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C# GenericReader.ReadMobileList方法代码示例

本文整理汇总了C#中GenericReader.ReadMobileList方法的典型用法代码示例。如果您正苦于以下问题:C# GenericReader.ReadMobileList方法的具体用法?C# GenericReader.ReadMobileList怎么用?C# GenericReader.ReadMobileList使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GenericReader的用法示例。


在下文中一共展示了GenericReader.ReadMobileList方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Deserialize

		public void Deserialize( GenericReader reader )
		{
			int version = reader.ReadInt();

			switch ( version )
			{
				case 1:
				{
					m_Flag = reader.ReadItem() as IGameFlag;
					goto case 0;
				}
				case 0:
				{
					m_Members = reader.ReadMobileList();
					m_Home = reader.ReadPoint3D();
					m_FlagHome = reader.ReadPoint3D();
					m_Map = reader.ReadMap();
					m_Points = reader.ReadInt();
					m_Name = reader.ReadString();
					m_Hue = reader.ReadInt();
					m_UId = reader.ReadInt();
					m_Game = reader.ReadItem() as CTFGame;
					break;
				}
			}
		}
开发者ID:FreeReign,项目名称:realmofdarkness,代码行数:26,代码来源:CTFTeam.cs

示例2: Deserialize

        public void Deserialize( GenericReader reader )
        {
            int version = reader.ReadInt();

            switch( version )
            {
                case 0:
                    {
                        m_ThreadCreator = reader.ReadMobile();
                        m_LastPostTime = reader.ReadDateTime();
                        m_CreationTime = reader.ReadDateTime();
                        m_ThreadType = ( ThreadType )reader.ReadInt();
                        m_Posts = ReadPostList( reader );
                        m_Viewers = reader.ReadMobileList();
                        m_ViewersSinceUpdate = reader.ReadMobileList();
                        m_Posters = reader.ReadMobileList();
                        m_PostersSinceUpdate = reader.ReadMobileList();
                        m_FileInUse = reader.ReadBool();
                        m_StaffMessage = reader.ReadBool();
                        m_Deleted = reader.ReadBool();
                        m_Locked = reader.ReadBool();
                        m_Subject = reader.ReadString();
                        m_ThreadID = reader.ReadInt();
                        break;
                    }
            }
        }  
开发者ID:greeduomacro,项目名称:last-wish,代码行数:27,代码来源:ThreadEntry.cs

示例3: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();

            switch (version)
            {
                case 0:
                    {
                        QtRespawnMobileRare1 = reader.ReadInt();
                        QtRespawnMobileRare2 = reader.ReadInt();
                        QtRespawnMobileRare3 = reader.ReadInt();
                        QtRespawnMobileRare4 = reader.ReadInt();
                        QtRespawnMobileRare5 = reader.ReadInt();
                        MobileListRare1 = reader.ReadMobileList();
                        MobileListRare2 = reader.ReadMobileList();
                        MobileListRare3 = reader.ReadMobileList();
                        MobileListRare4 = reader.ReadMobileList();
                        MobileListRare5 = reader.ReadMobileList();
                        break;
                    }
            }

            this.InitializeRespawnController();
        }
开发者ID:greeduomacro,项目名称:DimensionsNewAge,代码行数:25,代码来源:RespawnControllerStone.cs

示例4: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
			int count;

			switch ( version )
			{
				case 15:
				{
					goto case 14;
				}
				case 14:
				{
					m_RelativeBanLocation = reader.ReadPoint3D();
					goto case 13;
				}
				case 13: // removed ban location serialization
				case 12:
				{
					m_InternalizedVendors = reader.ReadMobileList();

					int inventoryCount = reader.ReadEncodedInt();
					for ( int i = 0; i < inventoryCount; i++ )
					{
						VendorInventory inventory = new VendorInventory( this, reader );
						m_VendorInventories.Add( inventory );
					}

