用?C# GenericReader.ReadRect2D使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GenericReader的用法示例。


在下文中一共展示了GenericReader.ReadRect2D方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CrateRectangle

        public CrateRectangle(GenericReader reader)
        {
            int version = reader.ReadInt();

            Rectangle = reader.ReadRect2D();
            FirstDirection = (Direction)reader.ReadInt();
            SecondDirection = (Direction)reader.ReadInt();
        }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:8,代码来源:ModGumps.cs

示例2: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			if( version >= 1 )
			{
				m_Owner = reader.ReadMobile();
				m_Tent = reader.ReadItem() as TentAddon;
				m_Bedroll = reader.ReadItem() as TentBedroll;
				m_Chest = reader.ReadItem() as SecureTentChest;
				m_Bounds = reader.ReadRect2D();

				if( m_Owner != null && m_Chest != null && m_Tent != null )
					m_Region = new TravelTentRegion( m_Owner, m_Chest, m_Tent.Map, m_Bounds, 16 );
			}
		}
开发者ID:greeduomacro,项目名称:hubroot,代码行数:18,代码来源:TentValidator.cs

示例3: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
                case 2:
                    {
                        m_GameItems = reader.ReadStrongItemList();
                        m_WinnerLocation = reader.ReadPoint3D();
                        goto case 1;
                    }
                case 1:
                    {
                        m_GameArea = reader.ReadRect2D();
                        break;
                    }
            }
        }
开发者ID:FreeReign,项目名称:imaginenation,代码行数:21,代码来源:BombermanGame.cs

示例4: ReadRect2DArray

        public static List<Rectangle2D> ReadRect2DArray(GenericReader reader)
        {
            int size = reader.ReadInt();
            List<Rectangle2D> newAry = new List<Rectangle2D>();

            for (int i = 0; i < size; i++)
            {
                newAry.Add(reader.ReadRect2D());
            }

            return newAry;
        }
开发者ID:FreeReign,项目名称:imaginenation,代码行数:12,代码来源:RegionControl.cs

示例5: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch ( version )
            {
                case 0:
                    {
                        this.m_Bounds = reader.ReadRect2D();

                        this.m_Width = reader.ReadInt();
                        this.m_Height = reader.ReadInt();

                        this.m_Protected = reader.ReadBool();

                        int count = reader.ReadInt();
                        for (int i = 0; i < count; i++)
                            this.m_Pins.Add(reader.ReadPoint2D());

                        break;
                    }
            }
        }
开发者ID:ITLongwell,项目名称:ServUO,代码行数:25,代码来源:MapItem.cs

示例6: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            this.m_DamageEntries = new Dictionary<Mobile, int>();

            int version = reader.ReadInt();

            switch( version )
            {
				case 6:
					SpawnName = reader.ReadString();
					AutoRestart = reader.ReadBool();
					SpawnMod = reader.ReadDouble();
					SpawnRadius = reader.ReadInt();
					goto case 5;
                case 5:
                    {
                        int entries = reader.ReadInt();
                        Mobile m;
                        int damage;
                        for (int i = 0; i < entries; ++i)
                        {
                            m = reader.ReadMobile();
                            damage = reader.ReadInt();

                            if (m == null)
                                continue;

                            this.m_DamageEntries.Add(m, damage);
                        }

                        goto case 4;
                    }
                case 4:
                    {
                        this.m_ConfinedRoaming = reader.ReadBool();
                        this.m_Idol = reader.ReadItem<IdolOfTheChampion>();
                        this.m_HasBeenAdvanced = reader.ReadBool();

                        goto case 3;
                    }
                case 3:
                    {
                        this.m_SpawnArea = reader.ReadRect2D();

                        goto case 2;
                    }
                case 2:
                    {
                        this.m_RandomizeType = reader.ReadBool();

                        goto case 1;
                    }
                case 1:
                    {
                        if (version < 3)
                        {
                            int oldRange = reader.ReadInt();

                            this.m_SpawnArea = new Rectangle2D(new Point2D(this.X - oldRange, this.Y - oldRange), new Point2D(this.X + oldRange, this.Y + oldRange));
                        }

