本文整理汇总了C#中GameEvent.GetCamera方法的典型用法代码示例。如果您正苦于以下问题:C# GameEvent.GetCamera方法的具体用法?C# GameEvent.GetCamera怎么用?C# GameEvent.GetCamera使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameEvent
的用法示例。
在下文中一共展示了GameEvent.GetCamera方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Execute
public override void Execute(GameEvent gameEvent)
{
bool finished = false;
Transform cam = gameEvent.GetCamera();
GameObject actor = null;
if(this.show3)
{
actor = (GameObject)gameEvent.spawnedPrefabs[this.actorID];
}
else
{
actor = gameEvent.actor[this.actorID].GetActor();
}
if(cam != null && actor != null)
{
CameraEventMover comp = (CameraEventMover)cam.gameObject.GetComponent("CameraEventMover");
if(comp == null)
{
comp = (CameraEventMover)cam.gameObject.AddComponent("CameraEventMover");
}
if(this.show4)
{
Vector3 pos = cam.position;
if(this.show5) pos = actor.transform.position;
Quaternion rot = cam.rotation;
if(this.show6) rot = actor.transform.rotation;
float fov = cam.camera.fieldOfView;
if(this.show7) fov = this.float1;
comp.StartCoroutine(comp.SetTargetData(pos, rot, fov, cam, this.interpolate, this.time));
}
else
{
comp.StartCoroutine(comp.SetTargetData(DataHolder.CameraPosition(this.posID), cam, actor.transform, this.interpolate, this.time));
}
if(this.wait)
{
finished = true;
gameEvent.StartTime(this.time, this.next);
}
}
if(!finished)
{
gameEvent.StepFinished(this.next);
}
}