					goto case 11;
				}
				case 11:
				{
					m_LastRefreshed = reader.ReadDateTime();
					m_RestrictDecay = reader.ReadBool();
					goto case 10;
				}
				case 10: // just a signal for updates
				case 9:
				{
					m_Visits = reader.ReadInt();
					goto case 8;
				}
				case 8:
				{
					m_Price = reader.ReadInt();
					goto case 7;
				}
				case 7:
				{
					m_Access = reader.ReadMobileList();
					goto case 6;
				}
				case 6:
				{
					m_BuiltOn = reader.ReadDateTime();
					goto case 5;
				}
				case 5: // just removed fields
				case 4:
				{
					m_Addons = reader.ReadItemList();
					goto case 3;
				}
				case 3:
				case 2:
				{
					m_Public = reader.ReadBool();
					goto case 1;
				}
				case 1:
				{
					if ( version < 13 )
						reader.ReadPoint3D(); // house ban location
					goto case 0;
				}
				case 0:
				{
					if ( version < 14 )
						m_RelativeBanLocation = this.BaseBanLocation;

					if ( version < 12 )
					{
						m_InternalizedVendors = new ArrayList();
					}

					if ( version < 4 )
						m_Addons = new ArrayList();

					if ( version < 7 )
						m_Access = new ArrayList();

					if ( version < 8 )
						m_Price = DefaultPrice;

					m_Owner = reader.ReadMobile();

					if ( version < 5 )
					{
//.........这里部分代码省略.........
开发者ID:Grimoric,项目名称:RunUO.T2A,代码行数:101,代码来源:BaseHouse.cs

示例5: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 8:
                {
                    m_Identified = reader.ReadMobileList();

                    goto case 7;
                }
                case 7:
                case 6:
                case 5:
                {
                    SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
                        m_AosAttributes = new AosAttributes( this, reader );
                    else
                        m_AosAttributes = new AosAttributes( this );

                    if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
                        m_AosArmorAttributes = new AosArmorAttributes( this, reader );
                    else
                        m_AosArmorAttributes = new AosArmorAttributes( this );

                    if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) )
                        m_PhysicalBonus = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.FireBonus ) )
                        m_FireBonus = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) )
                        m_ColdBonus = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) )
                        m_PoisonBonus = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) )
                        m_EnergyBonus = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.Identified ) && version < 7 )
                        reader.ReadBool();
                        //m_Identified = ( version >= 7 || reader.ReadBool() );

                    if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
                        m_MaxHitPoints = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
                        m_HitPoints = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
                        m_Crafter = reader.ReadMobile();

                    if ( GetSaveFlag( flags, SaveFlag.Quality ) )
                        m_Quality = (CraftQuality)reader.ReadEncodedInt();
                    else
                        m_Quality = CraftQuality.Regular;

                    if ( version == 5 && m_Quality == CraftQuality.Low )
                        m_Quality = CraftQuality.Regular;

                    if ( GetSaveFlag( flags, SaveFlag.Durability ) )
                        m_Durability = (DurabilityLevel)reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.Protection ) )
                        m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) )
                        m_ArmorBase = reader.ReadEncodedInt();
                    else
                        m_ArmorBase = -1;

                    if ( GetSaveFlag( flags, SaveFlag.StrBonus ) )
                        m_StrBonus = reader.ReadEncodedInt();
                    else
                        m_StrBonus = -1;

                    if ( GetSaveFlag( flags, SaveFlag.DexBonus ) )
                        m_DexBonus = reader.ReadEncodedInt();
                    else
                        m_DexBonus = -1;

                    if ( GetSaveFlag( flags, SaveFlag.IntBonus ) )
                        m_IntBonus = reader.ReadEncodedInt();
                    else
                        m_IntBonus = -1;

                    if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
                        m_StrReq = reader.ReadEncodedInt();
                    else
                        m_StrReq = -1;

                    if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
                        m_DexReq = reader.ReadEncodedInt();
                    else
//.........这里部分代码省略.........
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:101,代码来源:BaseArmor.cs