                        this.m_Kills = reader.ReadInt();

                        goto case 0;
                    }
                case 0:
                    {
                        if (version < 1)
                            this.m_SpawnArea = new Rectangle2D(new Point2D(this.X - 24, this.Y - 24), new Point2D(this.X + 24, this.Y + 24));	//Default was 24

                        bool active = reader.ReadBool();
                        this.m_Type = (ChampionSpawnType)reader.ReadInt();
                        this.m_Creatures = reader.ReadStrongMobileList();
                        this.m_RedSkulls = reader.ReadStrongItemList();
                        this.m_WhiteSkulls = reader.ReadStrongItemList();
                        this.m_Platform = reader.ReadItem<ChampionPlatform>();
                        this.m_Altar = reader.ReadItem<ChampionAltar>();
                        this.m_ExpireDelay = reader.ReadTimeSpan();
                        this.m_ExpireTime = reader.ReadDeltaTime();
                        this.m_Champion = reader.ReadMobile();
                        this.m_RestartDelay = reader.ReadTimeSpan();

                        if (reader.ReadBool())
                        {
                            this.m_RestartTime = reader.ReadDeltaTime();
                            this.BeginRestart(this.m_RestartTime - DateTime.UtcNow);
                        }

                        if (version < 4)
                        {
                            this.m_Idol = new IdolOfTheChampion(this);
                            this.m_Idol.MoveToWorld(new Point3D(this.X, this.Y, this.Z - 15), this.Map);
                        }

                        if (this.m_Platform == null || this.m_Altar == null || this.m_Idol == null)
                            this.Delete();
                        else if (active)
                            this.Start();
//.........这里部分代码省略.........
开发者ID:Tukaramdas,项目名称:ServUO-EC-Test-Fork,代码行数:101,代码来源:ChampionSpawn.cs

示例7: DaviesDeedEntry

 public DaviesDeedEntry(GenericReader reader)
 {
     int version = reader.ReadByte();
     m_type = reader.ReadInt();
     m_Level = reader.ReadInt();
     m_Decoder = reader.ReadMobile();
     m_Map = reader.ReadMap();
     m_Location2d = reader.ReadPoint2D();
     m_Location3d = reader.ReadPoint3D();
     m_Bounds = reader.ReadRect2D();
     m_Mapnumber = reader.ReadString();
 }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:12,代码来源:DaviesLockerDeed.cs

示例8: DeserializeObject

		public object DeserializeObject(GenericReader reader)
		{
			object output = null;
			XmlObjectType xmlObjectType = (XmlObjectType)reader.ReadInt();

