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C# GenericReader.ReadBlockDictionary方法代码示例

本文整理汇总了C#中GenericReader.ReadBlockDictionary方法的典型用法代码示例。如果您正苦于以下问题:C# GenericReader.ReadBlockDictionary方法的具体用法?C# GenericReader.ReadBlockDictionary怎么用?C# GenericReader.ReadBlockDictionary使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GenericReader的用法示例。


在下文中一共展示了GenericReader.ReadBlockDictionary方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DeserializeDonationProfiles

        private static bool DeserializeDonationProfiles(GenericReader reader)
        {
            reader.GetVersion();

            reader.ReadBlockDictionary(
                () =>
                {
                    var e = reader.ReadString();

                    var p = new DonationProfile(reader);

                    return new KeyValuePair<string, DonationProfile>(e, p);
                },
                DonationProfiles);

            return true;
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:17,代码来源:DonationTracker_Init.cs

示例2: DeserializePlayerProfiles

        private static bool DeserializePlayerProfiles(GenericReader reader)
        {
            reader.GetVersion();

            reader.ReadBlockDictionary(
                () =>
                {
                    var e = reader.ReadMobile<PlayerMobile>();

                    var p = new PlayerZombieProfile(reader);

                    return new KeyValuePair<PlayerMobile, PlayerZombieProfile>(e, p);
                },
                PlayerProfiles);

            return true;
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:17,代码来源:ZombieEvent_Init.cs

示例3: DeserializeZombieEvent

        private static bool DeserializeZombieEvent(GenericReader reader)
        {
            reader.GetVersion();

            reader.ReadBlockDictionary(
                () =>
                {
                    var c = reader.ReadTypeCreate<ZombieInstance>(reader);

                    ZombieInstanceSerial s = c != null ? c.Uid : null;

                    return new KeyValuePair<ZombieInstanceSerial, ZombieInstance>(s, c);
                },
                ZombieEvents);

            return true;
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:17,代码来源:ZombieEvent_Init.cs

示例4: DeserializePlayerProfiles

        private static bool DeserializePlayerProfiles(GenericReader reader)
        {
            reader.GetVersion();

            reader.ReadBlockDictionary(
                () =>
                {
                    var e = reader.ReadMobile<PlayerMobile>();

                    var p = new PlayerEventScoreProfile(reader);

                    if (p.DisplayCharacter == null)
                    {
                        p.DisplayCharacter = e;
                    }

                    return new KeyValuePair<PlayerMobile, PlayerEventScoreProfile>(e, p);
                },
                PlayerProfiles);

            return true;
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:22,代码来源:EventScores_Init.cs

示例5: DeserializeInvasions

        private static bool DeserializeInvasions(GenericReader reader)
        {
            reader.GetVersion();

            reader.ReadBlockDictionary(
                () =>
                {
                    var c = reader.ReadTypeCreate<Invasion>(reader);

                    InvasionSerial s = c != null ? c.UID : null;

                    return new KeyValuePair<InvasionSerial, Invasion>(s, c);
                },
                Invasions);

            return true;
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:17,代码来源:EventInvasions_Init.cs

示例6: DeserializeProfiles

        private static bool DeserializeProfiles(GenericReader reader)
        {
            int version = reader.GetVersion();

            switch (version)
            {
                case 1:
                {
                    ConquestProfile[] list = reader.ReadBlockArray(() => new ConquestProfile(reader));

                    foreach (ConquestProfile p in list)
                    {
                        Profiles.AddOrReplace(p.Owner, p);
                    }
                }
                    break;
                case 0:
                {
                    reader.ReadBlockDictionary(
                        () =>
                        {
                            var p = new ConquestProfile(reader);
                            PlayerMobile s = p.Owner;

                            return new KeyValuePair<PlayerMobile, ConquestProfile>(s, p);
                        },
                        Profiles);
                }
                    break;
            }

            return true;
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:33,代码来源:Conquests_Init.cs

示例7: DeserializeConquestRegistry

        private static bool DeserializeConquestRegistry(GenericReader reader)
        {
            int version = reader.GetVersion();

            switch (version)
            {
                case 0:
                {
                    reader.ReadBlockDictionary(
                        () =>
                        {
                            var c = reader.ReadTypeCreate<Conquest>(reader);

                            ConquestSerial s = c != null ? c.UID : null;

                            return new KeyValuePair<ConquestSerial, Conquest>(s, c);
                        },
                        ConquestRegistry);
                }
                    break;
            }

            return true;
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:24,代码来源:Conquests_Init.cs