示例6: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version ) 
			{ 
				case 1:
				{
					m_VilleRace = (VilleRaciale)reader.ReadByte();
					
					goto case 0;
				}

				case 0:
				{

					m_Citoyens = reader.ReadMobileList();
					m_Candidats = reader.ReadMobileList();
					m_HLL = reader.ReadMobileList();
					m_Gardes = reader.ReadMobileList();
					m_gardes_pnj = reader.ReadItemList();
					m_Maire = (PlayerMobile)reader.ReadMobile();
					m_Conseiller = (PlayerMobile)reader.ReadMobile();
					m_Ambassadeur = (PlayerMobile)reader.ReadMobile();
					m_Capitaine = (PlayerMobile)reader.ReadMobile();
					m_Pomi = (POMI)reader.ReadItem();	
					m_MaireCloak = (PomiCloak)reader.ReadItem();
					m_ConseillerCloak = (PomiCloak)reader.ReadItem();
					m_AmbassadeurCloak = (PomiCloak)reader.ReadItem();
					m_CapitaineCloak = (PomiCloak)reader.ReadItem();
					m_CapitaineBook = (CapitaineBook)reader.ReadItem();
					m_GardeCloak = reader.ReadItemList();
					m_Nom = reader.ReadString();
					m_Charte0 = reader.ReadString();
					m_Charte1 = reader.ReadString();
					m_Charte2 = reader.ReadString();
					m_Charte3 = reader.ReadString();
					m_Charte4 = reader.ReadString();
					m_Charte5 = reader.ReadString();
					m_Charte6 = reader.ReadString();
					m_Charte7 = reader.ReadString();
					m_Votants = reader.ReadMobileList();
					m_Elections = reader.ReadMobileList();
					m_Resultats = reader.ReadMobileList();
					m_EndDate = reader.ReadDateTime();
					m_ElecTimer = new ElectionTimer(this, m_EndDate - DateTime.Now);
					m_ElecTimer.Start();
					m_ElecDelay = reader.ReadTimeSpan();
					m_MaxDistance = reader.ReadInt();
					m_Allies = reader.ReadItemList();
					m_Paix = reader.ReadItemList();
					m_Guerre = reader.ReadItemList();
					m_Neutre = reader.ReadItemList();
					m_Box = (TownBox)reader.ReadItem();
					break;
				}
			}

	}
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:61,代码来源:TownStone.cs

示例7: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            int version = reader.ReadInt();

            if ( version < 5 )
            {
                FixGuilds();
            }

            switch ( version )
            {
                case 5:
                    {
                        m_WarInitializations = reader.ReadGuildList();
                        m_WarKills = new WarKillsItem[reader.ReadInt()];
                        for ( int i = 0; i < m_WarKills.Length; ++i )
                        {
                            m_WarKills[i].w_Guild = reader.ReadGuild() as Guild;
                            m_WarKills[i].Kills = reader.ReadInt();
                            m_WarKills[i].MaxKills = reader.ReadInt();
                            m_WarKills[i].WarTime = (uint) reader.ReadInt();
                            m_WarKills[i].ExpTime = (uint) reader.ReadInt();
                        }
                        m_AllianceLeader = reader.ReadBool();
                        m_AllianceName = reader.ReadString();
                        goto case 4;
                    }
                case 4:
                    {
                        m_AllyDeclarations = reader.ReadGuildList();
                        m_AllyInvitations = reader.ReadGuildList();

                        goto case 3;
                    }
                case 3:
                    {
                        m_TypeLastChange = reader.ReadDateTime();

                        goto case 2;
                    }
                case 2:
                    {
                        m_Type = (GuildType) reader.ReadInt();

                        goto case 1;
                    }
                case 1:
                    {
                        m_LastFealty = reader.ReadDateTime();