			if (xmlObjectType == XmlObjectType.Mobile)
			{
				output = reader.ReadMobile();
			}
			else if (xmlObjectType == XmlObjectType.Item)
			{
				output = reader.ReadItem();
			}
			else if (xmlObjectType == XmlObjectType.MobileList)
			{
				output = reader.ReadStrongMobileList();
			}
			else if (xmlObjectType == XmlObjectType.ItemList)
			{
				output = reader.ReadStrongItemList();
			}
			else if (xmlObjectType == XmlObjectType.ArrayList)
			{
				int elements = reader.ReadInt();
				ArrayList list = new ArrayList(elements);
				for (int i = 0; i < elements; i++)
				{
					list.Add(DeserializeObject(reader));
				}
				output = list;
			}
			else if (xmlObjectType == XmlObjectType.DateTime)
			{
				output = reader.ReadDateTime();
			}
			else if (xmlObjectType == XmlObjectType.DateTimeOffset)
			{
				output = reader.ReadDateTimeOffset();
			}
			else if (xmlObjectType == XmlObjectType.BaseGuild)
			{
				output = reader.ReadGuild();
			}
			else if (xmlObjectType == XmlObjectType.IPAddress)
			{
				output = reader.ReadIPAddress();
			}
			else if (xmlObjectType == XmlObjectType.Map)
			{
				output = reader.ReadMap();
			}
			else if (xmlObjectType == XmlObjectType.Point3D)
			{
				output = reader.ReadPoint3D();
			}
			else if (xmlObjectType == XmlObjectType.Point2D)
			{
				output = reader.ReadPoint2D();
			}
			else if (xmlObjectType == XmlObjectType.TimeSpan)
			{
				output = reader.ReadTimeSpan();
			}
			else if (xmlObjectType == XmlObjectType.Rectangle2D)
			{
				output = reader.ReadRect2D();
			}
			else if (xmlObjectType == XmlObjectType.Rectangle3D)
			{
				output = reader.ReadRect3D();
			}
			else if (xmlObjectType == XmlObjectType.Double)
			{
				output = reader.ReadDouble();
			}
			else if (xmlObjectType == XmlObjectType.Integer)
			{
				output = reader.ReadInt();
			}
			else if (xmlObjectType == XmlObjectType.Boolean)
			{
				output = reader.ReadBool();
			}
			else if (xmlObjectType == XmlObjectType.UInt64)
			{
				output = reader.ReadULong();
			}
			else if (xmlObjectType == XmlObjectType.String)
			{
				output = reader.ReadString();
			}
			else if (xmlObjectType == XmlObjectType.Type)
			{
				output = UberScriptFunctions.Methods.TYPE(null, reader.ReadString());
			}
			else if (xmlObjectType == XmlObjectType.Other)
			{
				LoggingCustom.Log(
					"ERROR_Uberscript.txt",
					DateTime.Now + ": xmlobject: " + Name + " attached to " + AttachedTo +
//.........这里部分代码省略.........
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:101,代码来源:XmlObject.cs

示例9: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadEncodedInt();

            this.m_Active = reader.ReadBool();
            this.m_Word = reader.ReadString();
            this.m_Destination = reader.ReadRect2D();
        }
开发者ID:Ziden,项目名称:ServUO-EC-Test-Fork,代码行数:10,代码来源:SerpentPillar.cs

示例10: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 1:
				{
					m_RegionBounds = reader.ReadRect2D();
					m_Traps = reader.ReadStrongItemList<BaseTrap>();

					goto case 0;
				}
				case 0:
				{
					if ( version < 1 )
					{
						m_Traps = new List<BaseTrap>();
						m_RegionBounds = new Rectangle2D( X - 40, Y - 40, 80, 80 );
					}

					m_Creatures = reader.ReadStrongMobileList();

					m_TypeName = reader.ReadString();
					m_Door = reader.ReadItem<BaseDoor>(); ;
					m_Addon = reader.ReadItem<BaseAddon>(); ;
					m_Sequence = reader.ReadItem<GauntletSpawner>();

					State = (GauntletSpawnerState)reader.ReadInt();

					break;
				}
			}
		}
开发者ID:greeduomacro,项目名称:last-wish,代码行数:36,代码来源:GauntletSpawner.cs

示例11: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            _mPlayerScores = new Dictionary<Mobile, double>();

            var version = reader.ReadInt();

            switch (version)
            {
                case 0:
                {
                    var entries = reader.ReadInt();
                    for (var i = 0; i < entries; ++i)
                    {
                        var m = reader.ReadMobile();
                        var damage = reader.ReadDouble();
                        if (m != null)
                            _mPlayerScores.Add(m, damage);
                    }

                    _mNextActiveTime = reader.ReadDeltaTime();

                    _mArea = reader.ReadRect2D();

                    _mAlwaysGrey = reader.ReadBool();
                    _mNoCorpseCarving = reader.ReadBool();

                    var active = reader.ReadBool();
                    _mExpireDelay = reader.ReadTimeSpan();
                    _mExpireTime = reader.ReadDeltaTime();
                    _mRestartDelay = reader.ReadTimeSpan();

                    if (reader.ReadBool())
                    {
                        _mRestartTime = reader.ReadDeltaTime();
                        BeginRestart(_mRestartTime - DateTime.UtcNow);
                    }


                    if (active)
                        Start();

                    break;
                }
            }

            Timer.DelayCall(TimeSpan.Zero, UpdateRegion);
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:49,代码来源:CapturePoint.cs