示例8: DeserializePortals

        private static bool DeserializePortals(GenericReader reader)
        {
            reader.GetVersion();

            reader.ReadBlockDictionary(
                () =>
                {
                    var c = reader.ReadTypeCreate<Portal>(reader);

                    PortalSerial s = c != null ? c.UID : null;

                    return new KeyValuePair<PortalSerial, Portal>(s, c);
                },
                PortalList);

            return true;
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:17,代码来源:Portals_Init.cs

示例9: DeserializeCams

		private static void DeserializeCams(GenericReader reader)
		{
			int version = reader.GetVersion();

			switch (version)
			{
				case 3: // Skip to case 1
					goto case 1;
                case 2:
			        {
                        reader.ReadBlockDictionary(
                            () =>
                            {
                                var cam = reader.ReadMobile<PlayerMobile>();
                                var viewed = reader.ReadMobile<PlayerMobile>();

								return new KeyValuePair<PlayerMobile, PlayerMobile>(cam, viewed);
                            },
                            CurrentlyViewing);			        
			        }
			        goto case 1;
				case 1:
					{
						reader.ReadBlockDictionary(
							() =>
							{
								var player = reader.ReadMobile<PlayerMobile>();
								int count = reader.ReadInt();

								return new KeyValuePair<PlayerMobile, int>(player, count);
							},
							PlayerMurderers);

						reader.ReadBlockDictionary(
							() =>
							{
								BaseCreature mob = reader.ReadMobile<BaseCreature>();
								int count = reader.ReadInt();

								return new KeyValuePair<BaseCreature, int>(mob, count);
							},
							MonsterMurderers);

						CurrentDeathCount = reader.ReadULong();
						CurrentPlayerMurders = reader.ReadULong();
						CurrentMonsterMurders = reader.ReadULong();
					}
					goto case 0;
				case 0:
					{
						if (version < 1)
						{
							CurrentDeathCount = Convert.ToUInt64(reader.ReadInt());
							CurrentPlayerMurders = Convert.ToUInt64(reader.ReadInt());
							CurrentMonsterMurders = Convert.ToUInt64(reader.ReadInt());
						}

						TopPlayerMurderer = reader.ReadMobile<PlayerMobile>();
						TopMonsterMurderer = reader.ReadMobile<BaseCreature>();

						if (version < 1)
						{
							reader.ReadBlockDictionary(
								() =>
								{
									var player = reader.ReadMobile<PlayerMobile>();
									DateTime date = reader.ReadDateTime();

									return new KeyValuePair<PlayerMobile, DateTime>(player, date);
								},
								DeathCams);

							reader.ReadBlockDictionary(
								() =>
								{
									var player = reader.ReadMobile<PlayerMobile>();
									DateTime date = reader.ReadDateTime();

									return new KeyValuePair<PlayerMobile, DateTime>(player, date);
								},
								DeathCamsEvents);
						}
					}
					break;
			}
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:86,代码来源:ActionCams_Init.cs

示例10: DeserializeTemplates

		private static bool DeserializeTemplates(GenericReader reader)
		{
			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						reader.ReadBlockDictionary(
							() =>
							{
								var key = reader.ReadMobile<PlayerMobile>();
								var val = new TemplateProfile(reader);
								return new KeyValuePair<PlayerMobile, TemplateProfile>(key, val);
							},
							Templates);
					}
					break;
			}

			return true;
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:22,代码来源:PvPTemplates_Init.cs

示例11: DeserializeProfiles

        private static bool DeserializeProfiles(GenericReader reader)
        {
            int version = reader.GetVersion();

            switch (version)
            {
                case 0:
                {
                    reader.ReadBlockDictionary(
                        () =>
                        {
                            var p = new TitleProfile(reader);
                            PlayerMobile s = p.Owner;

                            return new KeyValuePair<PlayerMobile, TitleProfile>(s, p);
                        },
                        Profiles);
                }
                    break;
            }

            return true;
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:23,代码来源:CustomTitles_Init.cs

示例12: DeserializeHueRegistry

        private static bool DeserializeHueRegistry(GenericReader reader)
        {
            int version = reader.GetVersion();

            switch (version)
            {
                case 0:
                {
                    reader.ReadBlockDictionary(
                        () =>
                        {
                            var h = new TitleHue(reader);
                            TitleObjectSerial s = h.UID;

                            return new KeyValuePair<TitleObjectSerial, TitleHue>(s, h);
                        },
                        HueRegistry);
                }
                    break;
            }

            return true;
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:23,代码来源:CustomTitles_Init.cs


注:本文中的GenericReader.ReadBlockDictionary方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。