                        goto case 0;
                    }
                case 0:
                    {
                        m_Leader = reader.ReadMobile();
                        m_Name = reader.ReadString();
                        m_Abbreviation = reader.ReadString();

                        m_Allies = reader.ReadGuildList();
                        m_Enemies = reader.ReadGuildList();
                        m_WarDeclarations = reader.ReadGuildList();
                        m_WarInvitations = reader.ReadGuildList();

                        m_Members = reader.ReadMobileList();
                        m_Candidates = reader.ReadMobileList();
                        m_Accepted = reader.ReadMobileList();

                        m_Guildstone = reader.ReadItem();
                        m_Teleporter = reader.ReadItem();

                        m_Charter = reader.ReadString();
                        m_Website = reader.ReadString();

                        break;
                    }
            }

            if ( m_AllyDeclarations == null )
            {
                m_AllyDeclarations = new ArrayList();
            }

            if ( m_AllyInvitations == null )
            {
                m_AllyInvitations = new ArrayList();
            }

            if ( m_WarInitializations == null )
            {
                m_WarInitializations = new ArrayList();
            }

            if ( WarTimer1 == null )
            {
                WarTimer1 = new WarTimer();
                WarTimer1.Start();
            }

            if ( m_Guildstone == null || m_Members.Count == 0 )
            {
//.........这里部分代码省略.........
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:101,代码来源:Guild.cs

示例8: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			var version = reader.ReadInt();

			switch ( version )
			{
                case 7:
                    {
                        if (m_AllianceListeners != null)
                            m_AllianceListeners = reader.ReadMobileList();
                        else
                        {
                            m_AllianceListeners = new ArrayList();
                            m_AllianceListeners = reader.ReadMobileList();
                        }

                        goto case 6;
                    }
                case 6:
		        {
                    if (m_Listeners != null)
                        m_Listeners = reader.ReadMobileList();
                    else
                    {
                        m_Listeners = new ArrayList();
                        m_Listeners = reader.ReadMobileList();
                    }

		            goto case 5;
		        }
				case 5:
				{
					var count = reader.ReadInt();

					m_PendingWars = new List<WarDeclaration>();
					for( var i = 0; i < count; i++ )
					{
						m_PendingWars.Add( new WarDeclaration( reader ) );
					}

					count = reader.ReadInt();
					m_AcceptedWars = new List<WarDeclaration>();
					for( var i = 0; i < count; i++ )
					{
						m_AcceptedWars.Add( new WarDeclaration( reader ) );
					}

					var isAllianceLeader = reader.ReadBool();

					if( isAllianceLeader )
						m_AllianceInfo = new AllianceInfo( reader );
					else
						m_AllianceLeader = reader.ReadGuild() as Guild;


					goto case 4;
				}
				case 4:
				{
					m_AllyDeclarations = reader.ReadStrongGuildList<Guild>();
					m_AllyInvitations = reader.ReadStrongGuildList<Guild>();

					goto case 3;
				}
				case 3:
				{
					m_TypeLastChange = reader.ReadDateTime();

					goto case 2;
				}
				case 2:
				{
					m_Type = (GuildType)reader.ReadInt();

					goto case 1;
				}
				case 1:
				{
					m_LastFealty = reader.ReadDateTime();

					goto case 0;
				}
				case 0:
				{
					m_Leader = reader.ReadMobile();

					if( m_Leader is PlayerMobile )
						((PlayerMobile)m_Leader).GuildRank = RankDefinition.Leader;

					m_Name = reader.ReadString();
					m_Abbreviation = reader.ReadString();

					m_Allies = reader.ReadStrongGuildList<Guild>();
					m_Enemies = reader.ReadStrongGuildList<Guild>();
					m_WarDeclarations = reader.ReadStrongGuildList<Guild>();
					m_WarInvitations = reader.ReadStrongGuildList<Guild>();

					m_Members = reader.ReadStrongMobileList();
					m_Candidates = reader.ReadStrongMobileList();
					m_Accepted = reader.ReadStrongMobileList(); 
//.........这里部分代码省略.........
开发者ID:FreeReign,项目名称:imaginenation,代码行数:101,代码来源:Guild.cs