示例12: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch ( version )
            {
                case 3:
                    {
                        this.m_State = (HouseRaffleState)reader.ReadEncodedInt();

                        goto case 2;
                    }
                case 2:
                    {
                        this.m_ExpireAction = (HouseRaffleExpireAction)reader.ReadEncodedInt();

                        goto case 1;
                    }
                case 1:
                    {
                        this.m_Deed = reader.ReadItem<HouseRaffleDeed>();

                        goto case 0;
                    }
                case 0:
                    {
                        bool oldActive = (version < 3) ? reader.ReadBool() : false;

                        this.m_Bounds = reader.ReadRect2D();
                        this.m_Facet = reader.ReadMap();

                        this.m_Winner = reader.ReadMobile();

                        this.m_TicketPrice = reader.ReadInt();
                        this.m_Started = reader.ReadDateTime();
                        this.m_Duration = reader.ReadTimeSpan();

                        int entryCount = reader.ReadInt();
                        this.m_Entries = new List<RaffleEntry>(entryCount);

                        for (int i = 0; i < entryCount; i++)
                        {
                            RaffleEntry entry = new RaffleEntry(reader, version);

                            if (entry.From == null)
                                continue; // Character was deleted

                            this.m_Entries.Add(entry);
                        }

                        this.InvalidateRegion();

                        m_AllStones.Add(this);

                        if (version < 3)
                        {
                            if (oldActive)
                                this.m_State = HouseRaffleState.Active;
                            else if (this.m_Winner != null)
                                this.m_State = HouseRaffleState.Completed;
                            else
                                this.m_State = HouseRaffleState.Inactive;
                        }

                        break;
                    }
            }
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:70,代码来源:HouseRaffleStone.cs

示例13: Arena

        public Arena(GenericReader reader)
        {
            int version = reader.ReadEncodedInt();

            switch ( version )
            {
                case 7:
                    {
                        this.m_IsGuarded = reader.ReadBool();

                        goto case 6;
                    }
                case 6:
                    {
                        this.m_Ladder = reader.ReadItem() as LadderController;

                        goto case 5;
                    }
                case 5:
                    {
                        this.m_Tournament = reader.ReadItem() as TournamentController;
                        this.m_Announcer = reader.ReadMobile();

                        goto case 4;
                    }
                case 4:
                    {
                        this.m_Name = reader.ReadString();

                        goto case 3;
                    }
                case 3:
                    {
                        this.m_Zone = reader.ReadRect2D();

                        goto case 2;
                    }
                case 2:
                    {
                        this.m_GateIn = reader.ReadPoint3D();
                        this.m_GateOut = reader.ReadPoint3D();
                        this.m_Teleporter = reader.ReadItem();

                        goto case 1;
                    }
                case 1:
                    {
                        this.m_Players = reader.ReadStrongMobileList();

                        goto case 0;
                    }
                case 0:
                    {
                        this.m_Facet = reader.ReadMap();
                        this.m_Bounds = reader.ReadRect2D();
                        this.m_Outside = reader.ReadPoint3D();
                        this.m_Wall = reader.ReadPoint3D();

                        if (version == 0)
                        {
                            reader.ReadBool();
                            this.m_Players = new List<Mobile>();
                        }

                        this.m_Active = reader.ReadBool();
                        this.m_Points = new ArenaStartPoints(reader);

                        if (this.m_Active)
                        {
                            m_Arenas.Add(this);
                            m_Arenas.Sort();
                        }

                        break;
                    }
            }

            if (this.m_Zone.Start != Point2D.Zero && this.m_Zone.End != Point2D.Zero && this.m_Facet != null)
                this.m_Region = new SafeZone(this.m_Zone, this.m_Outside, this.m_Facet, this.m_IsGuarded);

            if (this.IsOccupied)
                Timer.DelayCall(TimeSpan.FromSeconds(2.0), new TimerCallback(Evict));

            if (this.m_Tournament != null)
                Timer.DelayCall(TimeSpan.Zero, new TimerCallback(AttachToTournament_Sandbox));
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:86,代码来源:Arena.cs

