本文整理汇总了C#中GameBoard.DoesOwnerHaveMonopoly方法的典型用法代码示例。如果您正苦于以下问题:C# GameBoard.DoesOwnerHaveMonopoly方法的具体用法?C# GameBoard.DoesOwnerHaveMonopoly怎么用?C# GameBoard.DoesOwnerHaveMonopoly使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameBoard
的用法示例。
在下文中一共展示了GameBoard.DoesOwnerHaveMonopoly方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TestThatAnUnownedPropertyInAGroupIsNotAMonopoly
public void TestThatAnUnownedPropertyInAGroupIsNotAMonopoly()
{
GameBoard gameBoard = new GameBoard();
MonopolyKata.Classes.Players.Player player = new MonopolyKata.Classes.Players.Player();
gameBoard.Locations[21].Purchased = true;
gameBoard.Locations[21].Owner = player;
gameBoard.Locations[23].Purchased = false;
gameBoard.Locations[24].Purchased = true;
gameBoard.Locations[24].Owner = player;
Assert.That(gameBoard.DoesOwnerHaveMonopoly(gameBoard.Locations[21]), Is.EqualTo(false));
}
示例2: TestThatOwningAllPropertiesInAGroupIsMonopoly
public void TestThatOwningAllPropertiesInAGroupIsMonopoly()
{
GameBoard gameBoard = new GameBoard();
MonopolyKata.Classes.Players.Player player = new MonopolyKata.Classes.Players.Player();
gameBoard.Locations[21].Purchased = true;
gameBoard.Locations[21].Owner = player;
gameBoard.Locations[23].Purchased = true;
gameBoard.Locations[23].Owner = player;
gameBoard.Locations[24].Purchased = true;
gameBoard.Locations[24].Owner = player;
Assert.That(gameBoard.DoesOwnerHaveMonopoly(gameBoard.Locations[21]), Is.EqualTo(true));
}
示例3: TestThatMixedOwningPropertiesInAGroupAndAnUnpurchasedIsNotAMonopoly
public void TestThatMixedOwningPropertiesInAGroupAndAnUnpurchasedIsNotAMonopoly()
{
GameBoard gameBoard = new GameBoard();
MonopolyKata.Classes.Players.Player player1 = new MonopolyKata.Classes.Players.Player();
MonopolyKata.Classes.Players.Player player2 = new MonopolyKata.Classes.Players.Player();
gameBoard.Locations[21].Purchased = true;
gameBoard.Locations[21].Owner = player1;
gameBoard.Locations[23].Purchased = false;
gameBoard.Locations[24].Purchased = true;
gameBoard.Locations[24].Owner = player2;
Assert.That(gameBoard.DoesOwnerHaveMonopoly(gameBoard.Locations[21]), Is.EqualTo(false));
}