示例9: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
			switch ( version )
			{
				case 0:
				{
					m_Exit2Dest = reader.ReadPoint3D();
					m_Exit3Dest = reader.ReadPoint3D();
					m_Exit4Dest = reader.ReadPoint3D();

					m_Players = new ArrayList();
					m_WinnersPrizes = new ArrayList();

					m_Players = reader.ReadMobileList();
					m_Active = reader.ReadBool();
					m_Team1 = reader.ReadInt();
					m_Team2 = reader.ReadInt();
					m_Team3 = reader.ReadInt();
					m_Team4 = reader.ReadInt();
					m_MapDest = reader.ReadMap();
					m_Team1Dest = reader.ReadPoint3D();
					m_Team2Dest = reader.ReadPoint3D();
					m_Team3Dest = reader.ReadPoint3D();
					m_Team4Dest = reader.ReadPoint3D();
					m_Exit1Dest = reader.ReadPoint3D();
					m_Teams = reader.ReadInt();

					m_PBScoreBoard = reader.ReadItem() as PBScoreBoard;

					int count = reader.ReadInt();
					for( int i = 0; i < count; i++ )
						m_WinnersPrizes.Add( reader.ReadItem() );

					m_Active = false;
					m_Timer = new PBTimer( this );
					break;
				}
			}
		}
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:41,代码来源:PBGameItem.cs

示例10: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
                case 0:
                    {
                        m_Title = reader.ReadString();

                        if (reader.ReadBool())
                            m_Greeting = new BulletinBoardMessage(reader);

                        int count = reader.ReadEncodedInt();

                        m_Messages = new List<BulletinBoardMessage>(count);

                        for (int i = 0; i < count; ++i)
                            m_Messages.Add(new BulletinBoardMessage(reader));

                        if (m_BannedPlayers != null)
                            m_BannedPlayers = reader.ReadMobileList();
                        else
                        {
                            m_BannedPlayers = new ArrayList();
                            m_BannedPlayers = reader.ReadMobileList();
                        }

                        break;
                    }
            }
        }
开发者ID:FreeReign,项目名称:imaginenation,代码行数:34,代码来源:BulletinBoards.cs

示例11: Deserialize

 public override void Deserialize(GenericReader reader)
 {
     base.Deserialize(reader);
     int version = reader.ReadInt();
     eventItems = reader.ReadItemList();
     eventMobiles = reader.ReadMobileList();
 }
开发者ID:greeduomacro,项目名称:last-wish,代码行数:7,代码来源:LBBcontroller.cs

示例12: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
			m_Town = (TownStone)reader.ReadItem();
			m_Payeurs = reader.ReadMobileList();
			m_HistoPayeurs = reader.ReadMobileList();
			m_Retard_1 = reader.ReadMobileList();
			m_Retard_2 = reader.ReadMobileList();
			m_Taxe = reader.ReadInt();
			m_CaisseVille = reader.ReadInt();
			m_CaisseGarde = reader.ReadInt();
			m_EndDate = reader.ReadDateTime();
			m_TaxeTimer = new TaxeTimer(m_Town, m_EndDate - DateTime.Now);
			m_TaxeTimer.Start();
			m_Delay = reader.ReadTimeSpan();
		}
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:17,代码来源:TownBox.cs