示例14: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
                case 6:
                    {
                        m_MobilesSeekHome = reader.ReadBool();
                        m_UsesSpawnerHome = reader.ReadBool();
                        goto case 5;
                    }
                case 5:
                    {
                        m_SpawnArea = reader.ReadRect2D();
                        m_UsesSpawnerHome = reader.ReadBool();

                        goto case 4;
                    }
                case 4:
                    {
                        m_WalkingRange = reader.ReadInt();

                        goto case 3;
                    }
                case 3:
                case 2:
                    {
                        m_WayPoint = reader.ReadItem() as WayPoint;

                        goto case 1;
                    }

                case 1:
                    {
                        m_Group = reader.ReadBool();

                        goto case 0;
                    }

                case 0:
                    {
                        m_MinDelay = reader.ReadTimeSpan();
                        m_MaxDelay = reader.ReadTimeSpan();
                        m_Count = reader.ReadInt();
                        m_Team = reader.ReadInt();
                        m_HomeRange = reader.ReadInt();
                        m_Running = reader.ReadBool();

                        TimeSpan ts = TimeSpan.Zero;

                        if (m_Running)
                            ts = reader.ReadDeltaTime() - DateTime.Now;

                        int size = reader.ReadInt();

                        m_SpawnNames = new List<string>(size);

                        for (int i = 0; i < size; ++i)
                        {
                            string creatureString = reader.ReadString();

                            m_SpawnNames.Add(creatureString);
                            string typeName = ParseType(creatureString);

                            if (ScriptCompiler.FindTypeByName(typeName) == null)
                            {
                                if (m_WarnTimer == null)
                                    m_WarnTimer = new WarnTimer();

                                m_WarnTimer.Add(Location, Map, typeName);
                            }
                        }

                        int count = reader.ReadInt();

                        m_Spawned = new List<ISpawnable>(count);

                        for (int i = 0; i < count; ++i)
                        {
                            ISpawnable e = World.FindEntity(reader.ReadInt()) as ISpawnable;

                            if (e != null)
                            {
                                e.Spawner = this;
                                m_Spawned.Add(e);
                            }
                        }

                        if (m_Running)
                        {
                            RemoveSpawned();
                            m_Running = false;
                        }

                        break;
                    }
            }
//.........这里部分代码省略.........
开发者ID:greeduomacro,项目名称:last-wish,代码行数:101,代码来源:IntelliSpawner.cs

示例15: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            this.m_ChallengeArea = new Rectangle3D[0];

            switch ( version )
            {
                case 2:
                case 1:
                    {
                        this.m_Disable = reader.ReadBool();
                        goto case 0;
                    }
                case 0:
                    {
                        this.m_Music = (MusicName)reader.ReadInt();
                        this.m_Priority = reader.ReadInt();
                        if (version < 2)
                        {
                            // old region area
                            reader.ReadRect2D();
                        }
                        this.m_ChallengeRegionName = reader.ReadString();
                        string mapname = reader.ReadString();
                        try
                        {
                            this.m_ChallengeMap = Map.Parse(mapname);
                        }
                        catch
                        {
                        }
                        this.m_CopiedRegion = reader.ReadString();

                        // do the coord list
                        int count = reader.ReadInt();
                        if (count > 0)
                        {
                            // the old version used 2D rectangles for the region area.  The new version uses 3D
                            if (version < 2)
                            {
                                Rectangle2D[] area = new Rectangle2D[count];
                                for (int i = 0; i < count; i++)
                                {
                                    area[i] = reader.ReadRect2D();
                                }
                                this.m_ChallengeArea = Region.ConvertTo3D(area);
                            }
                            else
                            {
                                this.m_ChallengeArea = new Rectangle3D[count];
                                for (int i = 0; i < count; i++)
                                {
                                    this.m_ChallengeArea[i] = new Rectangle3D(reader.ReadPoint3D(), reader.ReadPoint3D());
                                }
                            }
                        }
                        break;
                    }
            }

            // refresh the region
            Timer.DelayCall(TimeSpan.Zero, new TimerCallback(RefreshRegions));
        }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:66,代码来源:ChallengeRegionStone.cs


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