本文整理汇总了C#中GameBoard.PieceCountOfPlayerAtLevel方法的典型用法代码示例。如果您正苦于以下问题:C# GameBoard.PieceCountOfPlayerAtLevel方法的具体用法?C# GameBoard.PieceCountOfPlayerAtLevel怎么用?C# GameBoard.PieceCountOfPlayerAtLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameBoard
的用法示例。
在下文中一共展示了GameBoard.PieceCountOfPlayerAtLevel方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Evaluate
public static int Evaluate(GameBoard board, PlayerColor player)
{
int blackScore = 0;
int whiteScore = 0;
for (int i = 0; i < GameBoard.BOARD_SIDE_SIZE; ++i)
{
blackScore += board.PieceCountOfPlayerAtLevel(PlayerColor.Black, i) * _blackPieceValuesPerLevel[i]; //cim blize transformaci na damu, tim lip
whiteScore += board.PieceCountOfPlayerAtLevel(PlayerColor.White, i) * _whitePieceValuesPerLevel[i];
}
whiteScore += board.PieceCountOfPlayerByPieceType(PlayerColor.White, PieceType.Normal) * _normalPiecePrice;
whiteScore += board.PieceCountOfPlayerByPieceType(PlayerColor.White, PieceType.King) * _kingPiecePrice;
blackScore += board.PieceCountOfPlayerByPieceType(PlayerColor.Black, PieceType.Normal) * _normalPiecePrice;
blackScore += board.PieceCountOfPlayerByPieceType(PlayerColor.Black, PieceType.King) * _kingPiecePrice;
int score = (blackScore - whiteScore) * 200;
score += _rand.Next(-_randomRange, _randomRange);
return player == PlayerColor.Black ? score : -score;
}