示例13: Arena

        public Arena( GenericReader reader )
        {
            int version = reader.ReadEncodedInt();

            switch ( version )
            {
                case 6:
                {
                    m_Ladder = reader.ReadItem() as LadderController;

                    goto case 5;
                }
                case 5:
                {
                    m_Tournament = reader.ReadItem() as TournamentController;
                    m_Announcer = reader.ReadMobile();

                    goto case 4;
                }
                case 4:
                {
                    m_Name = reader.ReadString();

                    goto case 3;
                }
                case 3:
                {
                    m_Zone = reader.ReadRect2D();

                    goto case 2;
                }
                case 2:
                {
                    m_GateIn = reader.ReadPoint3D();
                    m_GateOut = reader.ReadPoint3D();
                    m_Teleporter = reader.ReadItem();

                    goto case 1;
                }
                case 1:
                {
                    m_Players = reader.ReadMobileList();

                    goto case 0;
                }
                case 0:
                {
                    m_Facet = reader.ReadMap();
                    m_Bounds = reader.ReadRect2D();
                    m_Outside = reader.ReadPoint3D();
                    m_Wall = reader.ReadPoint3D();

                    if ( version == 0 )
                    {
                        reader.ReadBool();
                        m_Players = new ArrayList();
                    }

                    m_Active = reader.ReadBool();
                    m_Points = new ArenaStartPoints( reader );

                    if ( m_Active )
                    {
                        m_Arenas.Add( this );
                        m_Arenas.Sort();
                    }

                    break;
                }
            }

            if ( m_Zone.Start != Point2D.Zero && m_Zone.End != Point2D.Zero && m_Facet != null )
                m_Region = new SafeZone( m_Zone, m_Outside, m_Facet );

            if ( IsOccupied )
                Timer.DelayCall( TimeSpan.FromSeconds( 2.0 ), new TimerCallback( Evict ) );

            if ( m_Tournament != null )
                Timer.DelayCall( TimeSpan.Zero, new TimerCallback( AttachToTournament_Sandbox ) );
        }
开发者ID:greeduomacro,项目名称:divinity,代码行数:80,代码来源:Arena.cs

示例14: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			m_Owner = reader.ReadMobile();
			m_Friends = reader.ReadMobileList();

			if( version >= 2 )
				m_Tent = reader.ReadItem() as TravelTent;
		}
开发者ID:greeduomacro,项目名称:hubroot,代码行数:12,代码来源:TentFlap.cs

示例15: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
				
					m_Teams = reader.ReadInt();
					
					Players = reader.ReadMobileList();
                    NpcPlayers = reader.ReadMobileList();
					m_Announcers = reader.ReadMobileList();
					
					m_WinnersPrizes = reader.ReadItemList();
					
					
					m_Team1Dest = reader.ReadPoint3D();
					m_Team2Dest = reader.ReadPoint3D();
					m_Team3Dest = reader.ReadPoint3D();
					m_Team4Dest = reader.ReadPoint3D();
					m_Exit1Dest = reader.ReadPoint3D();
					m_Exit2Dest = reader.ReadPoint3D();
					m_Exit3Dest = reader.ReadPoint3D();
					m_Exit4Dest = reader.ReadPoint3D();

					m_MapDest = reader.ReadMap();
                    m_Mod = (Mod)reader.ReadInt();

					m_Active = reader.ReadBool();
					m_Team1 = reader.ReadInt();
					m_Team2 = reader.ReadInt();
					m_Team3 = reader.ReadInt();
					m_Team4 = reader.ReadInt();
					
					m_Team1Hue = reader.ReadInt();
					m_Team2Hue = reader.ReadInt();
					m_Team3Hue = reader.ReadInt();
					m_Team4Hue = reader.ReadInt();
					
					m_Team1Name = reader.ReadString();
					m_Team2Name = reader.ReadString();
					m_Team3Name = reader.ReadString();
					m_Team4Name = reader.ReadString();
					
					m_NadeDamage = reader.ReadInt();
					m_NumNades = reader.ReadInt();
					

					m_PBScoreBoard = reader.ReadItem() as PBScoreBoard;
		

					m_Active = false;
                    Reset();
					//m_Timer = new PBTimer( this );
					
					
					
				
			
		
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:59,代码来源:PBGameItem.cs


注:本文中的GenericReader.ReadMobileList方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。